24 lines
432 B
GLSL
24 lines
432 B
GLSL
#version 120
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uniform mat4 P;
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uniform mat4 MV;
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uniform mat4 MVL;
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uniform vec3 lightPos1;
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uniform vec3 lightPos2;
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uniform float i1;
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uniform float i2;
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attribute vec4 aPos; // in object space
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attribute vec3 aNor; // in object space
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varying vec3 color; // Pass to fragment shader
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varying vec4 p;
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varying vec4 n;
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void main()
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{
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gl_Position = P * MV * aPos;
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p = MV * aPos;
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n = MV * vec4(aNor, 0.0);
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color = vec3(0.5, 0.5, 0.5);
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}
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