12 lines
185 B
GLSL
12 lines
185 B
GLSL
#version 120
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uniform mat4 P;
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attribute vec3 vertPos;
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attribute vec3 vertCol;
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varying vec3 vMyColor;
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void main()
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{
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gl_Position = P * vec4(vertPos, 1.0);
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vMyColor = 1.0 * vertCol;
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}
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