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csce441pine64backup/A6/resources/skin_vert.glsl

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GLSL

#version 120
attribute vec4 aPos;
attribute vec3 aNor;
uniform mat4 P;
uniform mat4 MV;
varying vec3 vColor;
void main()
{
gl_Position = P * (MV * aPos);
vColor = 0.5*aNor + 0.5;
}