17 lines
301 B
GLSL
17 lines
301 B
GLSL
#version 120
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uniform mat4 P;
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uniform mat4 MV;
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attribute vec4 aPos; // in object space
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attribute vec3 aNor; // in object space
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varying vec3 p; // passed to fragment shader
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varying vec3 n; // passed to fragment shader
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void main()
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{
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ugl_Position = P * MV * aPos;
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p = MV * aPos;
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n = MV * aNor;
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}
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