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csce441pine64backup/A2/resources/vert.glsl
2017-02-17 17:32:44 -06:00

13 lines
181 B
GLSL

#version 120
attribute vec4 aPos;
attribute vec3 aNor;
uniform mat4 P;
uniform mat4 MV;
varying vec3 vCol;
void main()
{
gl_Position = P * MV * aPos;
vCol = 0.5*(aNor + 1.0);
}