35 lines
652 B
C++
35 lines
652 B
C++
#pragma once
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#ifndef _SHAPECAGE_H_
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#define _SHAPECAGE_H_
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#include <memory>
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#include <vector>
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class Grid;
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class ShapeCage
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{
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public:
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ShapeCage();
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virtual ~ShapeCage();
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void load(const std::string &meshName);
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void setGrid(std::shared_ptr<Grid> g) { grid = g; }
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void toLocal();
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void toWorld();
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void init();
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void draw(int h_pos, int h_tex) const;
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private:
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std::vector<unsigned int> elemBuf;
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std::vector<float> posBuf;
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std::vector<float> norBuf;
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std::vector<float> texBuf;
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std::vector<float> posLocalBuf;
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std::vector<float> tileIndexBuf;
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unsigned posBufID;
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unsigned texBufID;
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unsigned elemBufID;
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std::shared_ptr<Grid> grid;
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};
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#endif
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