13 lines
199 B
GLSL
13 lines
199 B
GLSL
#version 120
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attribute vec4 vertPos;
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attribute vec2 vertTex;
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uniform mat4 P;
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uniform mat4 MV;
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varying vec2 fragTexCoords;
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void main()
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{
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gl_Position = P * MV * vertPos;
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fragTexCoords = vertTex;
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}
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