12 lines
190 B
GLSL
12 lines
190 B
GLSL
#version 120
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attribute vec4 aPos;
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attribute vec3 aNor;
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uniform mat4 P;
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uniform mat4 MV;
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varying vec3 vNor;
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void main()
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{
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gl_Position = P * MV * aPos;
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vNor = (MV * vec4(aNor, 0.0)).xyz;
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}
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