#include #include #include #include #include #include #include "GLSL.h" #include "Camera.h" #include "Shape.h" #include "MatrixStack.h" class Material { private: glm::vec3 ca; glm::vec3 cd; glm::vec3 cs; float shine; public: Material(); Material(const Material &m) { ca = m.ca; cd = m.cd; cs = m.cs; } Material(glm::vec3 a, glm::vec3 d, glm::vec3 s, float sh) { ca = a; cd = d; cs = s; shine = sh; } void setMaterial(glm::vec3 a, glm::vec3 d, glm::vec3 s, float sh); glm::vec3 getAmbient(); glm::vec3 getDiffuse(); glm::vec3 getSpecular(); float getShiny(); };