#include "Material.h" using namespace std; Material::Material() { this->ca = glm::vec3(0.3f,0.3f,0.3f); this->cd = glm::vec3(0.3f,0.3f,0.3f); this->cs = glm::vec3(1.0f,1.0f,1.0f); this->shine = 0.0f; } void Material::setMaterial(glm::vec3 a, glm::vec3 d, glm::vec3 s, float sh) { this->ca = a; this->cd = d; this->cs = s; this->shine = sh; } glm::vec3 Material::getAmbient() { return this->ca; } glm::vec3 Material::getDiffuse() { return this->cd; } glm::vec3 Material::getSpecular() { return this->cs; } float Material::getShiny() { return this->shine; }