13 lines
208 B
Text
13 lines
208 B
Text
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#version 120
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attribute vec4 vertPos;
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attribute vec3 vertNor;
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uniform mat4 P;
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uniform mat4 MV;
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varying vec3 fragNor;
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void main()
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{
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gl_Position = P * MV * vertPos;
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fragNor = (MV * vec4(vertNor, 0.0)).xyz;
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}
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