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csce441pine64backup/L05/resources/simple_vert.glsl

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2017-02-28 07:48:39 -06:00
#version 120
uniform mat4 P;
attribute vec3 vertPos;
attribute vec3 vertCol;
varying vec3 vMyColor;
void main()
{
gl_Position = P * vec4(vertPos, 1.0);
vMyColor = 1.0 * vertCol;
}