Since cont_frame_pool isn't working properly, making new implementation with simple_frame_pool as instructed.

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Alexander Huddleston 2017-07-06 19:12:30 -05:00
parent 9e1e4a7663
commit 66446dd170
5 changed files with 767 additions and 217 deletions

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/*
File: ContFramePool.C
Author:
Date :
*/
/*--------------------------------------------------------------------------*/
/*
POSSIBLE IMPLEMENTATION
-----------------------
The class SimpleFramePool in file "simple_frame_pool.H/C" describes an
incomplete vanilla implementation of a frame pool that allocates
*single* frames at a time. Because it does allocate one frame at a time,
it does not guarantee that a sequence of frames is allocated contiguously.
This can cause problems.
The class ContFramePool has the ability to allocate either single frames,
or sequences of contiguous frames. This affects how we manage the
free frames. In SimpleFramePool it is sufficient to maintain the free
frames.
In ContFramePool we need to maintain free *sequences* of frames.
This can be done in many ways, ranging from extensions to bitmaps to
free-lists of frames etc.
IMPLEMENTATION:
One simple way to manage sequences of free frames is to add a minor
extension to the bitmap idea of SimpleFramePool: Instead of maintaining
whether a frame is FREE or ALLOCATED, which requires one bit per frame,
we maintain whether the frame is FREE, or ALLOCATED, or HEAD-OF-SEQUENCE.
The meaning of FREE is the same as in SimpleFramePool.
If a frame is marked as HEAD-OF-SEQUENCE, this means that it is allocated
and that it is the first such frame in a sequence of frames. Allocated
frames that are not first in a sequence are marked as ALLOCATED.
NOTE: If we use this scheme to allocate only single frames, then all
frames are marked as either FREE or HEAD-OF-SEQUENCE.
NOTE: In SimpleFramePool we needed only one bit to store the state of
each frame. Now we need two bits. In a first implementation you can choose
to use one char per frame. This will allow you to check for a given status
without having to do bit manipulations. Once you get this to work,
revisit the implementation and change it to using two bits. You will get
an efficiency penalty if you use one char (i.e., 8 bits) per frame when
two bits do the trick.
DETAILED IMPLEMENTATION:
How can we use the HEAD-OF-SEQUENCE state to implement a contiguous
allocator? Let's look a the individual functions:
Constructor: Initialize all frames to FREE, except for any frames that you
need for the management of the frame pool, if any.
get_frames(_n_frames): Traverse the "bitmap" of states and look for a
sequence of at least _n_frames entries that are FREE. If you find one,
mark the first one as HEAD-OF-SEQUENCE and the remaining _n_frames-1 as
ALLOCATED.
release_frames(_first_frame_no): Check whether the first frame is marked as
HEAD-OF-SEQUENCE. If not, something went wrong. If it is, mark it as FREE.
Traverse the subsequent frames until you reach one that is FREE or
HEAD-OF-SEQUENCE. Until then, mark the frames that you traverse as FREE.
mark_inaccessible(_base_frame_no, _n_frames): This is no different than
get_frames, without having to search for the free sequence. You tell the
allocator exactly which frame to mark as HEAD-OF-SEQUENCE and how many
frames after that to mark as ALLOCATED.
needed_info_frames(_n_frames): This depends on how many bits you need
to store the state of each frame. If you use a char to represent the state
of a frame, then you need one info frame for each FRAME_SIZE frames.
A WORD ABOUT RELEASE_FRAMES():
When we releae a frame, we only know its frame number. At the time
of a frame's release, we don't know necessarily which pool it came
from. Therefore, the function "release_frame" is static, i.e.,
not associated with a particular frame pool.
This problem is related to the lack of a so-called "placement delete" in
C++. For a discussion of this see Stroustrup's FAQ:
http://www.stroustrup.com/bs_faq2.html#placement-delete
*/
/*--------------------------------------------------------------------------*/
/*--------------------------------------------------------------------------*/
/* DEFINES */
/*--------------------------------------------------------------------------*/
/* -- (none) -- */
/*--------------------------------------------------------------------------*/
/* INCLUDES */
/*--------------------------------------------------------------------------*/
#include "cont_frame_pool.H"
#include "console.H"
#include "utils.H"
#include "assert.H"
/*--------------------------------------------------------------------------*/
/* DATA STRUCTURES */
/*--------------------------------------------------------------------------*/
/* -- (none) -- */
/*--------------------------------------------------------------------------*/
/* CONSTANTS */
/*--------------------------------------------------------------------------*/
/* -- (none) -- */
/*--------------------------------------------------------------------------*/
/* FORWARDS */
/*--------------------------------------------------------------------------*/
/* -- (none) -- */
/*--------------------------------------------------------------------------*/
/* METHODS FOR CLASS C o n t F r a m e P o o l */
/*--------------------------------------------------------------------------*/
ContFramePool* ContFramePool::pools = (ContFramePool *) FRAME_SIZE; // List of frame pools, managed by the class
unsigned int ContFramePool::nPools = 0; // Number of pools being managed
ContFramePool::ContFramePool(unsigned long _base_frame_no,
unsigned long _n_frames,
unsigned long _info_frame_no,
unsigned long _n_info_frames)
{
// Bitmap must fit in a single frame!
// NOTE: In theory, we don't need to make the bitmap any larger,
// since as stated in the instructions it is already big enough to
// hold for 128MB of memory with one bit per frame, so should still
// be enough for 64MB of memory with 2 bits per frame.
// Assertion changed to match max size of frames allowed.
assert(_n_frames <= FRAME_SIZE * 4);
base_frame_no = _base_frame_no;
nframes = _n_frames;
nFreeFrames = _n_frames;
info_frame_no = _info_frame_no;
n_info_frames = _n_info_frames;
// If _info_frame_no is zero then we keep management info in the first
// frame(s), else we use the provided frame(s) to keep management info
// NOTE: bitmap needs to be allocated with n_info_frames if specified.
if(info_frame_no == 0)
{
bitmap = (unsigned char *) (base_frame_no * FRAME_SIZE);
}
else
{
bitmap = (unsigned char *) (info_frame_no * FRAME_SIZE * n_info_frames);
}
// Number of frames must "fill" the bitmap!
assert ((nframes % 8 ) == 0);
// Everything ok. Proceed to mark all bits in the bitmap
// NOTE: changed to reflect that I need 2 bits per frame now
for(int i=0; i*4 < _n_frames; i++)
{
bitmap[i] = 0xFF;
}
// Mark the first frame as being used if it is being used
// NOTE: need to mark multiple frames if needed.
if(info_frame_no == 0)
{
bitmap[0] = 0x3F;
nFreeFrames--;
}
else
{
unsigned int i = info_frame_no / 4;
unsigned int r = info_frame_no % 4;
unsigned char mask = 0x80;
mask = mask >> r*2;
unsigned int c = 0;
while(c < n_info_frames)
{
bitmap[i] = bitmap[i] ^ mask;
bitmap[i] = bitmap[i] ^ (mask >> 1);
if(mask == 0x02)
{
i++;
mask = 0x80;
}
c++;
nFreeFrames--;
}
}
pools[nPools] = *this;
nPools += 1;
Console::puts("Frame Pool initialized\n");
}
unsigned long ContFramePool::get_frames(unsigned int _n_frames)
{
// Are there enough frames left to allocate?
assert(nFreeFrames > _n_frames);
// Find a frame that is not being used and return its frame index.
// Mark that frame as being used in the bitmap.
// NOTE: Must be updated to find a sequence of contiguous frames
// that are not being used and return the index of the head.
unsigned int frame_no = base_frame_no;
// i is being used as the frame_no / 4
// j is frame_no % 4
// together, they will give the actual frame_no.
// c is used as a counter to count a squence of free frames.
unsigned int i = 0;
unsigned int j = 0;
unsigned int c = 0;
while (true)
{
unsigned char mask = 0x80 >> (j*2);
// check every 2 bits for a free frame in the bitmap
while((mask & bitmap[i]) == 0 || ((mask >> 1) & bitmap[i]) == 0)
{
if(mask != 0x02)
{
j++;
mask = mask >> 2;
}
else
{
i++;
j = 0;
mask = 0x80;
}
}
// if frame is found, start checking for sequence
unsigned int temp = i;
c++;
while(c < _n_frames)
{
if(mask != 0x02)
{
mask = mask >> 2;
}
else
{
temp++;
mask = 0x80;
}
if((mask & bitmap[temp]) != 0 && ((mask >> 1) & bitmap[temp]) != 0)
{
c++;
}
else
{
c = 0;
break;
}
}
if(c == _n_frames)
{
nFreeFrames -= _n_frames;
break;
}
}
frame_no += i*4 + j;
// Update bitmap
// First: clear most significant bit to mark head of sequence.
bitmap[i] = bitmap[i] ^ (0x80 >> (j*2));
// Second: clear both bits for all remaining frames in the sequence.
c = 1;
unsigned char mask = 0x80 >> j*2;
unsigned int temp = i;
while(c < _n_frames)
{
if(mask != 0x02)
{
mask = mask >> 2;
}
else
{
temp++;
mask = 0x80;
}
bitmap[temp] = bitmap[temp] ^ mask;
bitmap[temp] = bitmap[temp] ^ (mask >> 1);
c++;
}
return (frame_no);
}
void ContFramePool::mark_inaccessible(unsigned long _base_frame_no,
unsigned long _n_frames)
{
// Mark all frames in the range as being used.
int i ;
for(i = _base_frame_no; i < _base_frame_no + _n_frames; i++){
mark_inaccessible(i);
}
nFreeFrames -= _n_frames;
}
void ContFramePool::mark_inaccessible(unsigned long _frame_no)
{
// Let's first do a range check.
assert ((_frame_no >= base_frame_no) && (_frame_no < base_frame_no + nframes));
unsigned int bitmap_index = (_frame_no - base_frame_no) / 4;
unsigned char mask = 0x80 >> ((_frame_no - base_frame_no) % 4) * 2;
// Is the frame being used already?
assert(((bitmap[bitmap_index] & mask) != 0) && (bitmap[bitmap_index] & (mask >> 1)) != 0);
// Update bitmap
bitmap[bitmap_index] ^= mask;
bitmap[bitmap_index] ^= mask >> 1;
nFreeFrames--;
}
void ContFramePool::release_frames(unsigned long _frame_no)
{
unsigned int i = 0;
while(i < nPools)
{
if(_frame_no <= pools[i].base_frame_no || _frame_no > (pools[i].base_frame_no + pools[i].nframes))
{
i++;
}
else
{
pools[i].release_frames_here(_frame_no);
return;
}
}
}
void ContFramePool::release_frames_here(unsigned long _first_frame_no)
{
unsigned char * bitmap = this->bitmap;
unsigned int bitmap_index = (_first_frame_no - base_frame_no) / 4;
unsigned char mask = 0x80 >> ((_first_frame_no - base_frame_no) % 4) * 2;
if(!((bitmap[bitmap_index] & mask) == 0 && (bitmap[bitmap_index] & (mask >> 1)) != 0))
{
if((bitmap[bitmap_index] & mask) != 0 && (bitmap[bitmap_index] & (mask >> 1)) != 0)
{
Console::puts("Error, Frame being released is not being used\n");
assert(false);
}
Console::puts("Error, Frame being released is not head of sequence\n");
assert(false);
}
bitmap[bitmap_index] ^= mask;
nFreeFrames++;
if(mask != 0x02)
{
mask = mask >> 2;
}
else
{
mask = 0x80;
bitmap_index++;
}
while(bitmap[bitmap_index] & mask == 0 && (bitmap[bitmap_index] & (mask >> 1)) == 0)
{
bitmap[bitmap_index] ^= mask;
bitmap[bitmap_index] ^= (mask >> 1);
if(mask != 0x02)
{
mask = mask >> 2;
}
else
{
mask = 0x80;
bitmap_index++;
}
nFreeFrames++;
}
}
unsigned long ContFramePool::needed_info_frames(unsigned long _n_frames)
{
return (_n_frames / (FRAME_SIZE * 4)) + (_n_frames % (FRAME_SIZE * 4) > 0 ? 1 : 0);
}

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/*
File: cont_frame_pool.H
Author: R. Bettati
Department of Computer Science
Texas A&M University
Date : 17/02/04
Description: Management of the CONTIGUOUS Free-Frame Pool.
As opposed to a non-contiguous free-frame pool, here we can allocate
a sequence of CONTIGUOUS frames.
*/
#ifndef _CONT_FRAME_POOL_H_ // include file only once
#define _CONT_FRAME_POOL_H_
/*--------------------------------------------------------------------------*/
/* DEFINES */
/*--------------------------------------------------------------------------*/
/* -- (none) -- */
/*--------------------------------------------------------------------------*/
/* INCLUDES */
/*--------------------------------------------------------------------------*/
#include "machine.H"
/*--------------------------------------------------------------------------*/
/* DATA STRUCTURES */
/*--------------------------------------------------------------------------*/
/* -- (none) -- */
/*--------------------------------------------------------------------------*/
/* C o n t F r a m e P o o l */
/*--------------------------------------------------------------------------*/
class ContFramePool {
private:
/* -- DEFINE YOUR CONT FRAME POOL DATA STRUCTURE(s) HERE. */
unsigned char * bitmap; // Remember the bitmap here needs 2 bits per frame
unsigned int nFreeFrames; //
unsigned long base_frame_no; // Where does the frame pool start in phys mem?
unsigned long nframes; // Size of the frame pool
unsigned long info_frame_no; // Where do we store the management information?
unsigned long n_info_frames; // Number of frames needed to store management info
static ContFramePool* pools; // List of frame pools, managed by the class
static unsigned int nPools; // Number of pools being managed
void mark_inaccessible(unsigned long _frame_no); // Should be a frame marked as
// a head, otherwise fails
void release_frames_here(unsigned long _frame_no); // non-static member function
public:
// The frame size is the same as the page size, duh...
static const unsigned int FRAME_SIZE = Machine::PAGE_SIZE;
ContFramePool(unsigned long _base_frame_no,
unsigned long _n_frames,
unsigned long _info_frame_no,
unsigned long _n_info_frames);
/*
Initializes the data structures needed for the management of this
frame pool.
_base_frame_no: Number of first frame managed by this frame pool.
_n_frames: Size, in frames, of this frame pool.
EXAMPLE: If _base_frame_no is 16 and _n_frames is 4, this frame pool manages
physical frames numbered 16, 17, 18 and 19.
_info_frame_no: Number of the first frame that should be used to store the
management information for the frame pool.
NOTE: If _info_frame_no is 0, the frame pool is free to
choose any frames from the pool to store management information.
_n_info_frames: If _info_frame_no is 0, this argument specifies the
number of consecutive frames needed to store the management information
for the frame pool.
EXAMPLE: If _info_frame_no is 699 and _n_info_frames is 3,
then Frames 699, 700, and 701 are used to store the management information
for the frame pool.
NOTE: This function must be called before the paging system
is initialized.
*/
unsigned long get_frames(unsigned int _n_frames);
/*
Allocates a number of contiguous frames from the frame pool.
_n_frames: Size of contiguous physical memory to allocate,
in number of frames.
If successful, returns the frame number of the first frame.
If fails, returns 0.
*/
void mark_inaccessible(unsigned long _base_frame_no,
unsigned long _n_frames);
/*
Marks a contiguous area of physical memory, i.e., a contiguous
sequence of frames, as inaccessible.
_base_frame_no: Number of first frame to mark as inaccessible.
_n_frames: Number of contiguous frames to mark as inaccessible.
*/
static void release_frames(unsigned long _frame_no);
/*
Releases a previously allocated contiguous sequence of frames
back to its frame pool.
The frame sequence is identified by the number of the first frame.
NOTE: This function is static because there may be more than one frame pool
defined in the system, and it is unclear which one this frame belongs to.
This function must first identify the correct frame pool and then call the frame
pool's release_frame function.
*/
static unsigned long needed_info_frames(unsigned long _n_frames);
/*
Returns the number of frames needed to manage a frame pool of size _n_frames.
The number returned here depends on the implementation of the frame pool and
on the frame size.
EXAMPLE: For FRAME_SIZE = 4096 and a bitmap with a single bit per frame
(not appropriate for contiguous allocation) one would need one frame to manage a
frame pool with up to 8 * 4096 = 32k frames = 128MB of memory!
This function would therefore return the following value:
_n_frames / 32k + (_n_frames % 32k > 0 ? 1 : 0) (always round up!)
Other implementations need a different number of info frames.
The exact number is computed in this function..
*/
};
#endif

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/*
File: ContFramePool.C
Author:
Date :
*/
/*--------------------------------------------------------------------------*/
/*
POSSIBLE IMPLEMENTATION
-----------------------
The class SimpleFramePool in file "simple_frame_pool.H/C" describes an
incomplete vanilla implementation of a frame pool that allocates
*single* frames at a time. Because it does allocate one frame at a time,
it does not guarantee that a sequence of frames is allocated contiguously.
This can cause problems.
The class ContFramePool has the ability to allocate either single frames,
or sequences of contiguous frames. This affects how we manage the
free frames. In SimpleFramePool it is sufficient to maintain the free
frames.
In ContFramePool we need to maintain free *sequences* of frames.
This can be done in many ways, ranging from extensions to bitmaps to
free-lists of frames etc.
IMPLEMENTATION:
One simple way to manage sequences of free frames is to add a minor
extension to the bitmap idea of SimpleFramePool: Instead of maintaining
whether a frame is FREE or ALLOCATED, which requires one bit per frame,
we maintain whether the frame is FREE, or ALLOCATED, or HEAD-OF-SEQUENCE.
The meaning of FREE is the same as in SimpleFramePool.
If a frame is marked as HEAD-OF-SEQUENCE, this means that it is allocated
and that it is the first such frame in a sequence of frames. Allocated
frames that are not first in a sequence are marked as ALLOCATED.
NOTE: If we use this scheme to allocate only single frames, then all
frames are marked as either FREE or HEAD-OF-SEQUENCE.
NOTE: In SimpleFramePool we needed only one bit to store the state of
each frame. Now we need two bits. In a first implementation you can choose
to use one char per frame. This will allow you to check for a given status
without having to do bit manipulations. Once you get this to work,
revisit the implementation and change it to using two bits. You will get
an efficiency penalty if you use one char (i.e., 8 bits) per frame when
two bits do the trick.
DETAILED IMPLEMENTATION:
How can we use the HEAD-OF-SEQUENCE state to implement a contiguous
allocator? Let's look a the individual functions:
Constructor: Initialize all frames to FREE, except for any frames that you
need for the management of the frame pool, if any.
get_frames(_n_frames): Traverse the "bitmap" of states and look for a
sequence of at least _n_frames entries that are FREE. If you find one,
mark the first one as HEAD-OF-SEQUENCE and the remaining _n_frames-1 as
ALLOCATED.
release_frames(_first_frame_no): Check whether the first frame is marked as
HEAD-OF-SEQUENCE. If not, something went wrong. If it is, mark it as FREE.
Traverse the subsequent frames until you reach one that is FREE or
HEAD-OF-SEQUENCE. Until then, mark the frames that you traverse as FREE.
mark_inaccessible(_base_frame_no, _n_frames): This is no different than
get_frames, without having to search for the free sequence. You tell the
allocator exactly which frame to mark as HEAD-OF-SEQUENCE and how many
frames after that to mark as ALLOCATED.
needed_info_frames(_n_frames): This depends on how many bits you need
to store the state of each frame. If you use a char to represent the state
of a frame, then you need one info frame for each FRAME_SIZE frames.
A WORD ABOUT RELEASE_FRAMES():
When we releae a frame, we only know its frame number. At the time
of a frame's release, we don't know necessarily which pool it came
from. Therefore, the function "release_frame" is static, i.e.,
not associated with a particular frame pool.
This problem is related to the lack of a so-called "placement delete" in
C++. For a discussion of this see Stroustrup's FAQ:
http://www.stroustrup.com/bs_faq2.html#placement-delete
*/
/*--------------------------------------------------------------------------*/
/*--------------------------------------------------------------------------*/
/* DEFINES */
/*--------------------------------------------------------------------------*/
/* -- (none) -- */
/*--------------------------------------------------------------------------*/
/* INCLUDES */
/*--------------------------------------------------------------------------*/
#include "cont_frame_pool.H"
#include "console.H"
#include "utils.H"
#include "assert.H"
/*--------------------------------------------------------------------------*/
/* DATA STRUCTURES */
/*--------------------------------------------------------------------------*/
/* -- (none) -- */
/*--------------------------------------------------------------------------*/
/* CONSTANTS */
/*--------------------------------------------------------------------------*/
/* -- (none) -- */
/*--------------------------------------------------------------------------*/
/* FORWARDS */
/*--------------------------------------------------------------------------*/
/* -- (none) -- */
/*--------------------------------------------------------------------------*/
/* METHODS FOR CLASS C o n t F r a m e P o o l */
/*--------------------------------------------------------------------------*/
ContFramePool* ContFramePool::pools = (ContFramePool *) FRAME_SIZE;
unsigned int ContFramePool::nPools = 0;
ContFramePool::ContFramePool(unsigned long _base_frame_no,
unsigned long _nframes,
unsigned long _info_frame_no,
unsigned long _n_info_frames)
unsigned long _nframes,
unsigned long _info_frame_no,
unsigned long _n_info_frames)
{
// TODO: IMPLEMENTATION NEEEDED!
assert(false);
// Bitmap must fit in a single frame!
assert(_nframes <= FRAME_SIZE * 8);
base_frame_no = _base_frame_no;
nframes = _nframes;
nFreeFrames = _nframes;
info_frame_no = _info_frame_no;
n_info_frames = _n_info_frames;
// If _info_frame_no is zero then we keep management info in the first
//frame, else we use the provided frame to keep management info
if(info_frame_no == 0) {
bitmap = (unsigned char *) (base_frame_no * FRAME_SIZE);
} else {
bitmap = (unsigned char *) (info_frame_no * FRAME_SIZE);
}
// Number of frames must be "fill" the bitmap!
assert ((nframes % 8 ) == 0);
// Everything ok. Proceed to mark all bits in the bitmap
for(int i=0; i*8 < _nframes; i++) {
bitmap[i] = 0xFF;
}
// Mark the first frame as being used if it is being used
if(_info_frame_no == 0) {
bitmap[0] = 0x7F;
nFreeFrames--;
}
pools[nPools] = *this;
nPools += 1;
Console::puts("Frame Pool initialized\n");
}
unsigned long ContFramePool::get_frames(unsigned int _n_frames)
{
// TODO: IMPLEMENTATION NEEEDED!
assert(false);
assert(_n_frames > 1);
// Any frames left to allocate?
assert(nFreeFrames > 0);
// Find a frame that is not being used and return its frame index.
// Mark that frame as being used in the bitmap.
unsigned int frame_no = base_frame_no;
unsigned int i = 0;
while (bitmap[i] == 0x0) {
i++;
}
frame_no += i * 8;
unsigned char mask = 0x80;
while ((mask & bitmap[i]) == 0) {
mask = mask >> 1;
frame_no++;
}
nFreeFrames--;
// Update bitmap
bitmap[i] = bitmap[i] ^ mask;
return (frame_no);
}
void ContFramePool::mark_inaccessible(unsigned long _base_frame_no,
unsigned long _n_frames)
unsigned long _nframes)
{
// TODO: IMPLEMENTATION NEEEDED!
assert(false);
// Mark all frames in the range as being used.
int i ;
for(i = _base_frame_no; i < _base_frame_no + _nframes; i++){
mark_inaccessible(i);
}
nFreeFrames -= _nframes;
}
void ContFramePool::release_frames(unsigned long _first_frame_no)
void ContFramePool::mark_inaccessible(unsigned long _frame_no)
{
// TODO: IMPLEMENTATION NEEEDED!
assert(false);
// Let's first do a range check.
assert ((_frame_no >= base_frame_no) && (_frame_no < base_frame_no + nframes));
unsigned int bitmap_index = (_frame_no - base_frame_no) / 8;
unsigned char mask = 0x80 >> ((_frame_no - base_frame_no) % 8);
// Is the frame being used already?
assert((bitmap[bitmap_index] & mask) != 0);
// Update bitmap
bitmap[bitmap_index] ^= mask;
nFreeFrames--;
}
void ContFramePool::release_frames(unsigned long _frame_no)
{
unsigned int i = 0;
while(i < nPools)
{
if(_frame_no <= pools[i].base_frame_no || _frame_no > (pools[i].base_frame_no + pools[i].nframes))
{
i++;
}
else
{
pools[i].release_frames_here(_frame_no);
return;
}
}
}
void ContFramePool::release_frames_here(unsigned long _first_frame_no)
{
// -- WE LEAVE THE IMPLEMENTATION OF THIS FUNCTION TO YOU.
// NOTE: Keep in mind that you first need to identify the correct frame pool.
// The function is static, and you are only given a frame number. You do have
// to figure out which frame pool this frame belongs to before you can call the
// frame-pool-specific release_frame function.
// Inside the frame-pool specific release_frame function we mark the frame
// as released as follows:
unsigned char * bitmap = this->bitmap;
unsigned int bitmap_index = (_first_frame_no - base_frame_no) / 8;
unsigned char mask = 0x80 >> ((_first_frame_no - base_frame_no) % 8);
if((bitmap[bitmap_index] & mask) != 0) {
Console::puts("Error, Frame being released is not being used\n");
assert(false);
}
bitmap[bitmap_index] ^= mask;
nFreeFrames++;
if(mask != 0x01)
{
mask = mask >> 1;
}
else
{
mask = 0x80;
bitmap_index++;
}
while(bitmap[bitmap_index] & mask == 0)
{
bitmap[bitmap_index] ^= mask;
if(mask != 0x01)
{
mask = mask >> 1;
}
else
{
mask = 0x80;
bitmap_index++;
}
nFreeFrames++;
}
}
unsigned long ContFramePool::needed_info_frames(unsigned long _n_frames)
{
// TODO: IMPLEMENTATION NEEEDED!
assert(false);
return (_n_frames / (FRAME_SIZE * 8)) + ((_n_frames % (FRAME_SIZE * 8)) > 0 ? 1 : 0);
}

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/*
File: cont_frame_pool.H
Author: R. Bettati
Department of Computer Science
Texas A&M University
Date : 17/02/04
Description: Management of the CONTIGUOUS Free-Frame Pool.
As opposed to a non-contiguous free-frame pool, here we can allocate
a sequence of CONTIGUOUS frames.
*/
File: simple_frame_pool.H
#ifndef _CONT_FRAME_POOL_H_ // include file only once
#define _CONT_FRAME_POOL_H_
Author: R. Bettati
Department of Computer Science
Texas A&M University
Date : 12/09/03
Description: Management of the non-contiguous Free-Frame Pool.
*/
#ifndef _FRAME_POOL_H_ // include file only once
#define _FRAME_POOL_H_
/*--------------------------------------------------------------------------*/
/* DEFINES */
@ -35,85 +33,81 @@
/* -- (none) -- */
/*--------------------------------------------------------------------------*/
/* C o n t F r a m e P o o l */
/* S i m p l e F r a m e P o o l */
/*--------------------------------------------------------------------------*/
class ContFramePool {
private:
/* -- DEFINE YOUR CONT FRAME POOL DATA STRUCTURE(s) HERE. */
/* -- DEFINE YOUR FRAME POOL DATA STRUCTURE(s) HERE. */
unsigned char * bitmap; // We implement the simple frame pool with a bitmap
unsigned int nFreeFrames; //
unsigned long base_frame_no; // Where does the frame pool start in phys mem?
unsigned long nframes; // Size of the frame pool
unsigned long info_frame_no; // Where do we store the management information?
unsigned long n_info_frames;
static ContFramePool* pools;
static unsigned int nPools;
void mark_inaccessible(unsigned long _frame_no);
void release_frames_here(unsigned long _frame_no);
public:
// The frame size is the same as the page size, duh...
static const unsigned int FRAME_SIZE = Machine::PAGE_SIZE;
static const unsigned int FRAME_SIZE = Machine::PAGE_SIZE;
ContFramePool(unsigned long _base_frame_no,
unsigned long _n_frames,
unsigned long _info_frame_no,
unsigned long _n_info_frames);
/*
Initializes the data structures needed for the management of this
frame pool.
_base_frame_no: Number of first frame managed by this frame pool.
_n_frames: Size, in frames, of this frame pool.
EXAMPLE: If _base_frame_no is 16 and _nframes is 4, this frame pool manages
physical frames numbered 16, 17, 18 and 19.
_info_frame_no: Number of the first frame that should be used to store the
management information for the frame pool.
NOTE: If _info_frame_no is 0, the frame pool is free to
choose any frames from the pool to store management information.
_n_info_frames: If _info_frame_no is 0, this argument specifies the
number of consecutive frames needed to store the management information
for the frame pool.
EXAMPLE: If _info_frame_no is 699 and _n_info_frames is 3,
then Frames 699, 700, and 701 are used to store the management information
for the frame pool.
NOTE: This function must be called before the paging system
is initialized.
*/
unsigned long get_frames(unsigned int _n_frames);
/*
Allocates a number of contiguous frames from the frame pool.
_n_frames: Size of contiguous physical memory to allocate,
in number of frames.
If successful, returns the frame number of the first frame.
If fails, returns 0.
*/
void mark_inaccessible(unsigned long _base_frame_no,
unsigned long _n_frames);
/*
Marks a contiguous area of physical memory, i.e., a contiguous
sequence of frames, as inaccessible.
_base_frame_no: Number of first frame to mark as inaccessible.
_n_frames: Number of contiguous frames to mark as inaccessible.
*/
static void release_frames(unsigned long _first_frame_no);
/*
Releases a previously allocated contiguous sequence of frames
back to its frame pool.
The frame sequence is identified by the number of the first frame.
NOTE: This function is static because there may be more than one frame pool
defined in the system, and it is unclear which one this frame belongs to.
This function must first identify the correct frame pool and then call the frame
pool's release_frame function.
*/
unsigned long _nframes,
unsigned long _info_frame_no,
unsigned long _n_info_frames);
/* Initializes the data structures needed for the management of this
frame pool. This function must be called before the paging system
is initialized.
_base_frame_no is the frame number at the start of the physical memory
region that this frame pool manages.
_nframes is the number of frames in the physical memory region that this
frame pool manages.
e.g. If _base_frame_no is 16 and _nframes is 4, this frame pool manages
physical frames numbered 16, 17, 18 and 19
_info_frame_no is the frame number (within the directly mapped region) of
the frame that should be used to store the management information of the
frame pool. However, if _info_frame_no is 0, the frame pool is free to
choose any frame from the pool to store management information.
*/
unsigned long get_frames(unsigned int _n_frames);
/* Allocates a frame from the frame pool. If successful, returns the frame
* number of the frame. If fails, returns 0. */
void mark_inaccessible(unsigned long _base_frame_no,
unsigned long _nframes);
/* Mark the area of physical memory as inaccessible. The arguments have the
* same semanticas as in the constructor.
*/
static void release_frames(unsigned long _frame_no);
/* Releases frame back to the given frame pool.
The frame is identified by the frame number.
NOTE: This function is static because there may be more than one frame pool
defined in the system, and it is unclear which one this frame belongs to.
This function must first identify the correct frame pool and then call the frame
pool's release_frame function. */
static unsigned long needed_info_frames(unsigned long _n_frames);
/*
Returns the number of frames needed to manage a frame pool of size _n_frames.
The number returned here depends on the implementation of the frame pool and
The number returned here depends on the implementation of the frame pool and
on the frame size.
EXAMPLE: For FRAME_SIZE = 4096 and a bitmap with a single bit per frame
(not appropriate for contiguous allocation) one would need one frame to manage a
EXAMPLE: For FRAME_SIZE = 4096 and a bitmap with a single bit per frame
(not appropriate for contiguous allocation) one would need one frame to manage a
frame pool with up to 8 * 4096 = 32k frames = 128MB of memory!
This function would therefore return the following value:
_n_frames / 32k + (_n_frames % 32k > 0 ? 1 : 0) (always round up!)
_n_frames / 32k + (_n_frames % 32k > 0 ? 1 : 0) (always round up!)
Other implementations need a different number of info frames.
The exact number is computed in this function..
The exact number is computed in this function.
*/
};
#endif