Final Submission of MP2.
This commit is contained in:
parent
7a7e8c9d95
commit
1b81f28bb3
9 changed files with 536 additions and 235 deletions
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00000000000i[ ] Bochs x86 Emulator 2.4.6
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00000000000i[ ] Build from CVS snapshot, on February 22, 2011
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00000000000i[ ] Compiled at Nov 11 2011, 09:31:18
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00000000000i[ ] System configuration
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00000000000i[ ] processors: 1 (cores=1, HT threads=1)
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00000000000i[ ] A20 line support: yes
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00000000000i[ ] CPU configuration
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00000000000i[ ] level: 6
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00000000000i[ ] SMP support: no
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00000000000i[ ] APIC support: yes
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00000000000i[ ] FPU support: yes
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00000000000i[ ] MMX support: yes
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00000000000i[ ] 3dnow! support: no
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00000000000i[ ] SEP support: yes
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00000000000i[ ] SSE support: sse2
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00000000000i[ ] XSAVE support: no
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00000000000i[ ] AES support: no
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00000000000i[ ] MOVBE support: no
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00000000000i[ ] x86-64 support: yes
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00000000000i[ ] 1G paging support: no
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00000000000i[ ] VMX support: no
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00000000000i[ ] Optimization configuration
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00000000000i[ ] RepeatSpeedups support: yes
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00000000000i[ ] Trace cache support: yes
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00000000000i[ ] Fast function calls: yes
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00000000000i[ ] Devices configuration
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00000000000i[ ] ACPI support: yes
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00000000000i[ ] NE2000 support: yes
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00000000000i[ ] PCI support: yes, enabled=yes
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00000000000i[ ] SB16 support: yes
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00000000000i[ ] USB support: yes
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00000000000i[ ] VGA extension support: vbe
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00000000000i[MEM0 ] allocated memory at 0x7f048b2b5010. after alignment, vector=0x7f048b2b6000
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00000000000i[MEM0 ] 32.00MB
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00000000000i[MEM0 ] mem block size = 0x00100000, blocks=32
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00000000000i[MEM0 ] rom at 0xfffe0000/131072 ('BIOS-bochs-latest')
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00000000000i[MEM0 ] rom at 0xc0000/38400 ('VGABIOS-lgpl-latest')
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00000000000i[VTIME] using 'realtime pit' synchronization method
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00000000000i[ ] lt_dlhandle is 0x2bea560
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00000000000i[PLGIN] loaded plugin libbx_cmos.so
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00000000000i[ ] lt_dlhandle is 0x2beaf80
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00000000000i[PLGIN] loaded plugin libbx_dma.so
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00000000000i[ ] lt_dlhandle is 0x2beb9e0
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00000000000i[PLGIN] loaded plugin libbx_pic.so
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00000000000i[ ] lt_dlhandle is 0x2bec220
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00000000000i[PLGIN] loaded plugin libbx_pit.so
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00000000000i[ ] lt_dlhandle is 0x2becb90
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00000000000i[PLGIN] loaded plugin libbx_vga.so
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00000000000i[ ] lt_dlhandle is 0x2bed2c0
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00000000000i[PLGIN] loaded plugin libbx_hdimage.so
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00000000000i[ ] lt_dlhandle is 0x2bedb80
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00000000000i[PLGIN] loaded plugin libbx_floppy.so
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00000000000i[ ] lt_dlhandle is 0x2bee770
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00000000000i[PLGIN] loaded plugin libbx_soundmod.so
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00000000000i[ ] lt_dlhandle is 0x2befdc0
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00000000000i[PLGIN] loaded plugin libbx_pci.so
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00000000000i[ ] lt_dlhandle is 0x2bf09f0
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00000000000i[PLGIN] loaded plugin libbx_pci2isa.so
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00000000000i[ ] lt_dlhandle is 0x2bf12d0
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00000000000i[PLGIN] loaded plugin libbx_usb_common.so
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00000000000i[ ] lt_dlhandle is 0x2bf1b30
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00000000000i[PLGIN] loaded plugin libbx_unmapped.so
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00000000000i[ ] lt_dlhandle is 0x2bf23a0
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00000000000i[PLGIN] loaded plugin libbx_biosdev.so
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00000000000i[ ] lt_dlhandle is 0x2bf2cd0
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00000000000i[PLGIN] loaded plugin libbx_speaker.so
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00000000000i[ ] lt_dlhandle is 0x2bf3500
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00000000000i[PLGIN] loaded plugin libbx_extfpuirq.so
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00000000000i[ ] lt_dlhandle is 0x2bf3d70
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00000000000i[PLGIN] loaded plugin libbx_gameport.so
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00000000000i[ ] lt_dlhandle is 0x2bf46e0
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00000000000i[PLGIN] loaded plugin libbx_pci_ide.so
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00000000000i[ ] lt_dlhandle is 0x2bf50b0
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00000000000i[PLGIN] loaded plugin libbx_acpi.so
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00000000000i[ ] lt_dlhandle is 0x2bf59f0
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00000000000i[PLGIN] loaded plugin libbx_ioapic.so
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00000000000i[ ] lt_dlhandle is 0x2bf63a0
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00000000000i[PLGIN] loaded plugin libbx_keyboard.so
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00000000000i[ ] lt_dlhandle is 0x2bf6ba0
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00000000000i[PLGIN] loaded plugin libbx_harddrv.so
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00000000000i[ ] lt_dlhandle is 0x2c08c70
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00000000000i[PLGIN] loaded plugin libbx_serial.so
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00000000000i[ ] lt_dlhandle is 0x2c09ae0
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00000000000i[PLGIN] loaded plugin libbx_parallel.so
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00000000000i[CMOS ] Using specified time for initial clock
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00000000000i[CMOS ] Setting initial clock to: Fri Dec 31 17:00:00 1999 (time0=946681200)
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00000000000i[DMA ] channel 4 used by cascade
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00000000000i[DMA ] channel 2 used by Floppy Drive
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00000000000i[FDD ] fd0: 'dev_kernel_grub.img' ro=0, h=2,t=80,spt=18
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00000000000i[PCI ] 440FX Host bridge present at device 0, function 0
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00000000000i[PCI ] PIIX3 PCI-to-ISA bridge present at device 1, function 0
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00000000000i[VGA ] interval=50000
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00000000000i[MEM0 ] Register memory access handlers: 0x00000000000a0000 - 0x00000000000bffff
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00000000000i[XGUI ] test_alloc_colors: 16 colors available out of 16 colors tried
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00000000000i[XGUI ] font 8 wide x 16 high, display depth = 24
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00000000000i[MEM0 ] Register memory access handlers: 0x00000000e0000000 - 0x00000000e0ffffff
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00000000000i[VGA ] VBE Bochs Display Extension Enabled
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00000000000i[PLGIN] init_dev of 'unmapped' plugin device by virtual method
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00000000000i[PLGIN] init_dev of 'biosdev' plugin device by virtual method
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00000000000i[PLGIN] init_dev of 'speaker' plugin device by virtual method
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00000000000i[SPEAK] Failed to open /dev/console: Resource temporarily unavailable
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00000000000i[SPEAK] Deactivating beep on console
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00000000000i[PLGIN] init_dev of 'extfpuirq' plugin device by virtual method
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00000000000i[PLGIN] init_dev of 'gameport' plugin device by virtual method
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00000000000i[PLGIN] init_dev of 'pci_ide' plugin device by virtual method
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00000000000i[PCI ] PIIX3 PCI IDE controller present at device 1, function 1
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00000000000i[PLGIN] init_dev of 'acpi' plugin device by virtual method
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00000000000i[PCI ] ACPI Controller present at device 1, function 3
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00000000000i[PLGIN] init_dev of 'ioapic' plugin device by virtual method
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00000000000i[IOAP ] initializing I/O APIC
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00000000000i[MEM0 ] Register memory access handlers: 0x00000000fec00000 - 0x00000000fec00fff
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00000000000i[PLGIN] init_dev of 'keyboard' plugin device by virtual method
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00000000000i[KBD ] will paste characters every 1000 keyboard ticks
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00000000000i[PLGIN] init_dev of 'harddrv' plugin device by virtual method
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00000000000i[HD ] Using boot sequence floppy, none, none
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00000000000i[HD ] Floppy boot signature check is enabled
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00000000000i[PLGIN] init_dev of 'serial' plugin device by virtual method
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00000000000i[SER ] com1 at 0x03f8 irq 4
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00000000000i[PLGIN] init_dev of 'parallel' plugin device by virtual method
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00000000000i[PAR ] parallel port 1 at 0x0378 irq 7
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00000000000i[PLGIN] register state of 'unmapped' plugin device by virtual method
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00000000000i[PLGIN] register state of 'biosdev' plugin device by virtual method
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00000000000i[PLGIN] register state of 'speaker' plugin device by virtual method
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00000000000i[PLGIN] register state of 'extfpuirq' plugin device by virtual method
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00000000000i[PLGIN] register state of 'gameport' plugin device by virtual method
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00000000000i[PLGIN] register state of 'pci_ide' plugin device by virtual method
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00000000000i[PLGIN] register state of 'acpi' plugin device by virtual method
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00000000000i[PLGIN] register state of 'ioapic' plugin device by virtual method
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00000000000i[PLGIN] register state of 'keyboard' plugin device by virtual method
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00000000000i[PLGIN] register state of 'harddrv' plugin device by virtual method
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00000000000i[PLGIN] register state of 'serial' plugin device by virtual method
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00000000000i[PLGIN] register state of 'parallel' plugin device by virtual method
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00000000000i[SYS ] bx_pc_system_c::Reset(HARDWARE) called
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00000000000i[CPU0 ] cpu hardware reset
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00000000000i[APIC0] allocate APIC id=0 (MMIO enabled) to 0x00000000fee00000
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00000000000i[CPU0 ] CPUID[0x00000000]: 00000003 756e6547 6c65746e 49656e69
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00000000000i[CPU0 ] CPUID[0x00000001]: 00000f23 00000800 00002000 07cbfbff
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00000000000i[CPU0 ] CPUID[0x00000002]: 00410601 00000000 00000000 00000000
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00000000000i[CPU0 ] CPUID[0x00000003]: 00000000 00000000 00000000 00000000
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00000000000i[CPU0 ] CPUID[0x00000004]: 00000000 00000000 00000000 00000000
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00000000000i[CPU0 ] CPUID[0x00000007]: 00000000 00000000 00000000 00000000
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00000000000i[CPU0 ] CPUID[0x80000000]: 80000008 00000000 00000000 00000000
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00000000000i[CPU0 ] CPUID[0x80000001]: 00000000 00000000 00000001 2a100800
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00000000000i[CPU0 ] CPUID[0x80000002]: 20202020 20202020 20202020 6e492020
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00000000000i[CPU0 ] CPUID[0x80000003]: 286c6574 50202952 69746e65 52286d75
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00000000000i[CPU0 ] CPUID[0x80000004]: 20342029 20555043 20202020 00202020
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00000000000i[CPU0 ] CPUID[0x80000006]: 00000000 42004200 02008140 00000000
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00000000000i[CPU0 ] CPUID[0x80000007]: 00000000 00000000 00000000 00000000
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00000000000i[CPU0 ] CPUID[0x80000008]: 00003028 00000000 00000000 00000000
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00000000000i[PLGIN] reset of 'unmapped' plugin device by virtual method
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00000000000i[PLGIN] reset of 'biosdev' plugin device by virtual method
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00000000000i[PLGIN] reset of 'speaker' plugin device by virtual method
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00000000000i[PLGIN] reset of 'extfpuirq' plugin device by virtual method
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00000000000i[PLGIN] reset of 'gameport' plugin device by virtual method
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00000000000i[PLGIN] reset of 'pci_ide' plugin device by virtual method
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00000000000i[PLGIN] reset of 'acpi' plugin device by virtual method
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00000000000i[PLGIN] reset of 'ioapic' plugin device by virtual method
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00000000000i[PLGIN] reset of 'keyboard' plugin device by virtual method
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00000000000i[PLGIN] reset of 'harddrv' plugin device by virtual method
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00000000000i[PLGIN] reset of 'serial' plugin device by virtual method
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00000000000i[PLGIN] reset of 'parallel' plugin device by virtual method
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00000000000i[XGUI ] [x] Mouse off
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00000003302i[BIOS ] $Revision: 1.209 $ $Date: 2008/06/02 20:08:10 $
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00000318057i[KBD ] reset-disable command received
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00000438667i[VBIOS] VGABios $Id: vgabios.c,v 1.67 2008/01/27 09:44:12 vruppert Exp $
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00000438738i[VGA ] VBE known Display Interface b0c0
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00000438770i[VGA ] VBE known Display Interface b0c4
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00000441695i[VBIOS] VBE Bios $Id: vbe.c,v 1.60 2008/03/02 07:47:21 vruppert Exp $
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00000600000i[XGUI ] charmap update. Font Height is 16
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00000764696i[BIOS ] Starting rombios32
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00000765523i[BIOS ] ram_size=0x02000000
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00001019718i[BIOS ] Found 1 cpu(s)
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00001036019i[BIOS ] bios_table_addr: 0x000fb778 end=0x000fcc00
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00001036086i[PCI ] 440FX PMC write to PAM register 59 (TLB Flush)
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00001494893i[PCI ] 440FX PMC write to PAM register 59 (TLB Flush)
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00001954380i[P2I ] PCI IRQ routing: PIRQA# set to 0x0b
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00001954427i[P2I ] PCI IRQ routing: PIRQB# set to 0x09
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00001954474i[P2I ] PCI IRQ routing: PIRQC# set to 0x0b
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00001954521i[P2I ] PCI IRQ routing: PIRQD# set to 0x09
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00001954537i[P2I ] write: ELCR2 = 0x0a
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00001955474i[BIOS ] PIIX3 init: elcr=00 0a
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00001975729i[BIOS ] PCI: bus=0 devfn=0x00: vendor_id=0x8086 device_id=0x1237
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00001978966i[BIOS ] PCI: bus=0 devfn=0x08: vendor_id=0x8086 device_id=0x7000
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00001981699i[BIOS ] PCI: bus=0 devfn=0x09: vendor_id=0x8086 device_id=0x7010
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00001982160i[PIDE ] new BM-DMA address: 0xc000
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00001983043i[BIOS ] region 4: 0x0000c000
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00001985619i[BIOS ] PCI: bus=0 devfn=0x0b: vendor_id=0x8086 device_id=0x7113
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00001986119i[ACPI ] new irq line = 11
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00001986156i[ACPI ] new PM base address: 0xb000
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00001986218i[ACPI ] new SM base address: 0xb100
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00001986686i[CPU0 ] Enter to System Management Mode
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00001986696i[CPU0 ] RSM: Resuming from System Management Mode
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00001986730i[PCI ] setting SMRAM control register to 0x4a
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00001987012i[PCI ] setting SMRAM control register to 0x0a
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00002010293i[BIOS ] MP table addr=0x000fb850 MPC table addr=0x000fb780 size=0xd0
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00002012496i[BIOS ] SMBIOS table addr=0x000fb860
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00002015540i[BIOS ] ACPI tables: RSDP addr=0x000fb970 ACPI DATA addr=0x01ff0000 size=0x9d8
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00002035073i[PCI ] 440FX PMC write to PAM register 59 (TLB Flush)
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00002036085i[BIOS ] bios_table_cur_addr: 0x000fb994
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00500104718i[BIOS ] Booting from 0000:7c00
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00510000000i[XGUI ] charmap update. Font Height is 16
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00586200000i[XGUI ] charmap update. Font Height is 16
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00594600000i[XGUI ] charmap update. Font Height is 16
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00905192000p[XGUI ] >>PANIC<< POWER button turned off.
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00905192000i[CPU0 ] CPU is in protected mode (active)
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00905192000i[CPU0 ] CS.d_b = 32 bit
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00905192000i[CPU0 ] SS.d_b = 32 bit
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00905192000i[CPU0 ] EFER = 0x00000000
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00905192000i[CPU0 ] | RAX=0000000000000000 RBX=0000000000026260
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00905192000i[CPU0 ] | RCX=0000000000000f00 RDX=00000000000003d4
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00905192000i[CPU0 ] | RSP=0000000000104f90 RBP=0000000000104ff8
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00905192000i[CPU0 ] | RSI=00000000000263d3 RDI=00000000000263df
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00905192000i[CPU0 ] | R8=0000000000000000 R9=0000000000000000
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00905192000i[CPU0 ] | R10=0000000000000000 R11=0000000000000000
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00905192000i[CPU0 ] | R12=0000000000000000 R13=0000000000000000
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00905192000i[CPU0 ] | R14=0000000000000000 R15=0000000000000000
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00905192000i[CPU0 ] | IOPL=0 id vip vif ac vm rf nt of df if tf sf ZF af PF cf
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00905192000i[CPU0 ] | SEG selector base limit G D
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00905192000i[CPU0 ] | SEG sltr(index|ti|rpl) base limit G D
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00905192000i[CPU0 ] | CS:0008( 0001| 0| 0) 00000000 ffffffff 1 1
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00905192000i[CPU0 ] | DS:0010( 0002| 0| 0) 00000000 ffffffff 1 1
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00905192000i[CPU0 ] | SS:0010( 0002| 0| 0) 00000000 ffffffff 1 1
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00905192000i[CPU0 ] | ES:0010( 0002| 0| 0) 00000000 ffffffff 1 1
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00905192000i[CPU0 ] | FS:0010( 0002| 0| 0) 00000000 ffffffff 1 1
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00905192000i[CPU0 ] | GS:0010( 0002| 0| 0) 00000000 ffffffff 1 1
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00905192000i[CPU0 ] | MSR_FS_BASE:0000000000000000
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00905192000i[CPU0 ] | MSR_GS_BASE:0000000000000000
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00905192000i[CPU0 ] | RIP=0000000000100431 (0000000000100431)
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00905192000i[CPU0 ] | CR0=0x60000011 CR2=0x0000000000000000
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00905192000i[CPU0 ] | CR3=0x00000000 CR4=0x00000000
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00905192000i[CPU0 ] 0x0000000000100431>> jmp .-2 (0x00100431) : EBFE
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00905192000i[CMOS ] Last time is 946681426 (Fri Dec 31 17:03:46 1999)
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00905192000i[XGUI ] Exit
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00905192000i[ ] restoring default signal behavior
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00905192000i[CTRL ] quit_sim called with exit code 1
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MP2/design.odt
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MP2/design.odt
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MP2/design.pdf
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MP2/design.pdf
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MP2/mp2.zip
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MP2/mp2.zip
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404
MP2/mp2/cont_frame_pool.C
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MP2/mp2/cont_frame_pool.C
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/*
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File: ContFramePool.C
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Author:
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Date :
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*/
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/*--------------------------------------------------------------------------*/
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/*
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POSSIBLE IMPLEMENTATION
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-----------------------
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The class SimpleFramePool in file "simple_frame_pool.H/C" describes an
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incomplete vanilla implementation of a frame pool that allocates
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*single* frames at a time. Because it does allocate one frame at a time,
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it does not guarantee that a sequence of frames is allocated contiguously.
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This can cause problems.
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The class ContFramePool has the ability to allocate either single frames,
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or sequences of contiguous frames. This affects how we manage the
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free frames. In SimpleFramePool it is sufficient to maintain the free
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frames.
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In ContFramePool we need to maintain free *sequences* of frames.
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This can be done in many ways, ranging from extensions to bitmaps to
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free-lists of frames etc.
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IMPLEMENTATION:
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One simple way to manage sequences of free frames is to add a minor
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extension to the bitmap idea of SimpleFramePool: Instead of maintaining
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whether a frame is FREE or ALLOCATED, which requires one bit per frame,
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we maintain whether the frame is FREE, or ALLOCATED, or HEAD-OF-SEQUENCE.
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The meaning of FREE is the same as in SimpleFramePool.
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If a frame is marked as HEAD-OF-SEQUENCE, this means that it is allocated
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and that it is the first such frame in a sequence of frames. Allocated
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frames that are not first in a sequence are marked as ALLOCATED.
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NOTE: If we use this scheme to allocate only single frames, then all
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frames are marked as either FREE or HEAD-OF-SEQUENCE.
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NOTE: In SimpleFramePool we needed only one bit to store the state of
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each frame. Now we need two bits. In a first implementation you can choose
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to use one char per frame. This will allow you to check for a given status
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without having to do bit manipulations. Once you get this to work,
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revisit the implementation and change it to using two bits. You will get
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an efficiency penalty if you use one char (i.e., 8 bits) per frame when
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two bits do the trick.
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DETAILED IMPLEMENTATION:
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How can we use the HEAD-OF-SEQUENCE state to implement a contiguous
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allocator? Let's look a the individual functions:
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Constructor: Initialize all frames to FREE, except for any frames that you
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need for the management of the frame pool, if any.
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get_frames(_n_frames): Traverse the "bitmap" of states and look for a
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sequence of at least _n_frames entries that are FREE. If you find one,
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mark the first one as HEAD-OF-SEQUENCE and the remaining _n_frames-1 as
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ALLOCATED.
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release_frames(_first_frame_no): Check whether the first frame is marked as
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HEAD-OF-SEQUENCE. If not, something went wrong. If it is, mark it as FREE.
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Traverse the subsequent frames until you reach one that is FREE or
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HEAD-OF-SEQUENCE. Until then, mark the frames that you traverse as FREE.
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mark_inaccessible(_base_frame_no, _n_frames): This is no different than
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get_frames, without having to search for the free sequence. You tell the
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allocator exactly which frame to mark as HEAD-OF-SEQUENCE and how many
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frames after that to mark as ALLOCATED.
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needed_info_frames(_n_frames): This depends on how many bits you need
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to store the state of each frame. If you use a char to represent the state
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||||
of a frame, then you need one info frame for each FRAME_SIZE frames.
|
||||
|
||||
A WORD ABOUT RELEASE_FRAMES():
|
||||
|
||||
When we releae a frame, we only know its frame number. At the time
|
||||
of a frame's release, we don't know necessarily which pool it came
|
||||
from. Therefore, the function "release_frame" is static, i.e.,
|
||||
not associated with a particular frame pool.
|
||||
|
||||
This problem is related to the lack of a so-called "placement delete" in
|
||||
C++. For a discussion of this see Stroustrup's FAQ:
|
||||
http://www.stroustrup.com/bs_faq2.html#placement-delete
|
||||
|
||||
*/
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* DEFINES */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
/* -- (none) -- */
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* INCLUDES */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
#include "cont_frame_pool.H"
|
||||
#include "console.H"
|
||||
#include "utils.H"
|
||||
#include "assert.H"
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* DATA STRUCTURES */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
/* -- (none) -- */
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* CONSTANTS */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
/* -- (none) -- */
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* FORWARDS */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
/* -- (none) -- */
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* METHODS FOR CLASS C o n t F r a m e P o o l */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
ContFramePool* ContFramePool::pools = (ContFramePool *) FRAME_SIZE; // List of frame pools, managed by the class
|
||||
unsigned int ContFramePool::nPools = 0; // Number of pools being managed
|
||||
|
||||
ContFramePool::ContFramePool(unsigned long _base_frame_no,
|
||||
unsigned long _n_frames,
|
||||
unsigned long _info_frame_no,
|
||||
unsigned long _n_info_frames)
|
||||
{
|
||||
// Bitmap must fit in a single frame!
|
||||
// NOTE: In theory, we don't need to make the bitmap any larger,
|
||||
// since as stated in the instructions it is already big enough to
|
||||
// hold for 128MB of memory with one bit per frame, so should still
|
||||
// be enough for 64MB of memory with 2 bits per frame.
|
||||
// Assertion changed to match max size of frames allowed.
|
||||
assert(_n_frames <= FRAME_SIZE * 4);
|
||||
|
||||
base_frame_no = _base_frame_no;
|
||||
nframes = _n_frames;
|
||||
nFreeFrames = _n_frames;
|
||||
info_frame_no = _info_frame_no;
|
||||
n_info_frames = _n_info_frames;
|
||||
|
||||
// If _info_frame_no is zero then we keep management info in the first
|
||||
// frame(s), else we use the provided frame(s) to keep management info
|
||||
// NOTE: bitmap needs to be allocated with n_info_frames if specified.
|
||||
if(info_frame_no == 0)
|
||||
{
|
||||
bitmap = (unsigned char *) (base_frame_no * FRAME_SIZE);
|
||||
}
|
||||
else
|
||||
{
|
||||
bitmap = (unsigned char *) (info_frame_no * FRAME_SIZE * n_info_frames);
|
||||
}
|
||||
|
||||
// Number of frames must "fill" the bitmap!
|
||||
assert ((nframes % 8 ) == 0);
|
||||
|
||||
|
||||
// Everything ok. Proceed to mark all bits in the bitmap
|
||||
// NOTE: changed to reflect that I need 2 bits per frame now
|
||||
for(int i=0; i*4 < _n_frames; i++)
|
||||
{
|
||||
bitmap[i] = 0xFF;
|
||||
}
|
||||
|
||||
// Mark the first frame as being used if it is being used
|
||||
// NOTE: need to mark multiple frames if needed.
|
||||
if(info_frame_no == 0)
|
||||
{
|
||||
bitmap[0] = 0x3F;
|
||||
nFreeFrames--;
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned int i = info_frame_no / 4;
|
||||
unsigned int r = info_frame_no % 4;
|
||||
unsigned char mask = 0x80;
|
||||
mask = mask >> r*2;
|
||||
|
||||
unsigned int c = 0;
|
||||
while(c < n_info_frames)
|
||||
{
|
||||
bitmap[i] = bitmap[i] ^ mask;
|
||||
bitmap[i] = bitmap[i] ^ (mask >> 1);
|
||||
if(mask == 0x02)
|
||||
{
|
||||
i++;
|
||||
mask = 0x80;
|
||||
}
|
||||
c++;
|
||||
nFreeFrames--;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pools[nPools] = *this;
|
||||
nPools += 1;
|
||||
|
||||
Console::puts("Frame Pool initialized\n");
|
||||
}
|
||||
|
||||
unsigned long ContFramePool::get_frames(unsigned int _n_frames)
|
||||
{
|
||||
// Are there enough frames left to allocate?
|
||||
assert(nFreeFrames > _n_frames);
|
||||
|
||||
// Find a frame that is not being used and return its frame index.
|
||||
// Mark that frame as being used in the bitmap.
|
||||
// NOTE: Must be updated to find a sequence of contiguous frames
|
||||
// that are not being used and return the index of the head.
|
||||
unsigned int frame_no = base_frame_no;
|
||||
|
||||
// i is being used as the frame_no / 4
|
||||
// j is frame_no % 4
|
||||
// together, they will give the actual frame_no.
|
||||
// c is used as a counter to count a squence of free frames.
|
||||
unsigned int i = 0;
|
||||
unsigned int j = 0;
|
||||
unsigned int c = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
unsigned char mask = 0x80 >> (j*2);
|
||||
// check every 2 bits for a free frame in the bitmap
|
||||
while((mask & bitmap[i]) == 0 || ((mask >> 1) & bitmap[i]) == 0)
|
||||
{
|
||||
if(mask != 0x02)
|
||||
{
|
||||
j++;
|
||||
mask = mask >> 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
j = 0;
|
||||
mask = 0x80;
|
||||
}
|
||||
}
|
||||
// if frame is found, start checking for sequence
|
||||
unsigned int temp = i;
|
||||
c++;
|
||||
while(c < _n_frames)
|
||||
{
|
||||
if(mask != 0x02)
|
||||
{
|
||||
mask = mask >> 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
temp++;
|
||||
mask = 0x80;
|
||||
}
|
||||
if((mask & bitmap[temp]) != 0 && ((mask >> 1) & bitmap[temp]) != 0)
|
||||
{
|
||||
c++;
|
||||
}
|
||||
else
|
||||
{
|
||||
c = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(c == _n_frames)
|
||||
{
|
||||
nFreeFrames -= _n_frames;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
frame_no += i*4 + j;
|
||||
|
||||
// Update bitmap
|
||||
// First: clear most significant bit to mark head of sequence.
|
||||
bitmap[i] = bitmap[i] ^ (0x80 >> (j*2));
|
||||
// Second: clear both bits for all remaining frames in the sequence.
|
||||
c = 1;
|
||||
unsigned char mask = 0x80 >> j*2;
|
||||
unsigned int temp = i;
|
||||
while(c < _n_frames)
|
||||
{
|
||||
if(mask != 0x02)
|
||||
{
|
||||
mask = mask >> 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
temp++;
|
||||
mask = 0x80;
|
||||
}
|
||||
|
||||
bitmap[temp] = bitmap[temp] ^ mask;
|
||||
bitmap[temp] = bitmap[temp] ^ (mask >> 1);
|
||||
c++;
|
||||
}
|
||||
|
||||
return (frame_no);
|
||||
}
|
||||
|
||||
void ContFramePool::mark_inaccessible(unsigned long _base_frame_no,
|
||||
unsigned long _n_frames)
|
||||
{
|
||||
// Mark all frames in the range as being used.
|
||||
int i ;
|
||||
for(i = _base_frame_no; i < _base_frame_no + _n_frames; i++){
|
||||
mark_inaccessible(i);
|
||||
}
|
||||
nFreeFrames -= _n_frames;
|
||||
}
|
||||
|
||||
void ContFramePool::mark_inaccessible(unsigned long _frame_no)
|
||||
{
|
||||
// Let's first do a range check.
|
||||
assert ((_frame_no >= base_frame_no) && (_frame_no < base_frame_no + nframes));
|
||||
|
||||
unsigned int bitmap_index = (_frame_no - base_frame_no) / 4;
|
||||
unsigned char mask = 0x80 >> ((_frame_no - base_frame_no) % 4) * 2;
|
||||
|
||||
// Is the frame being used already?
|
||||
assert(((bitmap[bitmap_index] & mask) != 0) && (bitmap[bitmap_index] & (mask >> 1)) != 0);
|
||||
|
||||
// Update bitmap
|
||||
bitmap[bitmap_index] ^= mask;
|
||||
bitmap[bitmap_index] ^= mask >> 1;
|
||||
nFreeFrames--;
|
||||
}
|
||||
|
||||
void ContFramePool::release_frames(unsigned long _frame_no)
|
||||
{
|
||||
unsigned int i = 0;
|
||||
while(i < nPools)
|
||||
{
|
||||
if(_frame_no <= pools[i].base_frame_no || _frame_no > (pools[i].base_frame_no + pools[i].nframes))
|
||||
{
|
||||
i++;
|
||||
}
|
||||
else
|
||||
{
|
||||
pools[i].release_frames_here(_frame_no);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ContFramePool::release_frames_here(unsigned long _first_frame_no)
|
||||
{
|
||||
unsigned char * bitmap = this->bitmap;
|
||||
|
||||
unsigned int bitmap_index = (_first_frame_no - base_frame_no) / 4;
|
||||
unsigned char mask = 0x80 >> ((_first_frame_no - base_frame_no) % 4) * 2;
|
||||
|
||||
if(!((bitmap[bitmap_index] & mask) == 0 && (bitmap[bitmap_index] & (mask >> 1)) != 0))
|
||||
{
|
||||
if((bitmap[bitmap_index] & mask) != 0 && (bitmap[bitmap_index] & (mask >> 1)) != 0)
|
||||
{
|
||||
Console::puts("Error, Frame being released is not being used\n");
|
||||
assert(false);
|
||||
}
|
||||
Console::puts("Error, Frame being released is not head of sequence\n");
|
||||
assert(false);
|
||||
}
|
||||
|
||||
bitmap[bitmap_index] ^= mask;
|
||||
nFreeFrames++;
|
||||
|
||||
if(mask != 0x02)
|
||||
{
|
||||
mask = mask >> 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
mask = 0x80;
|
||||
bitmap_index++;
|
||||
}
|
||||
|
||||
while(bitmap[bitmap_index] & mask == 0 && (bitmap[bitmap_index] & (mask >> 1)) == 0)
|
||||
{
|
||||
bitmap[bitmap_index] ^= mask;
|
||||
bitmap[bitmap_index] ^= (mask >> 1);
|
||||
if(mask != 0x02)
|
||||
{
|
||||
mask = mask >> 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
mask = 0x80;
|
||||
bitmap_index++;
|
||||
}
|
||||
nFreeFrames++;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned long ContFramePool::needed_info_frames(unsigned long _n_frames)
|
||||
{
|
||||
return (_n_frames / (FRAME_SIZE * 4)) + (_n_frames % (FRAME_SIZE * 4) > 0 ? 1 : 0);
|
||||
}
|
132
MP2/mp2/cont_frame_pool.H
Executable file
132
MP2/mp2/cont_frame_pool.H
Executable file
|
@ -0,0 +1,132 @@
|
|||
/*
|
||||
File: cont_frame_pool.H
|
||||
|
||||
Author: R. Bettati
|
||||
Department of Computer Science
|
||||
Texas A&M University
|
||||
Date : 17/02/04
|
||||
|
||||
Description: Management of the CONTIGUOUS Free-Frame Pool.
|
||||
|
||||
As opposed to a non-contiguous free-frame pool, here we can allocate
|
||||
a sequence of CONTIGUOUS frames.
|
||||
|
||||
*/
|
||||
|
||||
#ifndef _CONT_FRAME_POOL_H_ // include file only once
|
||||
#define _CONT_FRAME_POOL_H_
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* DEFINES */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
/* -- (none) -- */
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* INCLUDES */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
#include "machine.H"
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* DATA STRUCTURES */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
/* -- (none) -- */
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* C o n t F r a m e P o o l */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
class ContFramePool {
|
||||
|
||||
private:
|
||||
/* -- DEFINE YOUR CONT FRAME POOL DATA STRUCTURE(s) HERE. */
|
||||
|
||||
unsigned char * bitmap; // Remember the bitmap here needs 2 bits per frame
|
||||
unsigned int nFreeFrames; //
|
||||
unsigned long base_frame_no; // Where does the frame pool start in phys mem?
|
||||
unsigned long nframes; // Size of the frame pool
|
||||
unsigned long info_frame_no; // Where do we store the management information?
|
||||
unsigned long n_info_frames; // Number of frames needed to store management info
|
||||
static ContFramePool* pools; // List of frame pools, managed by the class
|
||||
static unsigned int nPools; // Number of pools being managed
|
||||
|
||||
void mark_inaccessible(unsigned long _frame_no); // Should be a frame marked as
|
||||
// a head, otherwise fails
|
||||
void release_frames_here(unsigned long _frame_no); // non-static member function
|
||||
|
||||
public:
|
||||
|
||||
// The frame size is the same as the page size, duh...
|
||||
static const unsigned int FRAME_SIZE = Machine::PAGE_SIZE;
|
||||
|
||||
ContFramePool(unsigned long _base_frame_no,
|
||||
unsigned long _n_frames,
|
||||
unsigned long _info_frame_no,
|
||||
unsigned long _n_info_frames);
|
||||
/*
|
||||
Initializes the data structures needed for the management of this
|
||||
frame pool.
|
||||
_base_frame_no: Number of first frame managed by this frame pool.
|
||||
_n_frames: Size, in frames, of this frame pool.
|
||||
EXAMPLE: If _base_frame_no is 16 and _n_frames is 4, this frame pool manages
|
||||
physical frames numbered 16, 17, 18 and 19.
|
||||
_info_frame_no: Number of the first frame that should be used to store the
|
||||
management information for the frame pool.
|
||||
NOTE: If _info_frame_no is 0, the frame pool is free to
|
||||
choose any frames from the pool to store management information.
|
||||
_n_info_frames: If _info_frame_no is 0, this argument specifies the
|
||||
number of consecutive frames needed to store the management information
|
||||
for the frame pool.
|
||||
EXAMPLE: If _info_frame_no is 699 and _n_info_frames is 3,
|
||||
then Frames 699, 700, and 701 are used to store the management information
|
||||
for the frame pool.
|
||||
NOTE: This function must be called before the paging system
|
||||
is initialized.
|
||||
*/
|
||||
|
||||
unsigned long get_frames(unsigned int _n_frames);
|
||||
/*
|
||||
Allocates a number of contiguous frames from the frame pool.
|
||||
_n_frames: Size of contiguous physical memory to allocate,
|
||||
in number of frames.
|
||||
If successful, returns the frame number of the first frame.
|
||||
If fails, returns 0.
|
||||
*/
|
||||
|
||||
void mark_inaccessible(unsigned long _base_frame_no,
|
||||
unsigned long _n_frames);
|
||||
/*
|
||||
Marks a contiguous area of physical memory, i.e., a contiguous
|
||||
sequence of frames, as inaccessible.
|
||||
_base_frame_no: Number of first frame to mark as inaccessible.
|
||||
_n_frames: Number of contiguous frames to mark as inaccessible.
|
||||
*/
|
||||
|
||||
static void release_frames(unsigned long _frame_no);
|
||||
/*
|
||||
Releases a previously allocated contiguous sequence of frames
|
||||
back to its frame pool.
|
||||
The frame sequence is identified by the number of the first frame.
|
||||
NOTE: This function is static because there may be more than one frame pool
|
||||
defined in the system, and it is unclear which one this frame belongs to.
|
||||
This function must first identify the correct frame pool and then call the frame
|
||||
pool's release_frame function.
|
||||
*/
|
||||
|
||||
static unsigned long needed_info_frames(unsigned long _n_frames);
|
||||
/*
|
||||
Returns the number of frames needed to manage a frame pool of size _n_frames.
|
||||
The number returned here depends on the implementation of the frame pool and
|
||||
on the frame size.
|
||||
EXAMPLE: For FRAME_SIZE = 4096 and a bitmap with a single bit per frame
|
||||
(not appropriate for contiguous allocation) one would need one frame to manage a
|
||||
frame pool with up to 8 * 4096 = 32k frames = 128MB of memory!
|
||||
This function would therefore return the following value:
|
||||
_n_frames / 32k + (_n_frames % 32k > 0 ? 1 : 0) (always round up!)
|
||||
Other implementations need a different number of info frames.
|
||||
The exact number is computed in this function..
|
||||
*/
|
||||
};
|
||||
#endif
|
BIN
MP2/mp2/design.pdf
Normal file
BIN
MP2/mp2/design.pdf
Normal file
Binary file not shown.
Reference in a new issue