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breakthroughpine64backup/Server.cpp
Alexander Huddleston df0272355b Added undo button.
2015-11-02 17:52:36 -06:00

188 lines
4.8 KiB
C++

/* A simple server in the internet domain using TCP
The port number is passed as an argument */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sstream>
#include <unistd.h>
#include <iostream>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <vector>
#include "Board.h"
#include "Engine.h"
using namespace std;
void error(const char *msg)
{
perror(msg);
exit(1);
}
string tempParse(string move) {
string output = "";
int tempa = move[0] - '0';
int tempb = move[1] - '0';
int tempc = move[2] - '0';
int tempd = move[3] - '0';
//cout << "move: " << move << " " << tempa << " " << tempb << " " << tempc << " " << tempd << "\n";
for(int c = 0; c < 4; c++) {
if(!isdigit(move[c])) {
//cout << "\nfjdkjfjd\n";
if(move.substr(0, 4) == "UNDO") {
return "UNDO";
}
return move;
}
}
if(tempa == (tempc + 1)) {
//cout << "\nTest\n";
if(tempb == tempd) {
output = ((char)('A' + tempb)) + to_string(8 - tempa) + "_f";
}
else if(tempb == (tempd + 1)) {
output = ((char)('A' + tempb)) + to_string(8 - tempa) + "_l";
}
else if(tempb == (tempd - 1)) {
output = ((char)('A' + tempb)) + to_string(8 - tempa) + "_r";
}
}
else {
return move;
}
cout << "Debugging: " << output << "\n\n";
return output;
}
int main(int argc, char *argv[])
{
int sockfd, newsockfd, portno;
socklen_t clilen;
struct sockaddr_in serv_addr, cli_addr;
int n;
if (argc < 2) {
fprintf(stderr,"ERROR, no port provided\n");
exit(1);
}
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
bzero((char *) &serv_addr, sizeof(serv_addr));
portno = atoi(argv[1]);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portno);
if (bind(sockfd, (struct sockaddr *) &serv_addr,
sizeof(serv_addr)) < 0)
error("ERROR on binding");
listen(sockfd,5);
clilen = sizeof(cli_addr);
newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
if (newsockfd < 0)
error("ERROR on accept");
//After all the server setup crap is done, we start the board
Engine e;
string move;
bool gameOver = false;
vector<Board> record;
e.getBoard()->snapshot(record,(*e.getBoard()));
char buffer[256];
char info[256];
int choice;
int move_counter = 0;
string final_move;
//Ask client about game type
string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\nEnter choice: \n";
write(newsockfd, introduction.c_str(), introduction.length());
n = read(newsockfd,info,255); //Reads choice as a string
istringstream convert(info); //Converts the read string to an integer
convert >> choice; //Sets value equal to the converted value
//Later in the project, we need to check for AI and Human modes
cout << "OK" << endl;
bzero(info,256); //Resets info back to normal
string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n3. Hard\nEnter choice: \n";
write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
n = read(newsockfd,info,255);
istringstream con(info);
string choice_difficulty = "EASY";
con >> choice_difficulty;
cout << "OK" << endl;
bzero(info,256);
while(true) {
while(gameOver != true)
{
gameOver = e.getBoard()->isGameOver();
while(e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid())
{
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
cout<<"\nWaiting for client: ";
n = read(newsockfd,buffer,255);
move = buffer;
bzero(buffer,256);
//cout << move << "\n\n";
move = tempParse(move);
e.getBoard()->interpret(move,(*e.getBoard()));
if(e.getBoard()->isValid()) {
e.getBoard()->changeTurns();
e.getBoard()->setValidFalse();
}
}
if(e.getBoard()->isValid())
cout << e.getBoard()->getTurn();
while(e.getBoard()->getTurn() == 'X' )
{
if(choice_difficulty == "EASY")
e.AI(3);
else if(choice_difficulty == "MEDIUM")
e.AI(5);
else
e.AI(7);
}
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
e.getBoard()->snapshot(record, *e.getBoard());
}
final_move = e.getBoard()->boardToString();
string game_over = "\n\nGAME OVER!!!\n";
write(newsockfd, final_move.c_str(), final_move.length()); //Display the board to the client (line by line)
write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over
cout << game_over;
usleep(1);
close(newsockfd);
close(sockfd);
break;
}
return 0;
}