#include #include #include #include #include #include #include #include #include #include "Board.h" using namespace std; void error(const char *msg) { perror(msg); exit(0); } int main(int argc, char *argv[]) { int sockfd, portno, n; struct sockaddr_in serv_addr; struct hostent *server; if (argc < 3) { fprintf(stderr,"usage %s hostname port\n", argv[0]); exit(0); } portno = atoi(argv[2]); sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd < 0) error("ERROR opening socket"); server = gethostbyname(argv[1]); if (server == NULL) { fprintf(stderr,"ERROR, no such host\n"); exit(0); } bzero((char *) &serv_addr, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; bcopy((char *)server->h_addr, (char *)&serv_addr.sin_addr.s_addr, server->h_length); serv_addr.sin_port = htons(portno); if (connect(sockfd,(struct sockaddr *) &serv_addr,sizeof(serv_addr)) < 0) error("ERROR connecting"); char buffer[256]; char info[256]; while(true) { bzero(buffer,256); //resets the input stream n = read(sockfd,buffer,255); //Receives the board from server printf("%s\n",buffer);//Prints the received message printf("Please enter a move: "); bzero(buffer,256); //resets input stream fgets(buffer,255,stdin); //Enter a move n = write(sockfd,buffer,strlen(buffer)); //Sends an input to the server bzero(info,256); //resets input stream n = read(sockfd,info,255); string ref = info; if(ref == "Game_Over") { cout << "GAME OVER!!!" << endl; break; } else if() } close(sockfd); return 0; }