#pragma once #include #include using namespace std; struct moves { int row; char column; string moveType; moves(int linea, int columna, string m) { row = linea; column = columna; moveType = m; } }; class Board { char boardArray [8][8]; char turn = 'O'; public: Board(); char elementAt(int r, int k) { return boardArray[r][k]; } void modifyAt(int r, int k, char input) { boardArray[r][k] = input; } moves parse(string input); char getTurn() { return turn; } bool isGameOver(); void changeTurns(); void displayBoard(); int charToIntColumn(char input); char intToCharColumn(int input); void move(string inputMove); void move(moves jugada); bool isThisMovePossible(int r, int c, string moveType); vector viewPossibleMoves(); string myToUpper(string input); void displayPossibleMoves(vector input); void undo(Board& tablero); void interpret(string input, Board& tablero); void snapshot(vector& inputVec, Board inputBoard); void easyAI(); };