#include #include #include "Board.h" using namespace std; Board::Board() { Piece* temp; bool valid = false; for (int i = 0; i < 2; ++i) { for (int j = 0; j < 8; ++j) { temp = new Piece(i, j, 'X'); xpieces.push_back(temp); pieces.push_back(temp); } } for (int i = 6; i < 8; ++i) { for (int j = 0; j < 8; ++j) { temp = new Piece(i, j, 'O'); opieces.push_back(temp); pieces.push_back(temp); } } } Board::Board(const Board& b) { vector xp = b.getXPieces(); vector op = b.getOPieces(); Piece* temp; //bool valid = false; char tempturn = b.getTurnPls(); turn = tempturn; for (int i = 0; i < xp.size(); ++i) { temp = new Piece(xp[i]->getX(), xp[i]->getY(), 'X'); xpieces.push_back(temp); pieces.push_back(temp); } for (int i = 0; i < op.size(); ++i) { temp = new Piece(op[i]->getX(), op[i]->getY(), 'O'); opieces.push_back(temp); pieces.push_back(temp); } } //make this efficient! bool Board::isPiece(int r, int c){ for (int i = 0; i < pieces.size(); ++i){ if (pieces[i]->getX() == r && pieces[i]->getY() == c){ return true; } } return false; } //make this efficient! Piece* Board::getPiece(int r, int c){ for (int i = 0; i < pieces.size(); ++i){ if (pieces[i]->getX() == r && pieces[i]->getY() == c){ return pieces[i]; } } return new Piece(); } void Board::isTaken(int r, int c) { for (int i = 0; i < pieces.size(); ++i){ if (pieces[i]->getX() == r && pieces[i]->getY() == c){ if(pieces[i]->getType() == 'O') { for(int x = 0; x < opieces.size(); ++x) { if (opieces[x]->getX() == r && opieces[x]->getY() == c) { opieces.erase(opieces.begin() + x); } } } else { for(int x = 0; x < xpieces.size(); ++x) { if (xpieces[x]->getX() == r && xpieces[x]->getY() == c) { xpieces.erase(xpieces.begin() + x); } } } pieces.erase(pieces.begin() + i); break; } } } moves Board::parse(string input){ input = myToUpper(input); int temp1; int temp2; string temp3; temp2 = input[0] - 'A'; temp1 = input[1] - '0'; if (input[3] == 'L') { temp3 = "LEFT"; } else if (input[3] == 'R') { temp3 = "RIGHT"; } else { temp3 = "FWD"; } moves output(temp1, temp2, temp3); return output; } bool Board::isGameOver(){ for (int i = 0; i < xpieces.size(); ++i){ if (xpieces[i]->getX() == 7){ return true; } } for (int i = 0; i < opieces.size(); ++i){ if (opieces[i]->getX() == 0){ return true; } } return false; } string Board::whoWon(){ for (int i = 0; i < xpieces.size(); ++i){ if (xpieces[i]->getX() == 7){ return "Player X wins!"; } } for (int i = 0; i < opieces.size(); ++i){ if (opieces[i]->getX() == 0){ return "Player O wins!"; } } return "ERROR: function whoWon() called incorrectly."; } void Board::changeTurns(){ if (turn == 'O') turn = 'X'; else turn = 'O'; } void Board::displayBoard(){ cout << "; A B C D E F G H"<getType() == 'X') cout << "|" << "X"; else cout << "|" << "O"; else cout << "|" << "_"; } cout<<"|\n"; } cout<<'\n'<getType() == 'X') output += "|X"; else output += "|O"; else output += "|_"; } output += "|\n"; } output += "\n\nturn: "; output += turn; output += "\n"; return output; } int Board::charToIntColumn(char input){ int kolumn; switch (input) { case 'A': kolumn = 0; break; case 'B': kolumn = 1; break; case 'C': kolumn = 2; break; case 'D': kolumn = 3; break; case 'E': kolumn = 4; break; case 'F': kolumn = 5; break; case 'G': kolumn = 6; break; case 'H': kolumn = 7; break; } return kolumn; } char Board::intToCharColumn(int input){ char kolumn; switch (input) { case 1: kolumn = 'A'; break; case 2: kolumn = 'B'; break; case 3: kolumn = 'C'; break; case 4: kolumn = 'D'; break; case 5: kolumn = 'E'; break; case 6: kolumn = 'F'; break; case 7: kolumn = 'G'; break; case 8: kolumn = 'H'; break; } return kolumn; } void Board::move(string inputMove){ moves m = parse(inputMove); //cout << "MOVE: " << m.row << " " << m.column << " " << m.moveType << "\n\n"; move(m); } Board Board::move(moves m){ int row = 8 - (m.row); int column = m.column; //cout << "INSIDE MOVE: " << row << " " << column << " " << m.moveType << "\n\n"; if (row > 8 || row < 0 || column > 8 || column < 0) { cout<<"ERROR: index out of bound."<getX() << piece->getY() << "\n\n"; if (piece->getType() != turn) { cout<<"ERROR: attempting to move the wrong side's piece.\n"; } else { if(isThisMovePossible(row, column, m.moveType)) { if (m.moveType == "FWD") { piece->moveFwd(); } else if (m.moveType == "LEFT") { //add error checking if(piece->getType() == 'O') { row--; column--; } else { row++; column--; } if(isPiece(row, column)) { if(getPiece(row, column)->getType() != piece->getType()) { isTaken(row, column); piece->moveLeft(); } } else { piece->moveLeft(); } } else if (m.moveType == "RIGHT") { //add error checking //cout << "TESTING??\n\n"; if(piece->getType() == 'O') { row--; column++; } else { row++; column++; } if(isPiece(row, column)) { if(getPiece(row, column)->getType() != piece->getType()) { isTaken(row, column); piece->moveRight(); } } else { //cout << piece->getX() << " " << piece->getY() << "\n\n"; piece->moveRight(); //cout << piece->getX() << " " << piece->getY() << "\n\n"; } } setValidTrue(); } else { cout << "Invalid move.\n\n"; setValidFalse(); } } return *this; } bool Board::isThisMovePossible(int r, int c, string moveType){ Piece* piece; Piece* temp; if (isPiece(r, c)) piece = getPiece(r, c); else return false; if (piece->getType() != turn) { cout << "Error in Board::isThisMovePossible: trying to move a piece outside your turn.\n"; return false; } else{ int reflector = 1; if (piece->getType() == 'O') reflector = -1; if (moveType == "FWD"){ if (!isPiece(r + reflector, c)) return true; else return false; } else if (moveType == "RIGHT"){ temp = getPiece(r + reflector, c+1); if(c < 7) { if (!isPiece(r+reflector, c+1) && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7)) { //cout << "What.\n\n"; return true; } else if(temp->getType() != piece->getType()) { char a = temp->getType(); char b = piece->getType(); //cout << a << " " << b << "\n\n"; return true; } else { return false; } } else { return false; } } else if (moveType == "LEFT"){ temp = getPiece(r + reflector, c-1); if(c > 0) { if (!isPiece(r+reflector, c-1) && (r+reflector >= 0) && (r+reflector <= 7)) { //cout << "What.\n\n"; return true; } else if(temp->getType() != piece->getType()) { char a = temp->getType(); char b = piece->getType(); //cout << a << " " << b << "\n\n"; return true; } else { return false; } } else { return false; } } else return false; } } vector Board::viewPossibleMoves(){ int r, c = -1; vector output; if (turn == 'X'){ for (int i = 0; i < xpieces.size(); ++i){ r = xpieces[i]->getX(); c = xpieces[i]->getY(); if (isThisMovePossible(r, c, "FWD")) { moves temp(8-r,c, "FWD"); output.push_back(temp); } if (isThisMovePossible(r,c,"LEFT")) { moves temp(8-r,c, "LEFT"); output.push_back(temp); } if (isThisMovePossible(r,c,"RIGHT")) { moves temp(8-r,c, "RIGHT"); output.push_back(temp); } } } else if (turn == 'O') { for (int i = 0; i < opieces.size(); ++i){ r = opieces[i]->getX(); c = opieces[i]->getY(); if (isThisMovePossible(r, c, "FWD")) { moves temp(8-r,c, "FWD"); output.push_back(temp); } if (isThisMovePossible(r,c,"LEFT")) { moves temp(8-r,c, "LEFT"); output.push_back(temp); } if (isThisMovePossible(r,c,"RIGHT")) { moves temp(8-r,c, "RIGHT"); output.push_back(temp); } } } return output; } string Board::myToUpper(string input){ string output; for (int i = 0 ; i < input.size(); ++i) { int numeric; if ((input[i] - 0 >= 97) && (input[i] - 0 <= 122)) { numeric = input[i] - 32; output.push_back((char)numeric); } else output.push_back(input[i]); } return output; } void Board::undo(Board& tablero){ vector record; if (record.size() < 2){ cout<<"nothing to undo"< record; input = myToUpper(input); if (input == "UNDO"){ undo(tablero); } else if (input == "DISPLAYRECORD"){ cout<<"record: "<& inputVec, Board inputBoard){ if (inputVec.size() == 10){ inputVec.erase(inputVec.begin()); } else if (inputVec.size() > 10){ cout<<"QUEUE OVERFLOW!"<