/* A simple server in the internet domain using TCP The port number is passed as an argument */ #include #include #include #include #include #include #include #include #include #include #include "Board.h" #include "Engine.h" using namespace std; void error(const char *msg) { perror(msg); exit(1); } int main(int argc, char *argv[]) { int sockfd, newsockfd, portno; socklen_t clilen; struct sockaddr_in serv_addr, cli_addr; int n; if (argc < 2) { fprintf(stderr,"ERROR, no port provided\n"); exit(1); } sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd < 0) error("ERROR opening socket"); bzero((char *) &serv_addr, sizeof(serv_addr)); portno = atoi(argv[1]); serv_addr.sin_family = AF_INET; serv_addr.sin_addr.s_addr = INADDR_ANY; serv_addr.sin_port = htons(portno); if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) error("ERROR on binding"); listen(sockfd,5); clilen = sizeof(cli_addr); newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen); if (newsockfd < 0) error("ERROR on accept"); //After all the server setup crap is done, we start the board // cout<<"WELCOME\n"; // cout<<"1. Play against AI?\n"; // cout<<"2. Play against a human?\n"; // cout<<"Enter choice: \n"; // cin >> choice; // cout << "OK" << endl; Engine e; //Board* temp = e.getBoard(); //Board b = *temp; string move; //Brute force up in here! bool gameOver = false; vector record; e.getBoard()->snapshot(record,(*e.getBoard())); char buffer[256]; char info[256]; int choice; int move_counter = 0; string final_move; write(newsockfd, "Select a choice:\n", 18); //Waiting for client to select game type n = read(newsockfd,info,255); istringstream convert(info); convert >> choice; //Sets choice equal to 1 or 2, based on clients input //cout << choice << "\n\n"; bzero(info,256); //Resets info back to normal, "choice" now contains client's value while(true) { while(gameOver != true) { gameOver = e.getBoard()->isGameOver(); while(e.getBoard()->getTurn() == 'O' ) { e.getBoard()->displayBoard();//Display the board on the server string boardState = e.getBoard()->boardToString(); //final_move = b.boardToString(); write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line) cout<<"\nWaiting for client: "; n = read(newsockfd,buffer,255); move = buffer; cout << "\ntest" << move << "\n\n"; e.getBoard()->interpret(move,(*e.getBoard())); gameOver = e.getBoard()->isGameOver(); if(gameOver == true) { string endGame = "Game_Over"; //write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line) break; } else { string continueGame = "Continue_Game"; //write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line) e.getBoard()->changeTurns(); } } vector possibleMoves = e.getBoard()->viewPossibleMoves(); if(choice == 1) { cout << "test\n\n"; e.easyAI(); } } /* string final_move = b.boardToString(); write(newsockfd, final_move.c_str(), final_move.length());//Display the board to the client (line by line) write(newsockfd, final_move.c_str(), final_move.length()); cout << "\n\nGAME OVER!!!"; usleep(1); */ close(newsockfd); close(sockfd); break; } return 0; }