cout << "Launching server..." << endl; int sockfd, newsockfd, portno; socklen_t clilen; struct sockaddr_in serv_addr, cli_addr; int n; if (port < 2) { cout << "ERROR, no port provided\n"; exit(1); } sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd < 0) cout << "ERROR opening socket"; bzero((char *) &serv_addr, sizeof(serv_addr)); portno = port; serv_addr.sin_family = AF_INET; serv_addr.sin_addr.s_addr = INADDR_ANY; serv_addr.sin_port = htons(portno); if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) cout << "ERROR on binding"; listen(sockfd,5); clilen = sizeof(cli_addr); newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen); if (newsockfd < 0) cout << "ERROR on accept"; string move; bool gameOver = false; vector record; b->snapshot(record, *b); char buffer[256]; char info[256]; int choice = -1; int choice_difficulty = -1; string final_move; //Ask client about game type string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\nEnter choice: \n"; write(newsockfd, introduction.c_str(), introduction.length()); n = read(newsockfd,info,255); //Reads choice as a string istringstream convert(info); //Converts the read string to an integer convert >> choice; //Sets value equal to the converted value //Later in the project, we need to check for AI and Human modes cout << "OK" << endl; bzero(info,256); //Resets info back to normal /*//Becca- once your AI code is working, use this code: string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n4. Hard\nEnter choice: \n"; write(newsockfd, difficulty_select.c_str(), difficulty_select.length()); n = read(newsockfd,info,255); istringstream convert(info); convert >> choice_difficulty; cout << "OK" << endl; bzero(info,256); */ while (gameOver != true) { gameOver = b->isGameOver(); while(b->getTurn() == 'O' && !b->isValid()) { b->displayBoard(); string boardState = b->boardToString(); final_move = b->boardToString(); write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line) cout<<"\nStanding by for client... \n"; n = read(newsockfd,buffer,255);//Read the client's input move = buffer; bzero(buffer,256); b->interpret(move, *b); if(b->isValid()) { b->changeTurns(); b->setValidFalse(); } } if(b->isValid()) cout << b->getTurn(); while(b->getTurn() == 'X' ) { easyAI(); /*Becca- once you finish your AI, uncomment this out and remove the line directly above this if(choice_difficulty == 1) easyAI(); else if(choice_difficulty == 2) mediumAI(); else hardAI(); */ } gameOver = b->isGameOver(); b->setValidFalse(); b->snapshot(record, *b); } final_move = b->boardToString(); string game_over = "\n\nGAME OVER!!!\n"; write(newsockfd, final_move.c_str(), final_move.length()); //Display the board to the client (line by line) write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over cout << game_over; usleep(1); close(newsockfd); close(sockfd);