#include #include #include "MNode.h" using namespace std; MNode::MNode(){ children.clear(); minimax_val = -1; } MNode::MNode(Board s, moves m, int mmval){ state = s; mvs = m; minimax_val = mmval; } MNode::MNode(const MNode& n){ children = n.getChildren(); minimax_val = n.getMMVal(); } void MNode::setMMVal(int mmval) { minimax_val = mmval; } bool MNode::hasChildren(){ if (children.size() != 0) return true; else return false; } void printTree(int depth, MNode* n){ vector children; cout << "depth " << depth << " : " << n->getMMVal() << "\n"; children = n->getChildren(); //print out root for (int i = 0; i < children.size(); ++i){ printTree(++depth, children[i]); } }