Fixing issues.

This commit is contained in:
Alexander Huddleston 2015-11-03 20:47:01 -06:00
parent 5cfb44a1dd
commit f5ba309a6e
2 changed files with 70 additions and 93 deletions

View file

@ -309,7 +309,6 @@ public class Client {
frame.setMinimumSize(frame.getSize());
frame.setVisible(true);
//userInput = stdIn.readLine();
<<<<<<< HEAD
int gameMode = 0;
userInput = JOptionPane.showInputDialog(frame, temp);
gameMode = Integer.parseInt(userInput);
@ -318,21 +317,11 @@ public class Client {
output.println(userInput);
}
gameMode = Integer.parseInt(userInput);
=======
userInput = JOptionPane.showInputDialog(frame, temp);
//while(!userInput.contains("1") || !userInput.contains("2")) {
// userInput = JOptionPane.showInputDialog(frame, temp);
//}
>>>>>>> b517b06bc614e18b2c6252c12fcfdc1eb71fd38f
output.println(userInput);
String diff = "?";
in.read(b, 0, 256);
temp = String.valueOf(b).trim();
<<<<<<< HEAD
=======
//System.out.print(temp);
>>>>>>> b517b06bc614e18b2c6252c12fcfdc1eb71fd38f
while(!diff.equals("EASY") && !diff.equals("MEDIUM") && !diff.equals("HARD")) {
diff = JOptionPane.showInputDialog(frame, temp);//diff = stdIn.readLine();
diff = diff.toUpperCase();
@ -342,7 +331,6 @@ public class Client {
}
output.println(userInput);
String out = "";
<<<<<<< HEAD
if(gameMode == 1)
{
while(!end) {
@ -373,17 +361,6 @@ public class Client {
System.out.println("Invalid move.");
}
}
=======
while(!end) {
char[] buffer = new char[256];
in.read(buffer, 0, 256);
for(int i = 0; i < buffer.length; ++i) {
if(Arrays.equals(Arrays.copyOfRange(buffer, i, i+9), go)) {
frame.dispatchEvent(new WindowEvent(frame, WindowEvent.WINDOW_CLOSING));
JOptionPane.showMessageDialog(null, "\nGAME OVER\n");
end = true;
>>>>>>> b517b06bc614e18b2c6252c12fcfdc1eb71fd38f
}
System.out.println(out);
output.println(out);

View file

@ -96,78 +96,78 @@ int main(int argc, char *argv[])
while(true) {
if(choice == 1)
if(choice == 1)
{
while(gameOver != true)
{
while(gameOver != true)
gameOver = e.getBoard()->isGameOver();
while(e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid())
{
gameOver = e.getBoard()->isGameOver();
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
cout<<"\nWaiting for client: ";
n = read(newsockfd,buffer,255);
move = buffer;
bzero(buffer,256);
//cout << move << "\n\n";
//move = tempParse(move);
parse(move,(*e.getBoard()));
while(e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid())
{
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
cout<<"\nWaiting for client: ";
n = read(newsockfd,buffer,255);
move = buffer;
bzero(buffer,256);
//cout << move << "\n\n";
//move = tempParse(move);
parse(move,(*e.getBoard()));
if(e.getBoard()->isValid()) {
e.getBoard()->changeTurns();
e.getBoard()->setValidFalse();
}
if(e.getBoard()->isValid()) {
e.getBoard()->changeTurns();
e.getBoard()->setValidFalse();
}
if(e.getBoard()->isValid())
cout << e.getBoard()->getTurn();
while(e.getBoard()->getTurn() == 'X' )
{
if(choice_difficulty == "EASY")
e.AI(3);
else if(choice_difficulty == "MEDIUM")
e.AI(5);
else
e.AI(7);
}
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
e.getBoard()->snapshot(record, *e.getBoard());
}
}
if(choice == 2)
{
while (gameOver != true) {
gameOver = e.getBoard()->isGameOver();
if(e.getBoard()->isValid())
cout << e.getBoard()->getTurn();
while(e.getBoard()->getTurn() == 'O') {
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
while(e.getBoard()->getTurn() == 'X' )
{
if(choice_difficulty == "EASY")
e.AI(3);
else if(choice_difficulty == "MEDIUM")
e.AI(5);
else
e.AI(7);
}
e.getBoard()->displayBoard();
sleep(1);
while(e.getBoard()->getTurn() == 'X' ) {
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
e.AI(7);
}
gameOver = e.getBoard()->isGameOver();
}
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
e.getBoard()->snapshot(record, *e.getBoard());
}
}
if(choice == 2)
{
while (gameOver != true) {
gameOver = e.getBoard()->isGameOver();
while(e.getBoard()->getTurn() == 'O') {
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
e.AI(7);
}
e.getBoard()->displayBoard();
sleep(1);
while(e.getBoard()->getTurn() == 'X' ) {
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
e.AI(7);
}
gameOver = e.getBoard()->isGameOver();
}
}
final_move = e.getBoard()->boardToString();
string game_over = "\n\nGAME OVER!!!\n";