making an engine

This commit is contained in:
Rebecca Schofield 2015-10-25 16:43:27 -05:00
parent b1f3496981
commit f4d63382fe
6 changed files with 125 additions and 95 deletions

View file

@ -521,28 +521,4 @@ void Board::snapshot(vector<Board>& inputVec, Board inputBoard)
} }
inputVec.push_back(inputBoard); inputVec.push_back(inputBoard);
}
//move this to its own file
void Board::easyAI()
{
//1) see all possible movements
vector<moves> listOfMoves = viewPossibleMoves();
//obvious moves
if (false){
return;
}
//random
else {
srand(time(NULL));
int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element
//3) execute movement
int temp = randomChoice;
move(listOfMoves[randomChoice]);
}
} }

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@ -40,5 +40,4 @@ public:
void undo(Board& tablero); void undo(Board& tablero);
void interpret(string input, Board& tablero); void interpret(string input, Board& tablero);
void snapshot(vector<Board>& inputVec, Board inputBoard); void snapshot(vector<Board>& inputVec, Board inputBoard);
void easyAI();
}; };

109
Engine.cpp Executable file
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@ -0,0 +1,109 @@
#include <iostream>
#include <vector>
#include <stdlib.h>
#include <stdio.h>
#include "Engine.h"
Engine::Engine(){
Board b = new Board();
}
void Engine::startGame(){
cout<<"WELCOME\n";
cout<<"1. Play against AI?\n";
cout<<"2. Play against a human?\n";
//cout<<"CHANGE THIS TO PARSE THINGS\n";
cout<<"Enter choice: \n";
int choice;
cin >> choice;
cout << "OK" << endl;
string move;
bool gameOver = false;
vector<Board> record;
b.snapshot(record,b);
while (gameOver != true)
{
gameOver = b.isGameOver();
while(b.getTurn() == 'O' )
{
b.displayBoard();
cout<<"\nEnter command: ";
cin>>move;
b.interpret(move,b);
}
vector<moves> possibleMoves = b.viewPossibleMoves();
if (choice == 1)
{
cout << "a";
b.easyAI();
}
else
{
while(b.getTurn() == 'X' )
{
b.displayBoard();
cout<<"\nEnter command: ";
cout<<"OK\n";
cin>>move;
b.interpret(move,b);
}
}
//b.snapshot();
gameOver = b.isGameOver();
b.snapshot(record,b);
}
//for debugging purposes
cout<<"Record:"<<endl;
cout<<record.size();
for (int i = 0; i < record.size(); ++i)
{
record[i].displayBoard();
}
}
void Board::easyAI()
{
//1) see all possible movements
vector<moves> listOfMoves = viewPossibleMoves();
//obvious moves
if (false){
return;
}
//random
else {
srand(time(NULL));
int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element
//3) execute movement
int temp = randomChoice;
move(listOfMoves[randomChoice]);
}
}
void Board::AI(){
//do things here
}
void Board::minMax(){
//do more things here
}

14
Engine.h Executable file
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@ -0,0 +1,14 @@
#pragma once
#include "Board.h"
using namespace std;
class Engine {
Board b;
public:
Engine();
void startGame();
void easyAI();
};

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@ -1,76 +1,8 @@
#include <iostream> #include "Engine.h"
#include <vector>
#include <stdlib.h>
#include <stdio.h>
#include "Board.h"
using namespace std; using namespace std;
int main() int main()
{ {
cout<<"WELCOME\n"; //
cout<<"1. Play against AI?\n";
cout<<"2. Play against a human?\n";
//cout<<"CHANGE THIS TO PARSE THINGS\n";
cout<<"Enter choice: \n";
int choice;
cin >> choice;
cout << "OK" << endl;
Board b;
string move;
bool gameOver = false;
vector<Board> record;
b.snapshot(record,b);
while (gameOver != true)
{
gameOver = b.isGameOver();
while(b.getTurn() == 'O' )
{
b.displayBoard();
cout<<"\nEnter command: ";
cin>>move;
b.interpret(move,b);
}
vector<moves> possibleMoves = b.viewPossibleMoves();
if (choice == 1)
{
b.easyAI();
}
else
{
while(b.getTurn() == 'X' )
{
b.displayBoard();
cout<<"\nEnter command: ";
cout<<"OK\n";
cin>>move;
b.interpret(move,b);
}
}
//b.snapshot();
gameOver = b.isGameOver();
b.snapshot(record,b);
}
//for debugging purposes
cout<<"Record:"<<endl;
cout<<record.size();
for (int i = 0; i < record.size(); ++i)
{
record[i].displayBoard();
}
} }