this will work with functioning mechanics

This commit is contained in:
Rebecca Schofield 2015-10-27 14:48:03 -05:00
parent b9b1ba0764
commit f10c4e7c18
3 changed files with 22 additions and 15 deletions

View file

@ -201,13 +201,13 @@ char Board::intToCharColumn(int input){
} }
void Board::move(string inputMove){ void Board::move(string inputMove){
moves jugada = parse(inputMove); moves m = parse(inputMove);
move(jugada); move(m);
} }
void Board::move(moves jugada){ void Board::move(moves m){
int row = 8 - (jugada.row); int row = 8 - (m.row);
int column = charToIntColumn(jugada.column); int column = charToIntColumn(m.column);
if (row > 8 || row < 0 || column > 8 || column < 0) { if (row > 8 || row < 0 || column > 8 || column < 0) {
cout<<"ERROR: index out of bound."<<endl; cout<<"ERROR: index out of bound."<<endl;
@ -227,16 +227,22 @@ void Board::move(moves jugada){
} }
else { else {
if (jugada.moveType == "FWD") { if (!(isThisMovePossible(row, column, m.moveType))){
cout << "Unable to move: impossible move.\n";
//add a try again
return;
}
if (m.moveType == "FWD") {
piece->moveFwd(); piece->moveFwd();
} }
else if (jugada.moveType == "LEFT") { else if (m.moveType == "LEFT") {
//add error checking //add error checking
piece->moveLeft(); piece->moveLeft();
} }
else if (jugada.moveType == "RIGHT") { else if (m.moveType == "RIGHT") {
//add error checking //add error checking
piece->moveRight(); piece->moveRight();
} }
@ -262,21 +268,21 @@ bool Board::isThisMovePossible(int r, int c, string moveType){
reflector *= -1; reflector *= -1;
if (moveType == "FWD"){ if (moveType == "FWD"){
if (isPiece(r+reflector, c)) if (!isPiece(r + reflector, c))
return true; return true;
else else
return false; return false;
} }
else if (moveType == "RIGHT"){ else if (moveType == "RIGHT"){
if (isPiece(r+reflector, c+1) && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7)) if (!isPiece(r+reflector, c+1) && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7))
return true; return true;
else else
return false; return false;
} }
else if (moveType == "LEFT"){ else if (moveType == "LEFT"){
if (isPiece(r+reflector, c+1) && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0)) if (!isPiece(r+reflector, c+1) && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0))
return true; return true;
else else
return false; return false;
@ -314,7 +320,7 @@ vector<moves> Board::viewPossibleMoves(){
} }
} }
else { else if (turn == 'X') {
for (int i = 0; i < opieces.size(); ++i){ for (int i = 0; i < opieces.size(); ++i){
r = opieces[i]->getX(); r = opieces[i]->getX();
c = opieces[i]->getY(); c = opieces[i]->getY();

View file

@ -60,6 +60,7 @@ void Engine::easyAI()
int randomChoice = rand() % (listOfMoves.size()-1) - 0; int randomChoice = rand() % (listOfMoves.size()-1) - 0;
int temp = randomChoice; int temp = randomChoice;
cout << "easy AI move: " << listOfMoves[randomChoice].row << listOfMoves[randomChoice].column << listOfMoves[randomChoice].moveType << "\n";
b->move(listOfMoves[randomChoice]); b->move(listOfMoves[randomChoice]);
b->changeTurns(); b->changeTurns();
} }
@ -93,7 +94,7 @@ void Engine::AI(){
} }
moves Engine::minMax(Board* temp, moves m, int c){ moves Engine::minMax(Board* temp, moves m, int c){
//testing purposes only //testing purposes only, c = finite depth
if (c > 5){ if (c > 5){
return m; return m;
} }

View file

@ -6,7 +6,7 @@ using namespace std;
int main() int main()
{ {
//board testing //board testing
//Board b; Board b;
//engine testing //engine testing
Engine e; Engine e;