Fixed some issues with de-syncing, client now chooses game type
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parent
16097a4303
commit
e72e408cdc
1 changed files with 36 additions and 17 deletions
35
Server.cpp
35
Server.cpp
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@ -3,6 +3,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sstream>
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#include <unistd.h>
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#include <iostream>
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#include <sys/types.h>
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@ -64,15 +65,15 @@ int main(int argc, char *argv[])
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//After all the server setup crap is done, we start the board
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cout<<"WELCOME\n";
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// cout<<"WELCOME\n";
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cout<<"1. Play against AI?\n";
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cout<<"2. Play against a human?\n";
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cout<<"Enter choice: \n";
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// cout<<"1. Play against AI?\n";
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// cout<<"2. Play against a human?\n";
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// cout<<"Enter choice: \n";
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int choice;
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cin >> choice;
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cout << "OK" << endl;
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// cin >> choice;
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// cout << "OK" << endl;
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Board b;
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string move;
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@ -83,6 +84,13 @@ int main(int argc, char *argv[])
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b.snapshot(record,b);
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char buffer[256];
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char info[256];
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int choice;
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//Waiting for client to select game type
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n = read(newsockfd,info,255);
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istringstream convert(info);
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convert >> choice; //Sets choice equal to 1 or 2, based on clients input
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bzero(info,256); //Resets info back to normal, "choice" now contains client's value
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while(true) {
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@ -99,7 +107,6 @@ int main(int argc, char *argv[])
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n = read(newsockfd,buffer,255);
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move = buffer;
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b.interpret(move,b);
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}
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gameOver = b.isGameOver();
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if(gameOver == true) {
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@ -111,6 +118,18 @@ int main(int argc, char *argv[])
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string continueGame = "Continue_Game";
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write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line)
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}
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}
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//gameOver = b.isGameOver();
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// if(gameOver == true) {
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// string endGame = "Game_Over";
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// write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line)
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// break;
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// }
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// else {
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// string continueGame = "Continue_Game";
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// write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line)
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// }
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vector<moves> possibleMoves = b.viewPossibleMoves();
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if(choice == 1)
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