Fixing merge issues.
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28c6a7f9f7
commit
cc821197e0
1 changed files with 0 additions and 113 deletions
113
Server.cpp
113
Server.cpp
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@ -11,10 +11,7 @@
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#include <netinet/in.h>
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#include <netinet/in.h>
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#include <vector>
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#include <vector>
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#include "Board.h"
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#include "Board.h"
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<<<<<<< HEAD
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=======
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#include "Engine.h"
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#include "Engine.h"
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>>>>>>> master
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using namespace std;
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using namespace std;
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void error(const char *msg)
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void error(const char *msg)
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@ -22,13 +19,6 @@ void error(const char *msg)
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perror(msg);
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perror(msg);
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exit(1);
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exit(1);
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}
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}
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<<<<<<< HEAD
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int main(int argc, char *argv[])
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{
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int sockfd, newsockfd, portno;
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socklen_t clilen;
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=======
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string tempParse(string move) {
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string tempParse(string move) {
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string output = "";
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string output = "";
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int tempa = move[0] - '0';
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int tempa = move[0] - '0';
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@ -67,7 +57,6 @@ int main(int argc, char *argv[])
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{
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{
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int sockfd, newsockfd, portno;
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int sockfd, newsockfd, portno;
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socklen_t clilen;
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socklen_t clilen;
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>>>>>>> master
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struct sockaddr_in serv_addr, cli_addr;
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struct sockaddr_in serv_addr, cli_addr;
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@ -76,58 +65,6 @@ int main(int argc, char *argv[])
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if (argc < 2) {
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if (argc < 2) {
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fprintf(stderr,"ERROR, no port provided\n");
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fprintf(stderr,"ERROR, no port provided\n");
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exit(1);
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exit(1);
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<<<<<<< HEAD
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}
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd < 0)
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error("ERROR opening socket");
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bzero((char *) &serv_addr, sizeof(serv_addr));
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portno = atoi(argv[1]);
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_addr.s_addr = INADDR_ANY;
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serv_addr.sin_port = htons(portno);
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if (bind(sockfd, (struct sockaddr *) &serv_addr,
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sizeof(serv_addr)) < 0)
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error("ERROR on binding");
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listen(sockfd,5);
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clilen = sizeof(cli_addr);
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newsockfd = accept(sockfd,
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(struct sockaddr *) &cli_addr,
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&clilen);
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if (newsockfd < 0)
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error("ERROR on accept");
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//After all the server setup crap is done, we start the board
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// cout<<"WELCOME\n";
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// cout<<"1. Play against AI?\n";
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// cout<<"2. Play against a human?\n";
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// cout<<"Enter choice: \n";
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// cin >> choice;
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// cout << "OK" << endl;
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Board b;
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string move;
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bool gameOver = false;
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b.snapshot();
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=======
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}
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}
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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@ -165,32 +102,11 @@ int main(int argc, char *argv[])
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bool gameOver = false;
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bool gameOver = false;
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vector<Board> record;
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vector<Board> record;
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e.getBoard()->snapshot(record,(*e.getBoard()));
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e.getBoard()->snapshot(record,(*e.getBoard()));
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>>>>>>> master
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char buffer[256];
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char buffer[256];
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char info[256];
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char info[256];
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int choice;
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int choice;
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int move_counter = 0;
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int move_counter = 0;
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string final_move;
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string final_move;
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<<<<<<< HEAD
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//Waiting for client to select game type
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n = read(newsockfd,info,255);
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istringstream convert(info);
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convert >> choice; //Sets choice equal to 1 or 2, based on clients input
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bzero(info,256); //Resets info back to normal, "choice" now contains client's value
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while(true) {
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while(gameOver != true)
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{
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gameOver = b.isGameOver();
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while(b.getTurn() == 'O' )
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{
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b.displayBoard();//Display the board on the server
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string boardState = b.boardToString();
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final_move = b.boardToString();
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=======
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//Ask client about game type
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//Ask client about game type
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string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\nEnter choice: \n";
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string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\nEnter choice: \n";
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@ -225,38 +141,10 @@ int main(int argc, char *argv[])
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e.getBoard()->displayBoard();//Display the board on the server
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e.getBoard()->displayBoard();//Display the board on the server
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string boardState = e.getBoard()->boardToString();
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string boardState = e.getBoard()->boardToString();
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final_move = e.getBoard()->boardToString();
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final_move = e.getBoard()->boardToString();
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>>>>>>> master
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write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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cout<<"\nWaiting for client: ";
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cout<<"\nWaiting for client: ";
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n = read(newsockfd,buffer,255);
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n = read(newsockfd,buffer,255);
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move = buffer;
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move = buffer;
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<<<<<<< HEAD
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b.interpret(move,b);
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gameOver = b.isGameOver();
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if(gameOver == true) {
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string endGame = "Game_Over";
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write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line)
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break;
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}
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else {
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string continueGame = "Continue_Game";
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write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line)
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}
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}
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vector<moves> possibleMoves = b.viewPossibleMoves();
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if(choice == 1)
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b.easyAI();
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b.snapshot();
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}
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string final_move = b.boardToString();
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write(newsockfd, final_move.c_str(), final_move.length());//Display the board to the client (line by line)
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write(newsockfd, final_move.c_str(), final_move.length());
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cout << "\n\nGAME OVER!!!";
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//b.displayRecord();for debugging undo/snapchot fnctions
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usleep(1);
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=======
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bzero(buffer,256);
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bzero(buffer,256);
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//cout << move << "\n\n";
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//cout << move << "\n\n";
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move = tempParse(move);
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move = tempParse(move);
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@ -296,7 +184,6 @@ int main(int argc, char *argv[])
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write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over
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write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over
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cout << game_over;
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cout << game_over;
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usleep(1);
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usleep(1);
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>>>>>>> master
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close(newsockfd);
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close(newsockfd);
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close(sockfd);
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close(sockfd);
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break;
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break;
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