Test
This commit is contained in:
commit
9fe535b10c
5 changed files with 81 additions and 44 deletions
75
Board.cpp
75
Board.cpp
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@ -5,21 +5,42 @@
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using namespace std;
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Board::Board() {
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Piece* temp;
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for (int i = 0; i < 2; ++i) {
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for (int j = 0; j < 8; ++j) {
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xpieces.push_back(new Piece(i, j, 'X'));
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pieces.push_back(new Piece(i, j, 'X'));
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temp = new Piece(i, j, 'X');
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xpieces.push_back(temp);
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pieces.push_back(temp);
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}
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}
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for (int i = 6; i < 8; ++i) {
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for (int j = 0; j < 8; ++j) {
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opieces.push_back(new Piece(i, j, 'O'));
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pieces.push_back(new Piece(i, j, 'O'));
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temp = new Piece(i, j, 'O');
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opieces.push_back(temp);
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pieces.push_back(temp);
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}
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}
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}
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Board::Board(const Board& b) {
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vector<Piece*> xp = b.getXPieces();
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vector<Piece*> op = b.getOPieces();
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Piece* temp;
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for (int i = 0; i < xp.size(); ++i) {
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temp = new Piece(xp[i]->getX(), xp[i]->getY(), 'X');
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xpieces.push_back(temp);
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pieces.push_back(temp);
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}
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for (int i = 0; i < op.size(); ++i) {
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temp = new Piece(op[i]->getX(), op[i]->getY(), 'O');
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opieces.push_back(temp);
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pieces.push_back(temp);
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}
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}
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//make this efficient!
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bool Board::isPiece(int r, int c){
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for (int i = 0; i < pieces.size(); ++i){
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@ -190,13 +211,13 @@ char Board::intToCharColumn(int input){
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}
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void Board::move(string inputMove){
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moves jugada = parse(inputMove);
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move(jugada);
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moves m = parse(inputMove);
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move(m);
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}
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void Board::move(moves jugada){
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int row = 8 - (jugada.row);
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int column = charToIntColumn(jugada.column);
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void Board::move(moves m){
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int row = 8 - (m.row);
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int column = charToIntColumn(m.column);
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//cout << row << " " << column << "\n\n";
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@ -234,9 +255,21 @@ void Board::move(moves jugada){
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else {
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piece->moveFwd();
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}
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/*
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=======
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if (!(isThisMovePossible(row, column, m.moveType))){
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cout << "Unable to move: impossible move.\n";
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//add a try again
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return;
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}
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else if (jugada.moveType == "LEFT") {
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if (m.moveType == "FWD") {
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piece->moveFwd();
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>>>>>>> beccadev
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*/
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}
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else if (m.moveType == "LEFT") {
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//add error checking
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if(isPiece(row--, column--)) {
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if(getPiece(row--, column--)->getType() != piece->getType()) {
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@ -253,7 +286,7 @@ void Board::move(moves jugada){
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}
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}
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else if (jugada.moveType == "RIGHT") {
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else if (m.moveType == "RIGHT") {
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//add error checking
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if(isPiece(row--, column++)) {
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if(getPiece(row--, column++)->getType() != piece->getType()) {
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@ -291,24 +324,24 @@ bool Board::isThisMovePossible(int r, int c, string moveType){
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reflector *= -1;
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if (moveType == "FWD"){
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if (isPiece(r+reflector, c))
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return false;
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else
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if (!isPiece(r + reflector, c))
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return true;
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else
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return false;
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}
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else if (moveType == "RIGHT"){
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if (isPiece(r+reflector, c+1) && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7))
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return false;
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else
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if (!isPiece(r+reflector, c+1) && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7))
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return true;
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else
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return false;
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}
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else if (moveType == "LEFT"){
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if (isPiece(r+reflector, c+1) && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0))
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return false;
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else
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if (!isPiece(r+reflector, c+1) && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0))
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return true;
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else
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return false;
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}
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else return false;
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@ -343,7 +376,7 @@ vector<moves> Board::viewPossibleMoves(){
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}
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}
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else {
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else if (turn == 'X') {
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for (int i = 0; i < opieces.size(); ++i){
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r = opieces[i]->getX();
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c = opieces[i]->getY();
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5
Board.h
5
Board.h
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@ -19,17 +19,18 @@ struct moves {
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};
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class Board {
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//vector<vector<char>> boardArray;
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vector<Piece*> xpieces;
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vector<Piece*> opieces;
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vector<Piece*> pieces;
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//char boardArray [8][8];
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char turn = 'O';
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public:
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Board();
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Board(const Board& b);
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bool isPiece(int r, int c);
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Piece* getPiece(int r, int c);
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vector<Piece*> getXPieces() const { return xpieces; }
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vector<Piece*> getOPieces() const { return opieces; }
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moves parse(string input);
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char getTurn() { return turn; }
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bool isGameOver();
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28
Engine.cpp
28
Engine.cpp
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@ -45,7 +45,7 @@ void Engine::startGame(){
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while(b->getTurn() == 'X' )
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{
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easyAI();
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AI();
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}
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gameOver = b->isGameOver();
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@ -62,6 +62,7 @@ void Engine::easyAI()
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int randomChoice = rand() % (listOfMoves.size()-1) - 0;
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int temp = randomChoice;
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cout << "easy AI move: " << listOfMoves[randomChoice].row << listOfMoves[randomChoice].column << listOfMoves[randomChoice].moveType << "\n";
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b->move(listOfMoves[randomChoice]);
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b->changeTurns();
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}
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@ -69,12 +70,12 @@ void Engine::easyAI()
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void Engine::AI(){
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cout << "----------------------BEGIN AI FUNCTION----------------------\n";
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vector<moves> listOfMoves = b->viewPossibleMoves();
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Board temp = *b;
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Board* temp = new Board(*b);
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//probably not needed, check later
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if (temp.getTurn() != 'X'){
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if (temp->getTurn() != 'X'){
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cout << "a changing of turns is needed. \n";
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temp.changeTurns();
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temp->changeTurns();
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}
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//only doing 1 branch right now because testing
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@ -82,7 +83,8 @@ void Engine::AI(){
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minMax(temp, listOfMoves[i]);
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}*/
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//b->moveWOPrint(minMax(temp, listOfMoves[0], 0));
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b->move(minMax(temp, listOfMoves[0], 0));
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b->changeTurns();
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//verification of correct turn
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if (b->getTurn() != 'O'){
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@ -93,30 +95,32 @@ void Engine::AI(){
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cout << "----------------------END AI FUNCTION----------------------\n";
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}
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moves Engine::minMax(Board temp, moves m, int c){
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//testing purposes only
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moves Engine::minMax(Board* temp, moves m, int c){
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//testing purposes only, c = finite depth
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if (c > 5){
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return m;
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}
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if (temp.isGameOver() == true){
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if (temp->isGameOver() == true){
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cout << "END OF PATH REACHED\n";
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return m;
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}
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else {
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if(temp.isThisMovePossible(8 - m.row, temp.charToIntColumn(m.column), m.moveType)){
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if(temp->isThisMovePossible(8 - m.row, temp->charToIntColumn(m.column), m.moveType)){
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cout << "piece has been moved in minMax\n";
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//temp.moveWOPrint(m);
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temp->move(m);
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temp->changeTurns();
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}
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cout << "c: " << c << "\n\n";
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cout << "current turn: " << temp.getTurn() << "\n";
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vector<moves> listOfMoves = temp.viewPossibleMoves();
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cout << "current turn: " << temp->getTurn() << "\n";
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vector<moves> listOfMoves = temp->viewPossibleMoves();
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for (int i = 0; i < listOfMoves.size(); ++i){
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//return minMax(temp, listOfMoves[i]);
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}
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temp->displayBoard();
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//limited recursion
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return minMax(temp, listOfMoves[0], ++c);
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2
Engine.h
2
Engine.h
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@ -12,5 +12,5 @@ public:
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void startGame();
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void easyAI();
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void AI();
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moves minMax(Board temp, moves m, int c);
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moves minMax(Board* temp, moves m, int c);
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};
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1
test.cpp
1
test.cpp
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@ -7,7 +7,6 @@ int main()
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{
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//board testing
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Board b;
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cout << b.boardToString();
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//engine testing
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Engine e;
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