Client can join a game and play against AI on server

This commit is contained in:
Brandon Jackson 2015-10-19 20:10:12 -05:00
parent 103268e959
commit 9d209a61a0

74
Client.cpp Normal file
View file

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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <iostream>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include "Board.h"
using namespace std;
void error(const char *msg)
{
perror(msg);
exit(0);
}
int main(int argc, char *argv[])
{
int sockfd, portno, n;
struct sockaddr_in serv_addr;
struct hostent *server;
if (argc < 3) {
fprintf(stderr,"usage %s hostname port\n", argv[0]);
exit(0);
}
portno = atoi(argv[2]);
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
server = gethostbyname(argv[1]);
if (server == NULL) {
fprintf(stderr,"ERROR, no such host\n");
exit(0);
}
bzero((char *) &serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
bcopy((char *)server->h_addr,
(char *)&serv_addr.sin_addr.s_addr,
server->h_length);
serv_addr.sin_port = htons(portno);
if (connect(sockfd,(struct sockaddr *) &serv_addr,sizeof(serv_addr)) < 0)
error("ERROR connecting");
char buffer[256];
char info[256];
while(true) {
bzero(buffer,256); //resets the input stream
n = read(sockfd,buffer,255); //Receives the board from server
printf("%s\n",buffer);//Prints the received message
printf("Please enter a move: ");
bzero(buffer,256); //resets input stream
fgets(buffer,255,stdin); //Enter a move
n = write(sockfd,buffer,strlen(buffer)); //Sends an input to the server
bzero(info,256); //resets input stream
n = read(sockfd,info,255);
string ref = info;
if(ref == "Game_Over") {
cout << "GAME OVER!!!" << endl;
break;
}
else if()
}
close(sockfd);
return 0;
}