Updating branch.

This commit is contained in:
Alexander Huddleston 2015-10-27 11:06:44 -05:00
commit 8ece71023d
6 changed files with 638 additions and 711 deletions

1128
Board.cpp

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40
Board.h
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@ -17,39 +17,9 @@ struct moves {
}
};
struct simpleBoard{
char boardStamp [8][8];
char elementAt(int r, int k)
{
return boardStamp[r][k];
}
void modifyAt(int r, int k, char c)
{
boardStamp[r][k] = c;
}
void display()
{
for (int r = 0; r < 8; ++r)
{
cout<<'\n';
for (int k = 0; k < 8; ++k)
{
cout<<boardStamp[r][k]<<" ";
}
}
}
};
class Board {
char boardArray [8][8];
char turn = 'O';
vector<simpleBoard> record;
public:
Board();
@ -67,11 +37,7 @@ public:
bool isThisMovePossible(int r, int c, string moveType);
vector<moves> viewPossibleMoves();
string myToUpper(string input);
void displayPossibleMoves(vector<moves> input);
void undo();
void undo(Board& tablero);
void interpret(string input, Board& tablero);
void snapshot();
void easyAI();
string boardToString();
void displayRecord();
};
void snapshot(vector<Board>& inputVec, Board inputBoard);
};

92
Engine.cpp Executable file
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@ -0,0 +1,92 @@
#include <iostream>
#include <vector>
#include <stdlib.h>
#include <stdio.h>
#include "Engine.h"
Engine::Engine(){
Board* brd = new Board();
b = brd;
}
void Engine::startGame(){
cout<<"WELCOME\n";
cout<<"1. Play against AI?\n";
cout<<"2. Play against a human?\n";
//cout<<"CHANGE THIS TO PARSE THINGS\n";
cout<<"Enter choice: \n";
int choice = -1;
cin >> choice;
cout << "OK" << endl;
string move;
bool gameOver = false;
vector<Board> record;
b->snapshot(record, *b);
while (gameOver != true)
{
gameOver = b->isGameOver();
while(b->getTurn() == 'O' )
{
b->displayBoard();
cout<<"\nEnter command: ";
cin>>move;
b->interpret(move, *b);
}
while(b->getTurn() == 'X' )
{
AI();
}
gameOver = b->isGameOver();
b->snapshot(record, *b);
}
//for debugging purposes
cout<<"Record:"<<endl;
cout<<record.size();
for (int i = 0; i < record.size(); ++i)
{
record[i].displayBoard();
}
}
void Engine::easyAI()
{
//1) see all possible movements
vector<moves> listOfMoves = b->viewPossibleMoves();
//obvious moves
if (false){
b->changeTurns();
}
//random
else {
srand(time(NULL));
int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element
//3) execute movement
int temp = randomChoice;
b->move(listOfMoves[randomChoice]);
}
}
void Engine::AI(){
vector<moves> listOfMoves = b->viewPossibleMoves();
//
}
void Engine::minMax(){
//do more things here
}

16
Engine.h Executable file
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@ -0,0 +1,16 @@
#pragma once
#include "Board.h"
using namespace std;
class Engine {
Board* b;
public:
Engine();
void startGame();
void easyAI();
void AI();
void minMax();
};

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a.out

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@ -1,76 +1,9 @@
#include <iostream>
#include <vector>
#include <stdlib.h>
#include <stdio.h>
#include "Board.h"
#include "Engine.h"
using namespace std;
int main()
{
cout<<"WELCOME\n";
cout<<"1. Play against AI?\n";
cout<<"2. Play against a human?\n";
//cout<<"CHANGE THIS TO PARSE THINGS\n";
cout<<"Enter choice: \n";
int choice;
cin >> choice;
cout << "OK" << endl;
Board b;
string move;
bool gameOver = false;
vector<Board> record;
b.snapshot(record,b);
while (gameOver != true)
{
gameOver = b.isGameOver();
while(b.getTurn() == 'O' )
{
b.displayBoard();
cout<<"\nEnter command: ";
cin>>move;
b.interpret(move,b);
}
vector<moves> possibleMoves = b.viewPossibleMoves();
if (choice == 1)
{
b.easyAI();
}
else
{
while(b.getTurn() == 'X' )
{
b.displayBoard();
cout<<"\nEnter command: ";
cout<<"OK\n";
cin>>move;
b.interpret(move,b);
}
}
//b.snapshot();
gameOver = b.isGameOver();
b.snapshot(record,b);
}
//for debugging purposes
cout<<"Record:"<<endl;
cout<<record.size();
for (int i = 0; i < record.size(); ++i)
{
record[i].displayBoard();
}
Engine e;
e.startGame();
}