Delete GameEngine.h
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GameEngine.h
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GameEngine.h
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#pragma once
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#include <vector>
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#include "Board.h"
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using namespace std;
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string myToUpper(string input);
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struct moves
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{
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int row;
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char column;
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string moveType;
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moves(int linea, int columna, string m)
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{
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row = linea;
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column = columna;
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moveType = m;
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}
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};
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void displayPossibleMoves(vector<moves> input)
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{
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cout<<"\n\nList of possible Moves:"<<endl;
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for (int i = 0; i < input.size(); ++i)
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{
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cout<<"possible move: "<<input[i].row<<" "<<input[i].column<<" "<<input[i].moveType<<endl;
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}
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}
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