This commit is contained in:
Rebecca Schofield 2015-10-27 12:55:23 -05:00
parent c037ea48cc
commit 864b354e7f
6 changed files with 46 additions and 22 deletions

View file

@ -5,21 +5,42 @@
using namespace std;
Board::Board() {
Piece* temp;
for (int i = 0; i < 2; ++i) {
for (int j = 0; j < 8; ++j) {
xpieces.push_back(new Piece(i, j, 'X'));
pieces.push_back(new Piece(i, j, 'X'));
temp = new Piece(i, j, 'X');
xpieces.push_back(temp);
pieces.push_back(temp);
}
}
for (int i = 6; i < 8; ++i) {
for (int j = 0; j < 8; ++j) {
opieces.push_back(new Piece(i, j, 'O'));
pieces.push_back(new Piece(i, j, 'O'));
temp = new Piece(i, j, 'O');
opieces.push_back(temp);
pieces.push_back(temp);
}
}
}
Board::Board(const Board& b) {
vector<Piece*> xp = b.getXPieces();
vector<Piece*> op = b.getOPieces();
Piece* temp;
for (int i = 0; i < xp.size(); ++i) {
temp = new Piece(xp[i]->getX(), xp[i]->getY(), 'X');
xpieces.push_back(temp);
pieces.push_back(temp);
}
for (int i = 0; i < op.size(); ++i) {
temp = new Piece(op[i]->getX(), op[i]->getY(), 'O');
opieces.push_back(temp);
pieces.push_back(temp);
}
}
//make this efficient!
bool Board::isPiece(int r, int c){
for (int i = 0; i < pieces.size(); ++i){

View file

@ -19,17 +19,18 @@ struct moves {
};
class Board {
//vector<vector<char>> boardArray;
vector<Piece*> xpieces;
vector<Piece*> opieces;
vector<Piece*> pieces;
//char boardArray [8][8];
char turn = 'O';
public:
Board();
Board(const Board& b);
bool isPiece(int r, int c);
Piece* getPiece(int r, int c);
vector<Piece*> getXPieces() const { return xpieces; }
vector<Piece*> getOPieces() const { return opieces; }
moves parse(string input);
char getTurn() { return turn; }
bool isGameOver();

View file

@ -43,7 +43,7 @@ void Engine::startGame(){
while(b->getTurn() == 'X' )
{
easyAI();
AI();
}
gameOver = b->isGameOver();
@ -67,12 +67,12 @@ void Engine::easyAI()
void Engine::AI(){
cout << "----------------------BEGIN AI FUNCTION----------------------\n";
vector<moves> listOfMoves = b->viewPossibleMoves();
Board temp = *b;
Board* temp = new Board(*b);
//probably not needed, check later
if (temp.getTurn() != 'X'){
if (temp->getTurn() != 'X'){
cout << "a changing of turns is needed. \n";
temp.changeTurns();
temp->changeTurns();
}
//only doing 1 branch right now because testing
@ -80,7 +80,8 @@ void Engine::AI(){
minMax(temp, listOfMoves[i]);
}*/
//b->moveWOPrint(minMax(temp, listOfMoves[0], 0));
b->move(minMax(temp, listOfMoves[0], 0));
b->changeTurns();
//verification of correct turn
if (b->getTurn() != 'O'){
@ -91,30 +92,32 @@ void Engine::AI(){
cout << "----------------------END AI FUNCTION----------------------\n";
}
moves Engine::minMax(Board temp, moves m, int c){
moves Engine::minMax(Board* temp, moves m, int c){
//testing purposes only
if (c > 5){
return m;
}
if (temp.isGameOver() == true){
if (temp->isGameOver() == true){
cout << "END OF PATH REACHED\n";
return m;
}
else {
if(temp.isThisMovePossible(8 - m.row, temp.charToIntColumn(m.column), m.moveType)){
if(temp->isThisMovePossible(8 - m.row, temp->charToIntColumn(m.column), m.moveType)){
cout << "piece has been moved in minMax\n";
//temp.moveWOPrint(m);
temp->move(m);
temp->changeTurns();
}
cout << "c: " << c << "\n\n";
cout << "current turn: " << temp.getTurn() << "\n";
vector<moves> listOfMoves = temp.viewPossibleMoves();
cout << "current turn: " << temp->getTurn() << "\n";
vector<moves> listOfMoves = temp->viewPossibleMoves();
for (int i = 0; i < listOfMoves.size(); ++i){
//return minMax(temp, listOfMoves[i]);
}
temp->displayBoard();
//limited recursion
return minMax(temp, listOfMoves[0], ++c);

View file

@ -12,5 +12,5 @@ public:
void startGame();
void easyAI();
void AI();
moves minMax(Board temp, moves m, int c);
moves minMax(Board* temp, moves m, int c);
};

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View file

@ -6,8 +6,7 @@ using namespace std;
int main()
{
//board testing
Board b;
cout << b.boardToString();
//Board b;
//engine testing
Engine e;