Completed Client vs Client AI vs AI implementation.

This commit is contained in:
Alexander Huddleston 2015-11-04 00:20:02 -06:00
parent 1dae33800e
commit 7f97b007f5
2 changed files with 210 additions and 69 deletions

View file

@ -307,9 +307,10 @@ public class Client {
frame.setVisible(true);
//userInput = stdIn.readLine();
int gameMode = 0;
String diff = "?";
if(!temp.equals("skip")) {
userInput = JOptionPane.showInputDialog(frame, temp);
gameMode = Integer.parseInt(userInput);
//gameMode = Integer.parseInt(userInput);
while(!userInput.equals("1") && !userInput.equals("2") && !userInput.equals("3")) {
userInput = JOptionPane.showInputDialog(frame, temp);
output.println(userInput);
@ -317,7 +318,6 @@ public class Client {
gameMode = Integer.parseInt(userInput);
output.println(userInput);
String diff = "?";
if(gameMode != 3) {
in.read(b, 0, 256);
temp = String.valueOf(b).trim();
@ -347,19 +347,91 @@ public class Client {
String out = "";
if(gameMode == 3)
{
while(!end) {
char[] buffer = new char[256];
in.read(buffer, 0, 256);
for(int i = 0; i < buffer.length; ++i) {
if(Arrays.equals(Arrays.copyOfRange(buffer, i, i+9), go)) {
frame.dispatchEvent(new WindowEvent(frame, WindowEvent.WINDOW_CLOSING));
JOptionPane.showMessageDialog(null, "\nGAME OVER\n");
end = true;
in.read(b, 0, 256);
temp = String.valueOf(b).trim();
userInput = JOptionPane.showInputDialog(frame, temp);
//gameMode = Integer.parseInt(userInput);
while(!userInput.equals("1") && !userInput.equals("2")) {
userInput = JOptionPane.showInputDialog(frame, temp);
output.println(userInput);
}
gameMode = Integer.parseInt(userInput);
output.println(userInput);
if(gameMode == 2) {
in.read(b, 0, 256);
temp = String.valueOf(b).trim();
userInput = JOptionPane.showInputDialog(frame, temp);
diff = userInput;
while(!diff.equals("1") && !diff.equals("2") && !diff.equals("3")) {
diff = JOptionPane.showInputDialog(frame, temp);//diff = stdIn.readLine();
//diff = diff.toUpperCase();
if(!diff.equals("1") && !diff.equals("2") && !diff.equals("3")) {
JOptionPane.showMessageDialog(null, diff + "\nInvalid difficulty.\n" + temp);
}
}
System.out.println(String.valueOf(buffer).trim());
window.updateBoard(String.valueOf(buffer).trim());
while(!end && boardoutput.length() < 4) {
if(diff.equals("1")) {
userInput = "EASY";
}
else if(diff.equals("2")) {
userInput = "MEDIUM";
}
else if(diff.equals("3")) {
userInput = "HARD";
}
output.println(userInput);
}
while(!end) {
char[] buffer = new char[256];
if(gameMode == 1) {
in.read(buffer, 0, 256);
for(int i = 0; i < buffer.length; ++i) {
if(Arrays.equals(Arrays.copyOfRange(buffer, i, i+9), go)) {
frame.dispatchEvent(new WindowEvent(frame, WindowEvent.WINDOW_CLOSING));
JOptionPane.showMessageDialog(null, "\nGAME OVER\n");
end = true;
}
}
System.out.println(String.valueOf(buffer).trim());
window.updateBoard(String.valueOf(buffer).trim());
while(!end && boardoutput.length() < 4) {
if(in.ready()) {
in.read(buffer, 0, 256);
for(int i = 0; i < buffer.length; ++i) {
if(Arrays.equals(Arrays.copyOfRange(buffer, i, i+9), go)) {
frame.dispatchEvent(new WindowEvent(frame, WindowEvent.WINDOW_CLOSING));
JOptionPane.showMessageDialog(null, "\nGAME OVER\n");
end = true;
}
}
System.out.println(String.valueOf(buffer).trim());
window.updateBoard(String.valueOf(buffer).trim());
}
String tempstring;
Thread.sleep(1);
if(!undoString.equals("")) {
System.out.println(undoString);
output.println(undoString);
output.flush();
undoString = "";
}
if(boardoutput.length() == 4) {
out = parseOutput(boardoutput);
if(out == "Invalid") {
out = "";
boardoutput = "";
System.out.println("Invalid move.");
}
}
}
//System.out.println(String.valueOf(buffer).trim());
System.out.println(out);
output.println(out);
output.flush();
boardoutput = "";
}
else {
if(in.ready()) {
in.read(buffer, 0, 256);
for(int i = 0; i < buffer.length; ++i) {
@ -372,28 +444,7 @@ public class Client {
System.out.println(String.valueOf(buffer).trim());
window.updateBoard(String.valueOf(buffer).trim());
}
String tempstring;
Thread.sleep(1);
if(!undoString.equals("")) {
System.out.println(undoString);
output.println(undoString);
output.flush();
undoString = "";
}
if(boardoutput.length() == 4) {
out = parseOutput(boardoutput);
if(out == "Invalid") {
out = "";
boardoutput = "";
System.out.println("Invalid move.");
}
}
}
//System.out.println(String.valueOf(buffer).trim());
System.out.println(out);
output.println(out);
output.flush();
boardoutput = "";
}
output.close();
in.close();

View file

@ -86,8 +86,8 @@ int main(int argc, char *argv[])
bzero(info,256); //Resets info back to normal
string choice_difficulty = "EASY";
string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n3. Hard\nEnter choice: \n";
if(choice != 3) {
string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n3. Hard\nEnter choice: \n";
write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
n = read(newsockfd,info,255);
istringstream con(info);
@ -99,12 +99,58 @@ int main(int argc, char *argv[])
while(true) {
if(choice == 3) {
int choice1;
int choice2;
string choice1_difficulty;
string choice2_difficulty;
//Ask client about game type
string choice3 = "1. Human\n2. AI\nEnter choice: \n";
write(newsockfd, choice3.c_str(), choice3.length());
n = read(newsockfd,info,255); //Reads choice as a string
istringstream convert(info); //Converts the read string to an integer
convert >> choice1; //Sets value equal to the converted value
//Later in the project, we need to check for AI and Human modes
cout << "OK" << endl;
bzero(info,256); //Resets info back to normal
if(choice1 == 2) {
//Ask client about game type
write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
n = read(newsockfd,info,255); //Reads choice as a string
istringstream convert1(info); //Converts the read string to an integer
convert1 >> choice1_difficulty; //Sets value equal to the converted value
//Later in the project, we need to check for AI and Human modes
cout << "OK" << endl;
bzero(info,256); //Resets info back to normal
}
listen(sockfd,5);
clilenen = sizeof(cli_addr);
newsockfd2 = accept(sockfd, (struct sockaddr *) &cli2_addr, &clilenen);
write(newsockfd2, "skip", 4);
sleep(1);
//Ask client about game type
write(newsockfd2, choice3.c_str(), choice3.length());
n = read(newsockfd2,info,255); //Reads choice as a string
istringstream convert2(info); //Converts the read string to an integer
convert2 >> choice2; //Sets value equal to the converted value
//Later in the project, we need to check for AI and Human modes
cout << "OK" << endl;
bzero(info,256); //Resets info back to normal
if(choice2 == 2) {
//Ask client about game type
write(newsockfd2, difficulty_select.c_str(), difficulty_select.length());
n = read(newsockfd2,info,255); //Reads choice as a string
istringstream convert(info); //Converts the read string to an integer
convert >> choice2_difficulty; //Sets value equal to the converted value
//Later in the project, we need to check for AI and Human modes
cout << "OK" << endl;
bzero(info,256); //Resets info back to normal
}
sleep(1);
string tempboard = e.getBoard()->boardToString();
write(newsockfd2, tempboard.c_str(), tempboard.length());//Display the board to the client (line by line)
@ -117,60 +163,104 @@ int main(int argc, char *argv[])
while(gameOver != true)
{
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
while(!gameOver && e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid())
{
cout << "Turn 1\n\n";
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
cout<<"\nWaiting for client: ";
n = read(newsockfd,buffer,255);
move = buffer;
bzero(buffer,256);
//cout << move << "\n\n";
//move = tempParse(move);
parse(move,(*e.getBoard()));
if(e.getBoard()->isValid()) {
boardState = e.getBoard()->boardToString();
cout << boardState << "testing\n\n";
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
//write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
e.getBoard()->changeTurns();
e.getBoard()->setValidFalse();
if(choice1 == 1) {
cout<<"\nWaiting for client: ";
n = read(newsockfd,buffer,255);
move = buffer;
bzero(buffer,256);
//cout << move << "\n\n";
//move = tempParse(move);
parse(move,(*e.getBoard()));
if(e.getBoard()->isValid()) {
boardState = e.getBoard()->boardToString();
cout << boardState << "testing\n\n";
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
//write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
e.getBoard()->changeTurns();
e.getBoard()->setValidFalse();
}
}
else {
//write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
if(choice1_difficulty == "EASY")
e.AI(17);
else if(choice1_difficulty == "MEDIUM")
e.AI(47);
else
e.AI(77);
//e.getBoard()->changeTurns();
}
}
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
e.getBoard()->snapshot(record, *e.getBoard());
if(choice1 == 1) {
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
e.getBoard()->snapshot(record, *e.getBoard());
}
else {
e.getBoard()->displayBoard();
e.getBoard()->setValidFalse();
sleep(1);
}
while(!gameOver && e.getBoard()->getTurn() == 'X' && !e.getBoard()->isValid())
{
cout << "Turn 2\n\n";
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
cout<<"\nWaiting for client: ";
n = read(newsockfd2,buffer,255);
move = buffer;
bzero(buffer,256);
//cout << move << "\n\n";
//move = tempParse(move);
parse(move,(*e.getBoard()));
if(e.getBoard()->isValid()) {
boardState = e.getBoard()->boardToString();
if(choice2 == 1) {
cout<<"\nWaiting for client: ";
n = read(newsockfd2,buffer,255);
move = buffer;
bzero(buffer,256);
//cout << move << "\n\n";
//move = tempParse(move);
parse(move,(*e.getBoard()));
if(e.getBoard()->isValid()) {
boardState = e.getBoard()->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
e.getBoard()->changeTurns();
e.getBoard()->setValidFalse();
}
}
else {
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
e.getBoard()->changeTurns();
e.getBoard()->setValidFalse();
//write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
if(choice2_difficulty == "EASY")
e.AI(17);
else if(choice2_difficulty == "MEDIUM")
e.AI(47);
else
e.AI(77);
//e.getBoard()->changeTurns();
}
}
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
e.getBoard()->snapshot(record, *e.getBoard());
if(choice2 == 1) {
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
e.getBoard()->snapshot(record, *e.getBoard());
}
else {
e.getBoard()->displayBoard();
sleep(1);
}
}
}