undo command works

This commit is contained in:
William Bracho Blok 2015-10-19 15:51:48 -05:00
parent a2f5023881
commit 78c5605d4c

166
main.cpp
View file

@ -4,6 +4,7 @@
#include <stdio.h> #include <stdio.h>
using namespace std; using namespace std;
// class piece // class piece
@ -31,7 +32,6 @@ using namespace std;
// } // }
// }; // };
string myToUpper(string input) string myToUpper(string input)
{ {
string output; string output;
@ -72,8 +72,14 @@ struct moves
column = columna; column = columna;
moveType = m; moveType = m;
} }
void display()
{
cout<<column<<row<<" "<<moveType<<endl;
}
}; };
class Board class Board
{ {
char boardArray [8][8]; char boardArray [8][8];
@ -113,6 +119,16 @@ class Board
} }
char elementAt(int r, int k)
{
return boardArray[r][k];
}
void modifyAt(int r, int k, char input)
{
boardArray[r][k] = input;
}
moves parse(string input) moves parse(string input)
{ {
@ -491,20 +507,30 @@ class Board
if (moveType == "FWD") if (moveType == "FWD")
{ {
if (boardArray[r+reflector][c] == '_') return true; if (boardArray[r+reflector][c] == '_')
{
return true;
}
else return false; else return false;
} }
else if (moveType == "RIGHT") else if (moveType == "RIGHT")
{ {
if (boardArray[r+reflector][c+1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7) ) return true; if (boardArray[r+reflector][c+1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7) )
{
return true;
}
else return false; else return false;
} }
else if (moveType == "LEFT") else if (moveType == "LEFT")
{ {
if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) ) return true; if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) )
{
return true;
}
else return false; else return false;
} }
@ -525,6 +551,7 @@ class Board
{ {
if (boardArray[r][c] == turn) if (boardArray[r][c] == turn)
{ {
if (isThisMovePossible(r,c,"FWD")) if (isThisMovePossible(r,c,"FWD"))
{ {
moves temp(8-r,intToCharColumn(c+1),"FWD"); moves temp(8-r,intToCharColumn(c+1),"FWD");
@ -547,6 +574,11 @@ class Board
} }
} }
// cout<<"\nnumber of possible choices: "<<output.size()<<endl; //for debugging purposes
// for (int i = 0; i < output.size(); ++i)
// {
// output[i].display();
// }
return output; return output;
} }
@ -573,7 +605,56 @@ class Board
} }
};
}; //end Board class
vector<Board> record;
void undo(Board& tablero)
{
if (record.size() < 2)
{
cout<<"nothing to undo"<<endl;
}
else
{
for (int r = 0; r < 8; ++r)
{
for (int k = 0; k < 8; ++k)
{
tablero.modifyAt(r,k,(record[record.size()-2]).elementAt(r,k));
}
}
record.pop_back();
}
}
void interpret(string input, Board& tablero) //determines what kind of command its input is
{
input = myToUpper(input);
if (input == "UNDO")
{
undo(tablero);
}
else if (input == "DISPLAYRECORD") //for debugging purposes
{
cout<<"record: "<<endl;
cout<<record.size();
for (int i = 0; i < record.size(); ++i)
{
record[i].displayBoard();
}
cout<<"---------------------------------------------------END DISPLAY RECORD------------------------"<<endl;
}
else tablero.move(input);
}
void displayPossibleMoves(vector<moves> input) void displayPossibleMoves(vector<moves> input)
@ -585,13 +666,43 @@ void displayPossibleMoves(vector<moves> input)
} }
} }
void snapshot(vector<Board>& inputVec, Board inputBoard)
{
if (inputVec.size() == 10)
{
inputVec.erase(inputVec.begin());
}
else if (inputVec.size() > 10)
{
cout<<"QUEUE OVERFLOW!"<<endl;
}
inputVec.push_back(inputBoard);
}
int main() int main()
{ {
cout<<"\n----------------------------"<<endl;
cout<<"Welcome to Breakthrough\n"<<endl; cout<<"Welcome to Breakthrough\n"<<endl;
cout<<"playing with AI..."<<endl; cout<<"-----------------------------\n\n"<<endl;
cout<<"1. Play agains AI?"<<endl;
cout<<"2. Play against a human?"<<endl;
cout<<"Enter choice: "<<endl;
int choice;
cin>>choice;
if (choice == 1) cout<<"playing with AI..."<<endl;
else cout<<"playing with human..."<<endl;
Board b; Board b;
@ -599,26 +710,57 @@ int main()
bool gameOver = false; bool gameOver = false;
snapshot(record,b);
while (gameOver != true) while (gameOver != true)
{ {
gameOver = b.isGameOver(); gameOver = b.isGameOver();
while(b.getTurn() == 'O') while(b.getTurn() == 'O' )
{ {
b.displayBoard(); b.displayBoard();
cout<<"\nEnter move: "; cout<<"\nEnter command: ";
cin>>move; cin>>move;
b.move(move); interpret(move,b);
} }
vector<moves> possibleMoves = b.viewPossibleMoves(); vector<moves> possibleMoves = b.viewPossibleMoves();
//displayPossibleMoves(possibleMoves); for debugging purposes - AI //displayPossibleMoves(possibleMoves); for debugging purposes - AI
if (choice == 1)
{
b.easyAI(); b.easyAI();
gameOver = b.isGameOver();
} }
else
{
while(b.getTurn() == 'X' )
{
b.displayBoard();
cout<<"\nEnter command: ";
cin>>move;
interpret(move,b);
}
}
//b.snapshot();
gameOver = b.isGameOver();
snapshot(record,b);
}
//for debugging purposes
cout<<"Record:"<<endl;
cout<<record.size();
for (int i = 0; i < record.size(); ++i)
{
record[i].displayBoard();
}
} }