Adding Client vs Client.

This commit is contained in:
Alexander Huddleston 2015-11-03 21:44:32 -06:00
parent f5ba309a6e
commit 732ff2a709
2 changed files with 124 additions and 35 deletions

View file

@ -34,6 +34,7 @@ public class Client {
public static String boardoutput = "";
public String oldBoard = "";
public static String undoString = "";
public static char myTurn = 'O';
public Client() {
initializeGui();
@ -163,15 +164,15 @@ public class Client {
public String TrimBoard(String board) {
String output = "";
for(int i = 0; i < board.length(); ++i) {
if(board.charAt(i) == 'X') {
if((output.length() != 64) && board.charAt(i) == 'X') {
output += board.charAt(i);
}
else if(board.charAt(i) == '_') {
else if((output.length() != 64) && board.charAt(i) == '_') {
output += board.charAt(i);
}
else if(board.charAt(i) == 'O') {
else if((output.length() != 64) && board.charAt(i) == 'O') {
output += board.charAt(i);
}
}
@ -197,15 +198,6 @@ public class Client {
count++;
}
}
if(board.charAt(count) == 'X') {
boardSquares[7][7].setIcon(new ImageIcon(pieceImages[0]));
}
else if(board.charAt(count) == 'O') {
boardSquares[7][7].setIcon(new ImageIcon(pieceImages[1]));
}
else {
boardSquares[7][7].setIcon(icon);
}
count = 0;
}
else {
@ -253,7 +245,19 @@ public class Client {
int tempc = move.charAt(2) - '0';
int tempd = move.charAt(3) - '0';
if(tempa == (tempc + 1)) {
if((myTurn == 'O') && (tempa == (tempc + 1))) {
//cout << "\nTest\n";
if(tempb == tempd) {
output = ((char)('A' + tempb)) + "" + (8 - tempa) + " FWD";
}
else if(tempb == (tempd + 1)) {
output = ((char)('A' + tempb)) + "" + (8 - tempa) + " LEFT";
}
else if(tempb == (tempd - 1)) {
output = ((char)('A' + tempb)) + "" + (8 - tempa) + " RIGHT";
}
}
else if((myTurn == 'X') && (tempa == (tempc - 1))){
//cout << "\nTest\n";
if(tempb == tempd) {
output = ((char)('A' + tempb)) + "" + (8 - tempa) + " FWD";
@ -310,28 +314,36 @@ public class Client {
frame.setVisible(true);
//userInput = stdIn.readLine();
int gameMode = 0;
userInput = JOptionPane.showInputDialog(frame, temp);
gameMode = Integer.parseInt(userInput);
while(!userInput.equals("1") && !userInput.equals("2")) {
if(!temp.equals("skip")) {
userInput = JOptionPane.showInputDialog(frame, temp);
gameMode = Integer.parseInt(userInput);
while(!userInput.equals("1") && !userInput.equals("2") && !userInput.equals("3")) {
userInput = JOptionPane.showInputDialog(frame, temp);
output.println(userInput);
}
gameMode = Integer.parseInt(userInput);
output.println(userInput);
String diff = "?";
in.read(b, 0, 256);
temp = String.valueOf(b).trim();
if(gameMode == 3) {
while(!diff.equals("EASY") && !diff.equals("MEDIUM") && !diff.equals("HARD")) {
diff = JOptionPane.showInputDialog(frame, temp);//diff = stdIn.readLine();
diff = diff.toUpperCase();
if(!diff.equals("EASY") && !diff.equals("MEDIUM") && !diff.equals("HARD")) {
JOptionPane.showMessageDialog(null, diff + "\nInvalid difficulty.\n" + temp);
}
}
}
output.println(userInput);
}
gameMode = Integer.parseInt(userInput);
output.println(userInput);
String diff = "?";
in.read(b, 0, 256);
temp = String.valueOf(b).trim();
while(!diff.equals("EASY") && !diff.equals("MEDIUM") && !diff.equals("HARD")) {
diff = JOptionPane.showInputDialog(frame, temp);//diff = stdIn.readLine();
diff = diff.toUpperCase();
if(!diff.equals("EASY") && !diff.equals("MEDIUM") && !diff.equals("HARD")) {
JOptionPane.showMessageDialog(null, diff + "\nInvalid difficulty.\n" + temp);
}
else {
gameMode = 3;
myTurn = 'X';
}
output.println(userInput);
String out = "";
if(gameMode == 1)
if(gameMode == 1 || gameMode == 3)
{
while(!end) {
char[] buffer = new char[256];
@ -346,7 +358,12 @@ public class Client {
System.out.println(String.valueOf(buffer).trim());
window.updateBoard(String.valueOf(buffer).trim());
while(!end && boardoutput.length() < 4) {
String tempstring;
Thread.sleep(100);
if((tempstring = in.readLine())!=null) {
System.out.println(String.valueOf(buffer).trim());
window.updateBoard(String.valueOf(buffer).trim());
}
if(!undoString.equals("")) {
System.out.println(undoString);
output.println(undoString);
@ -362,6 +379,7 @@ public class Client {
}
}
}
System.out.println(String.valueOf(buffer).trim());
System.out.println(out);
output.println(out);
output.flush();

View file

@ -22,10 +22,10 @@ void error(const char *msg)
int main(int argc, char *argv[])
{
int sockfd, newsockfd, portno;
socklen_t clilen;
int sockfd, newsockfd, newsockfd2, portno;
socklen_t clilen, clilenen;
struct sockaddr_in serv_addr, cli_addr;
struct sockaddr_in serv_addr, cli_addr, cli2_addr;
int n;
@ -96,7 +96,75 @@ int main(int argc, char *argv[])
while(true) {
if(choice == 1)
if(choice == 3) {
listen(sockfd,5);
clilenen = sizeof(cli_addr);
newsockfd2 = accept(sockfd, (struct sockaddr *) &cli2_addr, &clilenen);
write(newsockfd2, "skip", 4);//Display the board to the client (line by line)
sleep(1);
string tempboard = e.getBoard()->boardToString();
write(newsockfd2, tempboard.c_str(), tempboard.length());//Display the board to the client (line by line)
if (newsockfd2 < 0)
error("ERROR on accept");
while(gameOver != true)
{
gameOver = e.getBoard()->isGameOver();
while(e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid())
{
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
cout<<"\nWaiting for client: ";
n = read(newsockfd,buffer,255);
move = buffer;
bzero(buffer,256);
//cout << move << "\n\n";
//move = tempParse(move);
parse(move,(*e.getBoard()));
if(e.getBoard()->isValid()) {
e.getBoard()->changeTurns();
e.getBoard()->setValidFalse();
}
}
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
e.getBoard()->snapshot(record, *e.getBoard());
while(e.getBoard()->getTurn() == 'X' && !e.getBoard()->isValid())
{
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
cout<<"\nWaiting for client: ";
n = read(newsockfd2,buffer,255);
move = buffer;
bzero(buffer,256);
//cout << move << "\n\n";
//move = tempParse(move);
parse(move,(*e.getBoard()));
if(e.getBoard()->isValid()) {
e.getBoard()->changeTurns();
e.getBoard()->setValidFalse();
}
}
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
e.getBoard()->snapshot(record, *e.getBoard());
}
}
else if(choice == 1)
{
while(gameOver != true)
{
@ -122,8 +190,11 @@ int main(int argc, char *argv[])
}
}
//Debugging
/*
if(e.getBoard()->isValid())
cout << e.getBoard()->getTurn();
*/
while(e.getBoard()->getTurn() == 'X' )
{
@ -141,7 +212,7 @@ int main(int argc, char *argv[])
}
}
if(choice == 2)
else if(choice == 2)
{
while (gameOver != true) {
gameOver = e.getBoard()->isGameOver();