This allows clients to connect to, and hosts a game
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141
Server.cpp
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141
Server.cpp
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/* A simple server in the internet domain using TCP
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The port number is passed as an argument */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <iostream>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <vector>
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#include "Board.h"
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using namespace std;
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void error(const char *msg)
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{
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perror(msg);
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exit(1);
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}
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int main(int argc, char *argv[])
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{
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int sockfd, newsockfd, portno;
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socklen_t clilen;
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struct sockaddr_in serv_addr, cli_addr;
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int n;
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if (argc < 2) {
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fprintf(stderr,"ERROR, no port provided\n");
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exit(1);
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}
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd < 0)
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error("ERROR opening socket");
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bzero((char *) &serv_addr, sizeof(serv_addr));
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portno = atoi(argv[1]);
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_addr.s_addr = INADDR_ANY;
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serv_addr.sin_port = htons(portno);
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if (bind(sockfd, (struct sockaddr *) &serv_addr,
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sizeof(serv_addr)) < 0)
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error("ERROR on binding");
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listen(sockfd,5);
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clilen = sizeof(cli_addr);
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newsockfd = accept(sockfd,
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(struct sockaddr *) &cli_addr,
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&clilen);
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if (newsockfd < 0)
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error("ERROR on accept");
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//After all the server setup crap is done, we start the board
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cout<<"WELCOME\n";
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cout<<"1. Play against AI?\n";
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cout<<"2. Play against a human?\n";
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cout<<"Enter choice: \n";
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int choice;
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cin >> choice;
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cout << "OK" << endl;
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Board b;
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string move;
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//Brute force up in here!
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bool gameOver = false;
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vector<Board> record;
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b.snapshot(record,b);
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char buffer[256];
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char info[256];
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while(true) {
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while(gameOver != true)
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{
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gameOver = b.isGameOver();
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while(b.getTurn() == 'O' )
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{
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b.displayBoard(); //Display the board on the server
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string boardState = b.boardToString();
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write(newsockfd, boardState.c_str(), boardState.length()); //Display the board to the client (line by line)
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cout<<"\nWaiting for client: ";
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n = read(newsockfd,buffer,255);
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move = buffer;
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b.interpret(move,b);
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}
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gameOver = b.isGameOver();
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if(gameOver == true) {
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string endGame = "Game_Over";
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write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line)
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break;
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}
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else {
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string continueGame = "Continue_Game";
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write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line)
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}
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vector<moves> possibleMoves = b.viewPossibleMoves();
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if(choice == 1)
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b.easyAI();
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}
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close(newsockfd);
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close(sockfd);
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break;
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/*
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bzero(buffer,512);
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n = read(newsockfd,buffer,255);
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if (n < 0) error("ERROR reading from socket");
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printf("Here is the message: %s\n",buffer);
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n = write(newsockfd,"I got your message",18);
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if (n < 0) error("ERROR writing to socket");
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if(buffer == "y") {
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close(newsockfd);
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close(sockfd);
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break;
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}
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*/
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}
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return 0;
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}
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