Remove main.cpp.

This commit is contained in:
Alexander Huddleston 2015-10-29 23:01:56 -05:00
parent 6e0758085b
commit 545b650013

893
main.cpp
View file

@ -1,893 +0,0 @@
#include <iostream>
#include <vector>
#include <stdlib.h>
#include <stdio.h>
using namespace std;
// class piece
// {
// char color; //w for white, b for white, e for empty
// int xpos;
// int ypos;
// public:
// piece(int x, int y)
// {
// xpos = x;
// ypos = y;
// }
// void setColor(char kolor)
// {
// color = kolor;
// }
// char getColor()
// {
// return color;
// }
// };
string myToUpper(string input)
{
string output;
for (int i = 0 ; i < input.size(); ++i)
{
int numeric;
if ((input[i] - 0 >= 97) && (input[i] - 0 <= 122))
{
numeric = input[i] - 32;
output.push_back((char)numeric);// = 'Q';//(char) numeric;
}
else output.push_back(input[i]);
}
for (int i = 0; i < output.size(); ++i)
{
cout<<output[i]<<endl;
}
return output;
}
struct moves
{
int row;
char column;
string moveType;
moves(int linea, int columna, string m)
{
row = linea;
column = columna;
moveType = m;
}
void display()
{
cout<<column<<row<<" "<<moveType<<endl;
}
};
class Board
{
char boardArray [8][8];
char turn = 'O';
public:
Board()
{
for (int i = 0; i < 2; ++i)
{
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = 'X';
}
}
for (int i = 2; i < 6; ++i)
{
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = '_';
}
}
for (int i = 6; i <= 7; ++i)
{
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = 'O';
}
}
}
char elementAt(int r, int k)
{
return boardArray[r][k];
}
void modifyAt(int r, int k, char input)
{
boardArray[r][k] = input;
}
moves parse(string input)
{
input = myToUpper(input);
cout<<input<<endl;
int temp1;
char temp2;
string temp3;
temp2 = input[0];
temp1 = input[1] - '0';
if (input[3] == 'L')
{
temp3 = "LEFT";
}
else if (input[3] == 'R')
{
temp3 = "RIGHT";
}
else
{
temp3 = "FWD";
}
moves output(temp1,temp2,temp3);
return output;
}
char getTurn()
{
return turn;
}
bool isGameOver()
{
for (int i = 0; i < 8; ++i)
{
if (boardArray[0][i] == 'O')
{
cout<<"\n\n\nplayer O wins!\n\n\n"<<endl;
return true;
}
if (boardArray[7][i] == 'X')
{
cout<<"\n\n\nplayer X wins!\n\n\n"<<endl;
return true;
}
// else return false; this line was making this function return false no matter what, apparently...
}
}
void changeTurns()
{
if (turn == 'O') turn = 'X';
else turn = 'O';
}
void displayBoard()
{
cout<<"\n\n";
cout<<" A B C D E F G H"<<endl;
for (int i = 0; i < 8; ++i)
{
int mango = 8 - i;
cout<<mango<<" ";
for (int j = 0; j < 8; ++j)
{
cout<<boardArray[i][j]<<" ";
}
cout<<endl;
}
cout<<'\n'<<endl;
cout<<"turn : "<<turn;
}
int charToIntColumn(char input) //converts column number to int
{
int kolumn;
switch (input)
{
case 'A': kolumn = 0; break;
case 'B': kolumn = 1; break;
case 'C': kolumn = 2; break;
case 'D': kolumn = 3; break;
case 'E': kolumn = 4; break;
case 'F': kolumn = 5; break;
case 'G': kolumn = 6; break;
case 'H': kolumn = 7; break;
}
return kolumn;
}
char intToCharColumn(int input) //converts column number to int
{
char kolumn;
switch (input)
{
case 1: kolumn = 'A'; break;
case 2: kolumn = 'B'; break;
case 3: kolumn = 'C'; break;
case 4: kolumn = 'D'; break;
case 5: kolumn = 'E'; break;
case 6: kolumn = 'F'; break;
case 7: kolumn = 'G'; break;
case 8: kolumn = 'H'; break;
}
return kolumn;
}
void move(string inputMove)
{
moves jugada = parse(inputMove);
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
int temp = boardArray[row][kolumn];
int reflector = 1;
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
else if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
else if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
void move(moves jugada)
{
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
int temp = boardArray[row][kolumn];
if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
int reflector = 1;
if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
bool isThisMovePossible(int r, int c, string moveType)
{
char pieceToMove = boardArray[r][c];
if (pieceToMove != turn) //trying to move invalid piece
{
return false;
}
int reflector = 1;
if (pieceToMove == 'O')
{
reflector *= -1;
}
else
{
if (moveType == "FWD")
{
if (boardArray[r+reflector][c] == '_')
{
return true;
}
else return false;
}
else if (moveType == "RIGHT")
{
if (boardArray[r+reflector][c+1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7) )
{
return true;
}
else return false;
}
else if (moveType == "LEFT")
{
if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) )
{
return true;
}
else return false;
}
else return false;
}
}
bool isThisAPriorityMove(moves inputMove) //assumes given move is valid!
{
char pieceToMove = boardArray[inputMove.row][inputMove.column];
cout<<"pieceToMove: "<<pieceToMove<<endl;
if (pieceToMove == 'X')
{
if (inputMove.moveType == "FWD")
{
if (boardArray[inputMove.row + 1][inputMove.column] == 'O')
{
return true;
}
else return false;
}
else if (inputMove.moveType == "LEFT")
{
if (boardArray[inputMove.row + 1][inputMove.column - 1] == 'O')
{
return true;
}
else return false;
}
else if (inputMove.moveType == "RIGHT");
{
if (boardArray[inputMove.row + 1][inputMove.column + 1] == 'O')
{
return true;
}
else return false;
}
}
else if (pieceToMove == 'O')
{
if (inputMove.moveType == "FWD")
{
if (boardArray[inputMove.row - 1][inputMove.column] == 'X')
{
return true;
}
else return false;
}
else if (inputMove.moveType == "LEFT")
{
if (boardArray[inputMove.row - 1][inputMove.column - 1] == 'X')
{
return true;
}
else return false;
}
else if (inputMove.moveType == "RIGHT");
{
if (boardArray[inputMove.row - 1][inputMove.column + 1] == 'X')
{
return true;
}
else return false;
}
}
else
{
return false;
}
}
vector<moves> viewPossibleMoves()
{
vector<moves> output;
for (int r = 0; r < 8; ++r)
{
for (int c = 0; c < 8; ++c)
{
if (boardArray[r][c] == turn)
{
if (isThisMovePossible(r,c,"FWD"))
{
moves temp(8-r,intToCharColumn(c+1),"FWD");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"LEFT"))
{
moves temp(8-r,intToCharColumn(c+1),"LEFT");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"RIGHT"))
{
moves temp(8-r,intToCharColumn(c+1),"RIGHT");
output.push_back(temp);
}
}
}
}
// cout<<"\nnumber of possible choices: "<<output.size()<<endl; //for debugging purposes
// for (int i = 0; i < output.size(); ++i)
// {
// output[i].display();
// }
cout<<"\nnumber of possible choices: "<<output.size()<<endl; //for debugging purposes
for (int i = 0; i < output.size(); ++i)
{
output[i].display();
if (isThisAPriorityMove(output[i]))
{
cout<<"a priority move"<<endl;
}
}
return output;
}
vector<moves> viewPrioritizedMoves()
{
vector<moves> output;
for (int r = 0; r < 8; ++r)
{
for (int c = 0; c < 8; ++c)
{
if (boardArray[r][c] == turn)
{
if (isThisMovePossible(r,c,"FWD"))
{
moves temp(8-r,intToCharColumn(c+1),"FWD");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"LEFT"))
{
moves temp(8-r,intToCharColumn(c+1),"LEFT");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"RIGHT"))
{
moves temp(8-r,intToCharColumn(c+1),"RIGHT");
output.push_back(temp);
}
}
}
}
return output;
}
void easyAI()
{
//1) see all possible movements
vector<moves> listOfMoves = viewPossibleMoves();
//2) pick a movement
srand(time(NULL));
int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element
//3) execute movement
int temp = randomChoice;
move(listOfMoves[randomChoice]);
//cout<<"\n\nMove executed by AI: "<<listOfMoves[temp].column<<" "<<listOfMoves[temp].row<<" "<<listOfMoves[temp].moveType<<endl; uncomment for debugging purposes
}
}; //end Board class
vector<Board> record;
void undo(Board& tablero)
{
if (record.size() < 2)
{
cout<<"nothing to undo"<<endl;
}
else
{
for (int r = 0; r < 8; ++r)
{
for (int k = 0; k < 8; ++k)
{
tablero.modifyAt(r,k,(record[record.size()-2]).elementAt(r,k));
}
}
record.pop_back();
}
}
void interpret(string input, Board& tablero) //determines what kind of command its input is
{
input = myToUpper(input);
if (input == "UNDO")
{
undo(tablero);
}
else if (input == "DISPLAYRECORD") //for debugging purposes
{
cout<<"record: "<<endl;
cout<<record.size();
for (int i = 0; i < record.size(); ++i)
{
record[i].displayBoard();
}
cout<<"---------------------------------------------------END DISPLAY RECORD------------------------"<<endl;
}
else tablero.move(input);
}
void displayPossibleMoves(vector<moves> input)
{
cout<<"\n\nList of possible Moves:"<<endl;
for (int i = 0; i < input.size(); ++i)
{
cout<<"possible move: "<<input[i].row<<" "<<input[i].column<<" "<<input[i].moveType<<endl;
}
}
void snapshot(vector<Board>& inputVec, Board inputBoard)
{
if (inputVec.size() == 10)
{
inputVec.erase(inputVec.begin());
}
else if (inputVec.size() > 10)
{
cout<<"QUEUE OVERFLOW!"<<endl;
}
inputVec.push_back(inputBoard);
}
int main()
{
cout<<"\n----------------------------"<<endl;
cout<<"Welcome to Breakthrough\n"<<endl;
cout<<"-----------------------------\n\n"<<endl;
cout<<"1. Play agains AI?"<<endl;
cout<<"2. Play against a human?"<<endl;
cout<<"Enter choice: "<<endl;
int choice;
cin>>choice;
if (choice == 1) cout<<"playing with AI..."<<endl;
else cout<<"playing with human..."<<endl;
Board b;
string move;
bool gameOver = false;
snapshot(record,b);
while (gameOver != true)
{
gameOver = b.isGameOver();
while(b.getTurn() == 'O' )
{
b.displayBoard();
cout<<"\nEnter command: ";
cin>>move;
interpret(move,b);
}
vector<moves> possibleMoves = b.viewPossibleMoves();
//displayPossibleMoves(possibleMoves); for debugging purposes - AI
if (choice == 1)
{
b.easyAI();
}
else
{
while(b.getTurn() == 'X' )
{
b.displayBoard();
cout<<"\nEnter command: ";
cin>>move;
interpret(move,b);
}
}
//b.snapshot();
gameOver = b.isGameOver();
snapshot(record,b);
}
//for debugging purposes
cout<<"Record:"<<endl;
cout<<record.size();
for (int i = 0; i < record.size(); ++i)
{
record[i].displayBoard();
}
}