Java Client fully functional through ascii characters.
This commit is contained in:
parent
4e402357b1
commit
4b420fa31f
6 changed files with 169 additions and 8 deletions
|
@ -261,7 +261,7 @@ void Board::move(moves m){
|
|||
int row = 8 - (m.row);
|
||||
int column = m.column;
|
||||
|
||||
cout << "INSIDE MOVE: " << row << " " << column << " " << m.moveType << "\n\n";
|
||||
//cout << "INSIDE MOVE: " << row << " " << column << " " << m.moveType << "\n\n";
|
||||
|
||||
if (row > 8 || row < 0 || column > 8 || column < 0) {
|
||||
cout<<"ERROR: index out of bound."<<endl;
|
||||
|
|
BIN
Client.class
Normal file
BIN
Client.class
Normal file
Binary file not shown.
46
Client.java
Executable file
46
Client.java
Executable file
|
@ -0,0 +1,46 @@
|
|||
// Alex Huddleston
|
||||
// Breakthrough Client in Java
|
||||
|
||||
import java.io.IOException;
|
||||
import java.io.PrintWriter;
|
||||
import java.net.ServerSocket;
|
||||
import java.net.Socket;
|
||||
import java.io.BufferedReader;
|
||||
import java.io.InputStreamReader;
|
||||
import java.util.Scanner;
|
||||
import java.io.DataInputStream;
|
||||
|
||||
public class Client {
|
||||
public static void main (String[] args) {
|
||||
Scanner keyboard = new Scanner(System.in);
|
||||
String hostname = args[0];
|
||||
int portnum = Integer.parseInt(args[1]);
|
||||
//keyboard.nextLine(); // used to buffer out extra space.
|
||||
|
||||
try {
|
||||
Socket echoSocket = new Socket(hostname, portnum);
|
||||
PrintWriter output = new PrintWriter(echoSocket.getOutputStream(), true);
|
||||
BufferedReader in = new BufferedReader(new InputStreamReader(echoSocket.getInputStream()));
|
||||
BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in));
|
||||
|
||||
String userInput;
|
||||
char[] b = new char[256];
|
||||
in.read(b, 0, 256);
|
||||
System.out.println("Response:\n" + b);
|
||||
|
||||
while((userInput = stdIn.readLine()) != null) {
|
||||
output.println(userInput);
|
||||
output.flush();
|
||||
char[] buffer = new char[256];
|
||||
in.read(buffer, 0, 256);
|
||||
System.out.println(buffer);
|
||||
System.out.println("testing.");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
catch (IOException e){
|
||||
System.err.println("IOException: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
10
Engine.cpp
10
Engine.cpp
|
@ -75,7 +75,7 @@ void Engine::easyAI()
|
|||
}
|
||||
|
||||
void Engine::AI(){
|
||||
cout << "----------------------BEGIN AI FUNCTION----------------------\n";
|
||||
//cout << "----------------------BEGIN AI FUNCTION----------------------\n";
|
||||
vector<moves> listOfMoves = b->viewPossibleMoves();
|
||||
Board* temp = new Board(*b);
|
||||
|
||||
|
@ -101,12 +101,11 @@ void Engine::AI(){
|
|||
}
|
||||
*/
|
||||
b->displayBoard();
|
||||
cout << "----------------------END AI FUNCTION----------------------\n";
|
||||
//cout << "----------------------END AI FUNCTION----------------------\n";
|
||||
}
|
||||
|
||||
moves Engine::minMax(Board* temp, moves m, int c, int r){
|
||||
//testing purposes only, c = finite depth
|
||||
|
||||
//cout << "c: " << c << "\n\n";
|
||||
//cout << "current turn: " << temp->getTurn() << "\n";
|
||||
vector<moves> listOfMoves = temp->viewPossibleMoves();
|
||||
|
@ -117,7 +116,7 @@ moves Engine::minMax(Board* temp, moves m, int c, int r){
|
|||
}
|
||||
*/
|
||||
if (temp->isGameOver() == true){
|
||||
cout << "END OF PATH REACHED\n";
|
||||
//cout << "END OF PATH REACHED\n";
|
||||
return m;
|
||||
}
|
||||
|
||||
|
@ -125,8 +124,9 @@ moves Engine::minMax(Board* temp, moves m, int c, int r){
|
|||
if(temp->getPiece(8 - m.row, m.column)->getType() == temp->getTurn() && temp->isThisMovePossible(8 - m.row, m.column, m.moveType)){
|
||||
//cout << "piece has been moved in minMax\n";
|
||||
temp->move(m);
|
||||
temp->evaluate('X', 'O');
|
||||
temp->changeTurns();
|
||||
temp->displayBoard();
|
||||
//temp->displayBoard();
|
||||
}
|
||||
else {
|
||||
//cout << m.row << " " << m.column << "\n\n";
|
||||
|
|
|
@ -119,12 +119,13 @@ int main(int argc, char *argv[])
|
|||
gameOver = e.getBoard()->isGameOver();
|
||||
if(gameOver == true) {
|
||||
string endGame = "Game_Over";
|
||||
write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line)
|
||||
|
||||
//write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line)
|
||||
break;
|
||||
}
|
||||
else {
|
||||
string continueGame = "Continue_Game";
|
||||
write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line)
|
||||
//write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line)
|
||||
e.getBoard()->changeTurns();
|
||||
}
|
||||
}
|
||||
|
|
114
Serverbackup.txt
Executable file
114
Serverbackup.txt
Executable file
|
@ -0,0 +1,114 @@
|
|||
|
||||
|
||||
cout << "Launching server..." << endl;
|
||||
int sockfd, newsockfd, portno;
|
||||
socklen_t clilen;
|
||||
struct sockaddr_in serv_addr, cli_addr;
|
||||
int n;
|
||||
|
||||
if (port < 2) {
|
||||
cout << "ERROR, no port provided\n";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
sockfd = socket(AF_INET, SOCK_STREAM, 0);
|
||||
|
||||
if (sockfd < 0)
|
||||
cout << "ERROR opening socket";
|
||||
|
||||
bzero((char *) &serv_addr, sizeof(serv_addr));
|
||||
portno = port;
|
||||
serv_addr.sin_family = AF_INET;
|
||||
serv_addr.sin_addr.s_addr = INADDR_ANY;
|
||||
serv_addr.sin_port = htons(portno);
|
||||
|
||||
if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)
|
||||
cout << "ERROR on binding";
|
||||
|
||||
listen(sockfd,5);
|
||||
clilen = sizeof(cli_addr);
|
||||
newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
|
||||
|
||||
if (newsockfd < 0)
|
||||
cout << "ERROR on accept";
|
||||
|
||||
string move;
|
||||
bool gameOver = false;
|
||||
vector<Board> record;
|
||||
b->snapshot(record, *b);
|
||||
char buffer[256];
|
||||
char info[256];
|
||||
int choice = -1;
|
||||
int choice_difficulty = -1;
|
||||
string final_move;
|
||||
|
||||
//Ask client about game type
|
||||
string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\nEnter choice: \n";
|
||||
write(newsockfd, introduction.c_str(), introduction.length());
|
||||
n = read(newsockfd,info,255); //Reads choice as a string
|
||||
istringstream convert(info); //Converts the read string to an integer
|
||||
convert >> choice; //Sets value equal to the converted value
|
||||
//Later in the project, we need to check for AI and Human modes
|
||||
cout << "OK" << endl;
|
||||
bzero(info,256); //Resets info back to normal
|
||||
|
||||
/*//Becca- once your AI code is working, use this code:
|
||||
|
||||
string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n4. Hard\nEnter choice: \n";
|
||||
write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
|
||||
n = read(newsockfd,info,255);
|
||||
istringstream convert(info);
|
||||
convert >> choice_difficulty;
|
||||
cout << "OK" << endl;
|
||||
bzero(info,256);
|
||||
|
||||
*/
|
||||
|
||||
while (gameOver != true)
|
||||
{
|
||||
gameOver = b->isGameOver();
|
||||
|
||||
while(b->getTurn() == 'O' && !b->isValid())
|
||||
{
|
||||
b->displayBoard();
|
||||
string boardState = b->boardToString();
|
||||
final_move = b->boardToString();
|
||||
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
|
||||
cout<<"\nStanding by for client... \n";
|
||||
n = read(newsockfd,buffer,255);//Read the client's input
|
||||
move = buffer;
|
||||
bzero(buffer,256);
|
||||
b->interpret(move, *b);
|
||||
if(b->isValid()) {
|
||||
b->changeTurns();
|
||||
b->setValidFalse();
|
||||
}
|
||||
}
|
||||
|
||||
if(b->isValid()) cout << b->getTurn();
|
||||
|
||||
while(b->getTurn() == 'X' )
|
||||
{
|
||||
easyAI();
|
||||
/*Becca- once you finish your AI, uncomment this out and remove the line directly above this
|
||||
if(choice_difficulty == 1)
|
||||
easyAI();
|
||||
else if(choice_difficulty == 2)
|
||||
mediumAI();
|
||||
else
|
||||
hardAI();
|
||||
*/
|
||||
}
|
||||
|
||||
gameOver = b->isGameOver();
|
||||
b->setValidFalse();
|
||||
b->snapshot(record, *b);
|
||||
}
|
||||
final_move = b->boardToString();
|
||||
string game_over = "\n\nGAME OVER!!!\n";
|
||||
write(newsockfd, final_move.c_str(), final_move.length()); //Display the board to the client (line by line)
|
||||
write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over
|
||||
cout << game_over;
|
||||
usleep(1);
|
||||
close(newsockfd);
|
||||
close(sockfd);
|
Reference in a new issue