Java Client fully functional through ascii characters.
This commit is contained in:
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4e402357b1
commit
4b420fa31f
6 changed files with 169 additions and 8 deletions
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@ -261,7 +261,7 @@ void Board::move(moves m){
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int row = 8 - (m.row);
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int row = 8 - (m.row);
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int column = m.column;
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int column = m.column;
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cout << "INSIDE MOVE: " << row << " " << column << " " << m.moveType << "\n\n";
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//cout << "INSIDE MOVE: " << row << " " << column << " " << m.moveType << "\n\n";
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if (row > 8 || row < 0 || column > 8 || column < 0) {
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if (row > 8 || row < 0 || column > 8 || column < 0) {
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cout<<"ERROR: index out of bound."<<endl;
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cout<<"ERROR: index out of bound."<<endl;
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BIN
Client.class
Normal file
BIN
Client.class
Normal file
Binary file not shown.
46
Client.java
Executable file
46
Client.java
Executable file
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@ -0,0 +1,46 @@
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// Alex Huddleston
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// Breakthrough Client in Java
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import java.io.IOException;
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import java.io.PrintWriter;
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import java.net.ServerSocket;
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import java.net.Socket;
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import java.io.BufferedReader;
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import java.io.InputStreamReader;
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import java.util.Scanner;
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import java.io.DataInputStream;
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public class Client {
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public static void main (String[] args) {
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Scanner keyboard = new Scanner(System.in);
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String hostname = args[0];
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int portnum = Integer.parseInt(args[1]);
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//keyboard.nextLine(); // used to buffer out extra space.
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try {
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Socket echoSocket = new Socket(hostname, portnum);
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PrintWriter output = new PrintWriter(echoSocket.getOutputStream(), true);
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BufferedReader in = new BufferedReader(new InputStreamReader(echoSocket.getInputStream()));
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BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in));
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String userInput;
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char[] b = new char[256];
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in.read(b, 0, 256);
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System.out.println("Response:\n" + b);
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while((userInput = stdIn.readLine()) != null) {
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output.println(userInput);
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output.flush();
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char[] buffer = new char[256];
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in.read(buffer, 0, 256);
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System.out.println(buffer);
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System.out.println("testing.");
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}
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}
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catch (IOException e){
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System.err.println("IOException: " + e.getMessage());
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}
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}
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}
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10
Engine.cpp
10
Engine.cpp
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@ -75,7 +75,7 @@ void Engine::easyAI()
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}
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}
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void Engine::AI(){
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void Engine::AI(){
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cout << "----------------------BEGIN AI FUNCTION----------------------\n";
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//cout << "----------------------BEGIN AI FUNCTION----------------------\n";
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vector<moves> listOfMoves = b->viewPossibleMoves();
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vector<moves> listOfMoves = b->viewPossibleMoves();
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Board* temp = new Board(*b);
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Board* temp = new Board(*b);
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@ -101,12 +101,11 @@ void Engine::AI(){
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}
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}
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*/
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*/
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b->displayBoard();
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b->displayBoard();
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cout << "----------------------END AI FUNCTION----------------------\n";
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//cout << "----------------------END AI FUNCTION----------------------\n";
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}
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}
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moves Engine::minMax(Board* temp, moves m, int c, int r){
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moves Engine::minMax(Board* temp, moves m, int c, int r){
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//testing purposes only, c = finite depth
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//testing purposes only, c = finite depth
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//cout << "c: " << c << "\n\n";
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//cout << "c: " << c << "\n\n";
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//cout << "current turn: " << temp->getTurn() << "\n";
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//cout << "current turn: " << temp->getTurn() << "\n";
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vector<moves> listOfMoves = temp->viewPossibleMoves();
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vector<moves> listOfMoves = temp->viewPossibleMoves();
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@ -117,7 +116,7 @@ moves Engine::minMax(Board* temp, moves m, int c, int r){
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}
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}
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*/
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*/
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if (temp->isGameOver() == true){
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if (temp->isGameOver() == true){
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cout << "END OF PATH REACHED\n";
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//cout << "END OF PATH REACHED\n";
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return m;
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return m;
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}
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}
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@ -125,8 +124,9 @@ moves Engine::minMax(Board* temp, moves m, int c, int r){
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if(temp->getPiece(8 - m.row, m.column)->getType() == temp->getTurn() && temp->isThisMovePossible(8 - m.row, m.column, m.moveType)){
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if(temp->getPiece(8 - m.row, m.column)->getType() == temp->getTurn() && temp->isThisMovePossible(8 - m.row, m.column, m.moveType)){
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//cout << "piece has been moved in minMax\n";
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//cout << "piece has been moved in minMax\n";
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temp->move(m);
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temp->move(m);
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temp->evaluate('X', 'O');
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temp->changeTurns();
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temp->changeTurns();
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temp->displayBoard();
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//temp->displayBoard();
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}
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}
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else {
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else {
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//cout << m.row << " " << m.column << "\n\n";
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//cout << m.row << " " << m.column << "\n\n";
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@ -119,12 +119,13 @@ int main(int argc, char *argv[])
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gameOver = e.getBoard()->isGameOver();
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gameOver = e.getBoard()->isGameOver();
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if(gameOver == true) {
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if(gameOver == true) {
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string endGame = "Game_Over";
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string endGame = "Game_Over";
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write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line)
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//write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line)
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break;
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break;
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}
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}
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else {
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else {
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string continueGame = "Continue_Game";
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string continueGame = "Continue_Game";
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write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line)
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//write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line)
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e.getBoard()->changeTurns();
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e.getBoard()->changeTurns();
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}
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}
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}
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}
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114
Serverbackup.txt
Executable file
114
Serverbackup.txt
Executable file
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@ -0,0 +1,114 @@
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cout << "Launching server..." << endl;
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int sockfd, newsockfd, portno;
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socklen_t clilen;
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struct sockaddr_in serv_addr, cli_addr;
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int n;
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if (port < 2) {
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cout << "ERROR, no port provided\n";
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exit(1);
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}
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd < 0)
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cout << "ERROR opening socket";
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bzero((char *) &serv_addr, sizeof(serv_addr));
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portno = port;
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_addr.s_addr = INADDR_ANY;
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serv_addr.sin_port = htons(portno);
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if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)
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cout << "ERROR on binding";
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listen(sockfd,5);
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clilen = sizeof(cli_addr);
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newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
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if (newsockfd < 0)
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cout << "ERROR on accept";
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string move;
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bool gameOver = false;
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vector<Board> record;
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b->snapshot(record, *b);
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char buffer[256];
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char info[256];
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int choice = -1;
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int choice_difficulty = -1;
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string final_move;
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//Ask client about game type
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string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\nEnter choice: \n";
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write(newsockfd, introduction.c_str(), introduction.length());
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n = read(newsockfd,info,255); //Reads choice as a string
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istringstream convert(info); //Converts the read string to an integer
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convert >> choice; //Sets value equal to the converted value
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//Later in the project, we need to check for AI and Human modes
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cout << "OK" << endl;
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bzero(info,256); //Resets info back to normal
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/*//Becca- once your AI code is working, use this code:
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string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n4. Hard\nEnter choice: \n";
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write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
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n = read(newsockfd,info,255);
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istringstream convert(info);
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convert >> choice_difficulty;
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cout << "OK" << endl;
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bzero(info,256);
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*/
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while (gameOver != true)
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{
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gameOver = b->isGameOver();
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while(b->getTurn() == 'O' && !b->isValid())
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{
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b->displayBoard();
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string boardState = b->boardToString();
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final_move = b->boardToString();
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write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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cout<<"\nStanding by for client... \n";
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n = read(newsockfd,buffer,255);//Read the client's input
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move = buffer;
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bzero(buffer,256);
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b->interpret(move, *b);
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if(b->isValid()) {
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b->changeTurns();
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b->setValidFalse();
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}
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}
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if(b->isValid()) cout << b->getTurn();
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while(b->getTurn() == 'X' )
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{
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easyAI();
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/*Becca- once you finish your AI, uncomment this out and remove the line directly above this
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if(choice_difficulty == 1)
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easyAI();
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else if(choice_difficulty == 2)
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mediumAI();
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else
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hardAI();
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*/
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}
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gameOver = b->isGameOver();
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b->setValidFalse();
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b->snapshot(record, *b);
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}
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final_move = b->boardToString();
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string game_over = "\n\nGAME OVER!!!\n";
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write(newsockfd, final_move.c_str(), final_move.length()); //Display the board to the client (line by line)
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write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over
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cout << game_over;
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usleep(1);
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close(newsockfd);
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close(sockfd);
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