Java Client fully functional through ascii characters.

This commit is contained in:
Alexander Huddleston 2015-10-28 15:03:49 -05:00
parent 4e402357b1
commit 4b420fa31f
6 changed files with 169 additions and 8 deletions

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@ -261,7 +261,7 @@ void Board::move(moves m){
int row = 8 - (m.row); int row = 8 - (m.row);
int column = m.column; int column = m.column;
cout << "INSIDE MOVE: " << row << " " << column << " " << m.moveType << "\n\n"; //cout << "INSIDE MOVE: " << row << " " << column << " " << m.moveType << "\n\n";
if (row > 8 || row < 0 || column > 8 || column < 0) { if (row > 8 || row < 0 || column > 8 || column < 0) {
cout<<"ERROR: index out of bound."<<endl; cout<<"ERROR: index out of bound."<<endl;

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Client.class Normal file

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46
Client.java Executable file
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@ -0,0 +1,46 @@
// Alex Huddleston
// Breakthrough Client in Java
import java.io.IOException;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.util.Scanner;
import java.io.DataInputStream;
public class Client {
public static void main (String[] args) {
Scanner keyboard = new Scanner(System.in);
String hostname = args[0];
int portnum = Integer.parseInt(args[1]);
//keyboard.nextLine(); // used to buffer out extra space.
try {
Socket echoSocket = new Socket(hostname, portnum);
PrintWriter output = new PrintWriter(echoSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(echoSocket.getInputStream()));
BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in));
String userInput;
char[] b = new char[256];
in.read(b, 0, 256);
System.out.println("Response:\n" + b);
while((userInput = stdIn.readLine()) != null) {
output.println(userInput);
output.flush();
char[] buffer = new char[256];
in.read(buffer, 0, 256);
System.out.println(buffer);
System.out.println("testing.");
}
}
catch (IOException e){
System.err.println("IOException: " + e.getMessage());
}
}
}

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@ -75,7 +75,7 @@ void Engine::easyAI()
} }
void Engine::AI(){ void Engine::AI(){
cout << "----------------------BEGIN AI FUNCTION----------------------\n"; //cout << "----------------------BEGIN AI FUNCTION----------------------\n";
vector<moves> listOfMoves = b->viewPossibleMoves(); vector<moves> listOfMoves = b->viewPossibleMoves();
Board* temp = new Board(*b); Board* temp = new Board(*b);
@ -101,12 +101,11 @@ void Engine::AI(){
} }
*/ */
b->displayBoard(); b->displayBoard();
cout << "----------------------END AI FUNCTION----------------------\n"; //cout << "----------------------END AI FUNCTION----------------------\n";
} }
moves Engine::minMax(Board* temp, moves m, int c, int r){ moves Engine::minMax(Board* temp, moves m, int c, int r){
//testing purposes only, c = finite depth //testing purposes only, c = finite depth
//cout << "c: " << c << "\n\n"; //cout << "c: " << c << "\n\n";
//cout << "current turn: " << temp->getTurn() << "\n"; //cout << "current turn: " << temp->getTurn() << "\n";
vector<moves> listOfMoves = temp->viewPossibleMoves(); vector<moves> listOfMoves = temp->viewPossibleMoves();
@ -117,7 +116,7 @@ moves Engine::minMax(Board* temp, moves m, int c, int r){
} }
*/ */
if (temp->isGameOver() == true){ if (temp->isGameOver() == true){
cout << "END OF PATH REACHED\n"; //cout << "END OF PATH REACHED\n";
return m; return m;
} }
@ -125,8 +124,9 @@ moves Engine::minMax(Board* temp, moves m, int c, int r){
if(temp->getPiece(8 - m.row, m.column)->getType() == temp->getTurn() && temp->isThisMovePossible(8 - m.row, m.column, m.moveType)){ if(temp->getPiece(8 - m.row, m.column)->getType() == temp->getTurn() && temp->isThisMovePossible(8 - m.row, m.column, m.moveType)){
//cout << "piece has been moved in minMax\n"; //cout << "piece has been moved in minMax\n";
temp->move(m); temp->move(m);
temp->evaluate('X', 'O');
temp->changeTurns(); temp->changeTurns();
temp->displayBoard(); //temp->displayBoard();
} }
else { else {
//cout << m.row << " " << m.column << "\n\n"; //cout << m.row << " " << m.column << "\n\n";

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@ -119,12 +119,13 @@ int main(int argc, char *argv[])
gameOver = e.getBoard()->isGameOver(); gameOver = e.getBoard()->isGameOver();
if(gameOver == true) { if(gameOver == true) {
string endGame = "Game_Over"; string endGame = "Game_Over";
write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line)
//write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line)
break; break;
} }
else { else {
string continueGame = "Continue_Game"; string continueGame = "Continue_Game";
write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line) //write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line)
e.getBoard()->changeTurns(); e.getBoard()->changeTurns();
} }
} }

114
Serverbackup.txt Executable file
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@ -0,0 +1,114 @@
cout << "Launching server..." << endl;
int sockfd, newsockfd, portno;
socklen_t clilen;
struct sockaddr_in serv_addr, cli_addr;
int n;
if (port < 2) {
cout << "ERROR, no port provided\n";
exit(1);
}
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
cout << "ERROR opening socket";
bzero((char *) &serv_addr, sizeof(serv_addr));
portno = port;
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portno);
if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)
cout << "ERROR on binding";
listen(sockfd,5);
clilen = sizeof(cli_addr);
newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
if (newsockfd < 0)
cout << "ERROR on accept";
string move;
bool gameOver = false;
vector<Board> record;
b->snapshot(record, *b);
char buffer[256];
char info[256];
int choice = -1;
int choice_difficulty = -1;
string final_move;
//Ask client about game type
string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\nEnter choice: \n";
write(newsockfd, introduction.c_str(), introduction.length());
n = read(newsockfd,info,255); //Reads choice as a string
istringstream convert(info); //Converts the read string to an integer
convert >> choice; //Sets value equal to the converted value
//Later in the project, we need to check for AI and Human modes
cout << "OK" << endl;
bzero(info,256); //Resets info back to normal
/*//Becca- once your AI code is working, use this code:
string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n4. Hard\nEnter choice: \n";
write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
n = read(newsockfd,info,255);
istringstream convert(info);
convert >> choice_difficulty;
cout << "OK" << endl;
bzero(info,256);
*/
while (gameOver != true)
{
gameOver = b->isGameOver();
while(b->getTurn() == 'O' && !b->isValid())
{
b->displayBoard();
string boardState = b->boardToString();
final_move = b->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
cout<<"\nStanding by for client... \n";
n = read(newsockfd,buffer,255);//Read the client's input
move = buffer;
bzero(buffer,256);
b->interpret(move, *b);
if(b->isValid()) {
b->changeTurns();
b->setValidFalse();
}
}
if(b->isValid()) cout << b->getTurn();
while(b->getTurn() == 'X' )
{
easyAI();
/*Becca- once you finish your AI, uncomment this out and remove the line directly above this
if(choice_difficulty == 1)
easyAI();
else if(choice_difficulty == 2)
mediumAI();
else
hardAI();
*/
}
gameOver = b->isGameOver();
b->setValidFalse();
b->snapshot(record, *b);
}
final_move = b->boardToString();
string game_over = "\n\nGAME OVER!!!\n";
write(newsockfd, final_move.c_str(), final_move.length()); //Display the board to the client (line by line)
write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over
cout << game_over;
usleep(1);
close(newsockfd);
close(sockfd);