Merge branch 'beccadev' of https://github.tamu.edu/brj2013/Breakthrough into beccadev

This commit is contained in:
Alexander Huddleston 2015-10-27 11:07:26 -05:00
commit 21e4691905
8 changed files with 372 additions and 342 deletions

375
Board.cpp
View file

@ -5,34 +5,42 @@
using namespace std;
Board::Board() {
for (int i = 0; i < 2; ++i) {
for (int i = 0; i < 2; ++i) {
for (int j = 0; j < 8; ++j) {
boardArray[i][j] = 'X';
xpieces.push_back(new Piece(i, j, 'X'));
}
}
for (int i = 6; i < 8; ++i) {
for (int j = 0; j < 8; ++j) {
opieces.push_back(new Piece(i, j, 'O'));
}
}
}
bool Board::elemInXs(int r, int c){
for (int i = 0; i < xpieces.size(); ++i){
if (xpieces[i]->getX() == r && xpieces[i]->getY() == c){
return true;
}
}
for (int i = 2; i < 6; ++i) {
for (int j = 0; j < 8; ++j) {
boardArray[i][j] = '_';
return false;
}
bool Board::elemInOs(int r, int c){
for (int i = 0; i < opieces.size(); ++i){
if (opieces[i]->getX() == r && opieces[i]->getY() == c){
return true;
}
}
for (int i = 6; i <= 7; ++i) {
for (int j = 0; j < 8; ++j) {
boardArray[i][j] = 'O';
}
}
return false;
}
moves Board::parse(string input)
{
input = myToUpper(input);
cout<<input<<endl;
int temp1;
char temp2;
string temp3;
@ -55,7 +63,7 @@ moves Board::parse(string input)
temp3 = "FWD";
}
moves output(temp1,temp2,temp3);
moves output(temp1, temp2, temp3);
return output;
@ -63,18 +71,16 @@ moves Board::parse(string input)
bool Board::isGameOver()
{
for (int i = 0; i < 8; ++i)
{
if (boardArray[0][i] == 'O')
{
cout<<"\n\n\nplayer O wins!\n\n\n"<<endl;
for (int i = 0; i < xpieces.size(); ++i){
if (xpieces[i]->getX() == 0){
cout<<"\n\n\nPlayer X wins!\n\n\n"<<endl;
return true;
}
if (boardArray[7][i] == 'X')
{
cout<<"\n\n\nplayer X wins!\n\n\n"<<endl;
}
for (int i = 0; i < opieces.size(); ++i){
if (opieces[i]->getX() == 7){
cout<<"\n\n\nPlayer O wins!\n\n\n"<<endl;
return true;
}
}
@ -89,18 +95,23 @@ void Board::changeTurns()
void Board::displayBoard()
{
cout<<"; A B C D E F G H"<<endl;
for (int i = 0; i < 8; ++i)
{
int mango = 8 - i;
cout<<"; "<<mango<<" ";
for (int j = 0; j < 8; ++j)
{
cout<<"|"<<boardArray[i][j];
for (int i = 0; i < 8; ++i) {
int label = 8 - i;
cout<<"; "<<label<<" ";
for (int j = 0; j < 8; ++j){
if (elemInXs(i, j))
cout << "|" << "X";
else if (elemInOs(i, j))
cout << "|" << "O";
else
cout << "|" << "_";
}
cout<<"|\n";
}
cout<<'\n'<<endl;
cout<<"turn : "<<turn << "\n";
cout<<"turn: "<<turn << "\n";
}
int Board::charToIntColumn(char input) //converts column number to int
@ -140,234 +151,74 @@ char Board::intToCharColumn(int input) //converts column number to int
return kolumn;
}
/*
void Board::move(string inputMove)
{
moves jugada = parse(inputMove);
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
int temp = boardArray[row][kolumn];
int reflector = 1;
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound in move()!"<<endl;
}
else if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
else if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
move(jugada);
}
void Board::move(moves jugada)
{
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
int column = charToIntColumn(jugada.column);
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound in second move()!"<<endl;
cout << "move coordinates: (" << row << ", " << column << ")\n";
if (row > 8 || row < 0 || column > 8 || column < 0) {
cout<<"ERROR: index out of bound."<<endl;
}
int temp = boardArray[row][kolumn];
if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
char temp = boardArray[row][column]->getType();
cout << "temp: " << temp << "\n";
if (temp != turn || temp == '_') {
cout<<"ERROR: attempting to move an invalid piece."<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
int reflector = 1;
if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
else {
if (jugada.moveType == "FWD") {
boardArray[row][column]->moveFwd();
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
else if (jugada.moveType == "LEFT") {
if (column == 0)
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
else if (boardArray[row][column-1]->getType() == temp)
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
boardArray[row][column]->moveLeft();
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
else if (jugada.moveType == "RIGHT") {
if (column == 7)
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
else if (boardArray[row][column+1]->getType() == temp)
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
boardArray[row][column]->moveRight();
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
*/
//FIX THIS
//take out the prints and turn changes from move
void Board::moveWOPrint(moves jugada)
{
//
}
/*
bool Board::isThisMovePossible(int r, int c, string moveType)
{
char pieceToMove = boardArray[r][c];
char pieceToMove = boardArray[r][c]->getType();
if (pieceToMove != turn) //trying to move invalid piece
{
cout << "Error in Board::isThisMovePossible: trying to move a piece outside your turn.\n";
return false;
}
@ -382,22 +233,26 @@ bool Board::isThisMovePossible(int r, int c, string moveType)
{
if (moveType == "FWD")
{
if (boardArray[r+reflector][c] == '_') return true;
else return false;
if (boardArray[r+reflector][c]->getType() == '_')
return true;
else
return false;
}
else if (moveType == "RIGHT")
{
if (boardArray[r+reflector][c+1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7) ) return true;
else return false;
if (boardArray[r+reflector][c+1]->getType() != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7) )
return true;
else
return false;
}
else if (moveType == "LEFT")
{
if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) ) return true;
else return false;
if (boardArray[r+reflector][c-1]->getType() != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) )
return true;
else
return false;
}
else return false;
@ -412,7 +267,7 @@ vector<moves> Board::viewPossibleMoves()
{
for (int c = 0; c < 8; ++c)
{
if (boardArray[r][c] == turn)
if (boardArray[r][c]->getType() == turn)
{
if (isThisMovePossible(r,c,"FWD"))
{
@ -438,7 +293,7 @@ vector<moves> Board::viewPossibleMoves()
return output;
}
*/
string Board::myToUpper(string input)
{
string output;
@ -455,11 +310,6 @@ string Board::myToUpper(string input)
else output.push_back(input[i]);
}
for (int i = 0; i < output.size(); ++i)
{
cout<<output[i]<<endl;
}
return output;
}
@ -479,13 +329,14 @@ void Board::undo(Board& tablero)
{
for (int k = 0; k < 8; ++k)
{
tablero.modifyAt(r,k,(record[record.size()-2]).elementAt(r,k));
//tablero.modifyAt(r,k,(record[record.size()-2]).elementAt(r,k));
}
}
record.pop_back();
}
}
/*
void Board::interpret(string input, Board& tablero) //determines what kind of command its input is
{
vector<Board> record;
@ -509,7 +360,7 @@ void Board::interpret(string input, Board& tablero) //determines what kind of co
else tablero.move(input);
}
*/
void Board::snapshot(vector<Board>& inputVec, Board inputBoard)
{
if (inputVec.size() == 10)
@ -522,31 +373,21 @@ void Board::snapshot(vector<Board>& inputVec, Board inputBoard)
cout<<"QUEUE OVERFLOW!"<<endl;
}
inputVec.push_back(inputBoard);
}
//move this to its own file
void Board::easyAI()
{
//1) see all possible movements
vector<moves> listOfMoves = viewPossibleMoves();
//obvious moves
if (false){
return;
int Board::evaluate(char max, char min){
//right now just evaluating number of pieces
if (max == 'X'){
return (xpieces.size() - opieces.size());
}
//random
else {
srand(time(NULL));
int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element
//3) execute movement
int temp = randomChoice;
move(listOfMoves[randomChoice]);
else if (max == 'O'){
return (opieces.size() - xpieces.size());
}
else {
cout << "Unidentified max, must be either X or O.\n";
return 0;
}
}

21
Board.h
View file

@ -2,6 +2,7 @@
#include <iostream>
#include <vector>
#include "Piece.h"
using namespace std;
@ -18,13 +19,16 @@ struct moves {
};
class Board {
char boardArray [8][8];
//vector<vector<char>> boardArray;
vector<Piece*> xpieces;
vector<Piece*> opieces;
//char boardArray [8][8];
char turn = 'O';
public:
Board();
char elementAt(int r, int k) { return boardArray[r][k]; }
void modifyAt(int r, int k, char input) { boardArray[r][k] = input; }
bool elemInXs(int r, int c);
bool elemInOs(int r, int c);
moves parse(string input);
char getTurn() { return turn; }
bool isGameOver();
@ -32,13 +36,14 @@ public:
void displayBoard();
int charToIntColumn(char input);
char intToCharColumn(int input);
void move(string inputMove);
void move(moves jugada);
bool isThisMovePossible(int r, int c, string moveType);
vector<moves> viewPossibleMoves();
//void move(string inputMove);
//void move(moves jugada);
void moveWOPrint(moves jugada);
//bool isThisMovePossible(int r, int c, string moveType);
//vector<moves> viewPossibleMoves();
string myToUpper(string input);
void undo(Board& tablero);
void interpret(string input, Board& tablero);
void snapshot(vector<Board>& inputVec, Board inputBoard);
void easyAI();
int evaluate(char max, char min);
};

135
Engine.cpp Executable file
View file

@ -0,0 +1,135 @@
#include <iostream>
#include <vector>
#include <stdlib.h>
#include <stdio.h>
#include "Engine.h"
Engine::Engine(){
Board* brd = new Board();
b = brd;
}
void Engine::startGame(){
cout<<"WELCOME\n";
cout<<"1. Play against AI?\n";
cout<<"2. Play against a human?\n";
cout<<"Enter choice: \n";
int choice = -1;
cin >> choice;
cout << "OK" << endl;
string move;
bool gameOver = false;
vector<Board> record;
b->snapshot(record, *b);
while (gameOver != true)
{
gameOver = b->isGameOver();
while(b->getTurn() == 'O' )
{
b->displayBoard();
cout<<"\nEnter command: ";
cin>>move;
cout << "\n";
b->interpret(move, *b);
}
b->changeTurns();
while(b->getTurn() == 'X' )
{
cout << "\n\n\n\nit gets here\n\n\n\n";
easyAI();
}
gameOver = b->isGameOver();
b->snapshot(record, *b);
}
}
void Engine::easyAI()
{
//1) see all possible movements
vector<moves> listOfMoves = b->viewPossibleMoves();
//obvious moves
if (false){
b->changeTurns();
}
//random
else {
srand(time(NULL));
int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element
//3) execute movement
int temp = randomChoice;
b->move(listOfMoves[randomChoice]);
}
}
void Engine::AI(){
cout << "----------------------BEGIN AI FUNCTION----------------------\n";
vector<moves> listOfMoves = b->viewPossibleMoves();
Board temp = *b;
//probably not needed, check later
if (temp.getTurn() != 'X'){
cout << "a changing of turns is needed. \n";
temp.changeTurns();
}
//only doing 1 branch right now because testing
/*for (int i = 0; i < listOfMoves.size(); ++i){
minMax(temp, listOfMoves[i]);
}*/
b->moveWOPrint(minMax(temp, listOfMoves[0], 0));
//verification of correct turn
if (b->getTurn() != 'O'){
cout << "ERROR in Engine::AI: b is on the wrong turn. \n";
}
b->displayBoard();
cout << "----------------------END AI FUNCTION----------------------\n";
}
moves Engine::minMax(Board temp, moves m, int c){
//testing purposes only
if (c > 5){
return m;
}
if (temp.isGameOver() == true){
cout << "END OF PATH REACHED\n";
return m;
}
else {
if(temp.isThisMovePossible(8 - m.row, temp.charToIntColumn(m.column), m.moveType)){
cout << "piece has been moved in minMax\n";
temp.moveWOPrint(m);
}
cout << "c: " << c << "\n\n";
cout << "current turn: " << temp.getTurn() << "\n";
vector<moves> listOfMoves = temp.viewPossibleMoves();
for (int i = 0; i < listOfMoves.size(); ++i){
//return minMax(temp, listOfMoves[i]);
}
//limited recursion
return minMax(temp, listOfMoves[0], ++c);
//testing
return m;
}
}

16
Engine.h Executable file
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@ -0,0 +1,16 @@
#pragma once
#include "Board.h"
using namespace std;
class Engine {
Board* b;
public:
Engine();
void startGame();
void easyAI();
void AI();
moves minMax(Board temp, moves m, int c);
};

69
Piece.cpp Executable file
View file

@ -0,0 +1,69 @@
#include <iostream>
#include "Piece.h"
using namespace std;
Piece::Piece(){
x = -1;
y = -1;
type = '?';
}
Piece::Piece(int r, int c){
x = r;
y = c;
type = '_';
}
Piece::Piece(int r, int c, char t){
x = r;
y = c;
type = t;
}
void Piece::moveFwd(){
if (type == 'X'){
x++;
}
else if (type == 'O'){
x--;
}
else
cout << "Error: trying to move an empty piece forward.";
}
void Piece::moveLeft(){
if (type == 'X'){
x++;
y--;
}
else if (type == 'O'){
x--;
y++;
}
else
cout << "Error: trying to move an empty piece left.";
}
void Piece::moveRight(){
if (type == 'X'){
x++;
y++;
}
else if (type == 'O'){
x--;
y--;
}
else
cout << "Error: trying to move an empty piece left.";
}
void Piece::isTaken(){
//
}

25
Piece.h Executable file
View file

@ -0,0 +1,25 @@
#pragma once
using namespace std;
class Piece {
int x;
int y;
char type;
public:
Piece();
Piece(int r, int c);
Piece(int r, int c, char t);
void moveFwd();
void moveLeft();
void moveRight();
int getX(){ return x; }
void setX(int r){ x = r; }
int getY(){ return y; }
void setY(int c){ y = c; }
char getType(){ return type; }
void setType(char t){ type = t; }
void makeEmpty(){ type = '_'; }
void isTaken();
};

BIN
a.out

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@ -1,76 +1,15 @@
#include <iostream>
#include <vector>
#include <stdlib.h>
#include <stdio.h>
#include "Board.h"
#include "Engine.h"
using namespace std;
int main()
{
cout<<"WELCOME\n";
cout<<"1. Play against AI?\n";
cout<<"2. Play against a human?\n";
//cout<<"CHANGE THIS TO PARSE THINGS\n";
cout<<"Enter choice: \n";
int choice;
cin >> choice;
cout << "OK" << endl;
//board testing
Board b;
string move;
b.displayBoard();
bool gameOver = false;
vector<Board> record;
b.snapshot(record,b);
while (gameOver != true)
{
gameOver = b.isGameOver();
while(b.getTurn() == 'O' )
{
b.displayBoard();
cout<<"\nEnter command: ";
cin>>move;
b.interpret(move,b);
}
vector<moves> possibleMoves = b.viewPossibleMoves();
if (choice == 1)
{
b.easyAI();
}
else
{
while(b.getTurn() == 'X' )
{
b.displayBoard();
cout<<"\nEnter command: ";
cout<<"OK\n";
cin>>move;
b.interpret(move,b);
}
}
//b.snapshot();
gameOver = b.isGameOver();
b.snapshot(record,b);
}
//for debugging purposes
cout<<"Record:"<<endl;
cout<<record.size();
for (int i = 0; i < record.size(); ++i)
{
record[i].displayBoard();
}
//engine testing
//Engine e;
//e.startGame();
}