master AI commit, stable w/o alpha beta

This commit is contained in:
Rebecca Schofield 2015-11-02 16:19:42 -06:00
parent 01b8e2c06b
commit 1de453bce5
8 changed files with 162 additions and 68 deletions

102
Board.cpp
View file

@ -1,6 +1,7 @@
#include <ctime>
#include <cstdlib>
#include <iostream>
#include <limits.h>
#include <vector>
#include "Board.h"
@ -8,7 +9,7 @@ using namespace std;
Board::Board() {
Piece* temp;
bool valid = false;
for (int i = 0; i < 2; ++i) {
for (int j = 0; j < 8; ++j) {
temp = new Piece(i, j, 'X');
@ -24,14 +25,15 @@ Board::Board() {
pieces.push_back(temp);
}
}
valid, xtaken, otaken = false;
}
Board::Board(const Board& b) {
vector<Piece*> xp = b.getXPieces();
vector<Piece*> op = b.getOPieces();
vector<Piece*> xp = b.getTypePieces('X');
vector<Piece*> op = b.getTypePieces('O');
Piece* temp;
//bool valid = false;
char tempturn = b.getTurnPls();
char tempturn = b.getTurn();
turn = tempturn;
for (int i = 0; i < xp.size(); ++i) {
@ -45,6 +47,8 @@ Board::Board(const Board& b) {
opieces.push_back(temp);
pieces.push_back(temp);
}
valid, xtaken, otaken = false;
}
//make this efficient!
@ -76,6 +80,8 @@ void Board::isTaken(int r, int c) {
for(int x = 0; x < opieces.size(); ++x) {
if (opieces[x]->getX() == r && opieces[x]->getY() == c) {
opieces.erase(opieces.begin() + x);
cout << "otaken set to TRUE\n";
otaken = true;
}
}
}
@ -83,6 +89,8 @@ void Board::isTaken(int r, int c) {
for(int x = 0; x < xpieces.size(); ++x) {
if (xpieces[x]->getX() == r && xpieces[x]->getY() == c) {
xpieces.erase(xpieces.begin() + x);
cout << "xtaken set to TRUE\n";
xtaken = true;
}
}
}
@ -92,6 +100,30 @@ void Board::isTaken(int r, int c) {
}
}
bool Board::checkTaken(char c){
if (c == 'X'){
return xtaken;
}
else if (c == 'O'){
return otaken;
}
else
return false;
}
vector<Piece*> Board::getTypePieces(char type) const{
if (type == 'X')
return xpieces;
else if (type == 'O')
return opieces;
else{
cout << "Invalid type!\n";
return pieces;
}
}
moves Board::parse(string input){
input = myToUpper(input);
@ -138,20 +170,21 @@ bool Board::isGameOver(){
return false;
}
string Board::whoWon(){
char Board::whoWon(){
for (int i = 0; i < xpieces.size(); ++i){
if (xpieces[i]->getX() == 7){
return "Player X wins!";
return 'X';
}
}
for (int i = 0; i < opieces.size(); ++i){
if (opieces[i]->getX() == 0){
return "Player O wins!";
return 'O';
}
}
return "ERROR: function whoWon() called incorrectly.";
cout << "ERROR: function whoWon() called incorrectly. Game is not over. \n";
return 'a';
}
void Board::changeTurns(){
@ -159,6 +192,11 @@ void Board::changeTurns(){
else turn = 'O';
}
void Board::resetTaken(){
xtaken = false;
otaken = false;
}
void Board::displayBoard(){
cout << "; A B C D E F G H"<<endl;
for (int i = 0; i < 8; ++i) {
@ -248,7 +286,6 @@ char Board::intToCharColumn(int input){
void Board::move(string inputMove){
moves m = parse(inputMove);
//cout << "MOVE: " << m.row << " " << m.column << " " << m.moveType << "\n\n";
move(m);
}
@ -484,8 +521,7 @@ string Board::myToUpper(string input){
else output.push_back(input[i]);
}
return output;
return output;
}
void Board::undo(Board& tablero){
@ -538,21 +574,37 @@ void Board::snapshot(vector<Board>& inputVec, Board inputBoard){
inputVec.push_back(inputBoard);
}
int Board::evaluate(char max){
int val = 0;
if (max == 'X'){
val += (xpieces.size() - opieces.size());
}
else if (max == 'O'){
val += (opieces.size() - xpieces.size());
}
else {
cout << "Error in evaluate: unidentified max, must be either 'X' or 'O'.\n";
int Board::evaluate(char max, char min){
vector<Piece*> maxPieces = getTypePieces(max);
vector<Piece*> minPieces = getTypePieces(min);
int reflector, val, x, y = 0;
Piece* temp;
val += 2 * (maxPieces.size() - minPieces.size());
cout << (checkTaken(max)) << "\n";
cout << (checkTaken(min)) << "\n";
//check for taken conditions
if (checkTaken(min)){
cout << "adding 10 to val\n";
val += 10;
}
if (checkTaken(max)){
cout << "subtracting 10 from val\n";
val -= 10;
}
//ultimate condition!
if (isGameOver()){
if (whoWon() == max)
val = INT_MAX / 2;
else
val = INT_MIN / 2;
}
cout << "val: " << val << "\n";
return val;
}

15
Board.h
View file

@ -28,8 +28,8 @@ class Board {
vector<Piece*> xpieces;
vector<Piece*> opieces;
vector<Piece*> pieces;
bool valid, xtaken, otaken;
char turn = 'O';
bool valid = false;
public:
Board();
@ -40,14 +40,15 @@ public:
bool isPiece(int r, int c);
Piece* getPiece(int r, int c);
void isTaken(int r, int c);
vector<Piece*> getXPieces() const { return xpieces; }
vector<Piece*> getOPieces() const { return opieces; }
char getTurnPls() const { return turn; }
bool checkTaken(char c);
vector<Piece*> getPieces() const { return pieces; }
vector<Piece*> getTypePieces(char type) const;
char getTurn() const { return turn; }
moves parse(string input);
char getTurn() { return turn; }
bool isGameOver();
string whoWon();
char whoWon();
void changeTurns();
void resetTaken();
void displayBoard();
string boardToString();
int charToIntColumn(char input);
@ -60,5 +61,5 @@ public:
void undo(Board& tablero);
void interpret(string input, Board& tablero);
void snapshot(vector<Board>& inputVec, Board inputBoard);
int evaluate(char max);
int evaluate(char max, char min);
};

View file

@ -3,6 +3,8 @@
#include <stdlib.h>
#include <stdio.h>
#include <limits.h>
#include <time.h>
#include <unistd.h>
#include "Engine.h"
Engine::Engine(){
@ -14,13 +16,24 @@ void Engine::startGame(){
cout<<"WELCOME\n";
cout<<"1. Play against AI?\n";
cout<<"2. Play against a human?\n";
cout<<"2. Watch AI vs AI?\n";
cout<<"Enter choice: \n";
int choice = -1;
cin >> choice;
cout << "OK" << endl;
if (choice == 1)
userGame();
else if (choice == 2)
AIGame();
else {
cout << "Please enter a valid choice.\n";
startGame();
}
}
void Engine::userGame(){
string move;
bool gameOver = false;
@ -39,6 +52,7 @@ void Engine::startGame(){
if(b->isValid()){
b->changeTurns();
b->resetTaken();
b->setValidFalse();
}
}
@ -55,36 +69,44 @@ void Engine::startGame(){
}
}
void Engine::easyAI(){
vector<moves> listOfMoves = b->viewPossibleMoves();
srand(time(NULL));
int randomChoice = rand() % (listOfMoves.size()-1) - 0;
b->move(listOfMoves[randomChoice]);
b->changeTurns();
void Engine::AIGame(){
bool gameOver = false;
while (gameOver != true){
gameOver = b->isGameOver();
while(b->getTurn() == 'O'){
AI(3);
}
b->displayBoard();
sleep(1);
while(b->getTurn() == 'X' ){
AI(3);
}
gameOver = b->isGameOver();
}
}
void Engine::AI(int depth){
Board* state = new Board(*b);
moves m;
MNode* root = new MNode(*state, m, 0);
createMMTree(root, depth);
createMMTree(root, depth, 1);
m = evaluateMMTree(root);
/*
printTree(0, root);
cout << "\n";
cout << "AI move: (" << m.row << ", " << m.column << "): " << m.moveType << "\n";
*/
b->move(m);
b->changeTurns();
b->displayBoard();
b->resetTaken();
}
void Engine::createMMTree(MNode* node, int depth){
void Engine::createMMTree(MNode* node, int depth, int alt){
MNode* temp;
char max, min;
Board current = node->getState();
vector<moves> listOfMoves = current.viewPossibleMoves();
@ -94,11 +116,29 @@ void Engine::createMMTree(MNode* node, int depth){
current.getTurn() && current.isThisMovePossible(8 - listOfMoves[i].row,
listOfMoves[i].column,
listOfMoves[i].moveType)){
current.resetTaken();
current = current.move(listOfMoves[i]);
max = current.getTurn();
current.changeTurns();
temp = new MNode(current, listOfMoves[i], current.evaluate('X'));
min = current.getTurn();
if (current.checkTaken('X'))
cout << "xtaken true\n";
if (current.checkTaken('O'))
cout << "otaken true\n";
temp = new MNode(current, listOfMoves[i], current.evaluate(max, min));
if (alt == 1)
temp->setType("max");
else if (alt == 1)
temp->setType("min");
current.resetTaken();
node->addChild(temp);
createMMTree(temp, --depth);
createMMTree(temp, --depth, alt * -1);
current.changeTurns();
}
}
@ -116,25 +156,27 @@ moves Engine::evaluateMMTree(MNode* node){
vector<MNode*> children = node->getChildren();
for (auto &c : children){
val = evaluateMMBranch(c, 0);
val = evaluateMMBranch(c, INT_MIN);
if(val > max){
temp = c;
max = val;
}
}
return temp->getMove();
}
//return sum of eval values
//pass in each child of root and 0
int Engine::evaluateMMBranch(MNode* node, int sum){
sum += node->getMMVal();
int Engine::evaluateMMBranch(MNode* node, int max){
if (node->getMMVal() > max)
max = node->getMMVal();
vector<MNode*> children = node->getChildren();
for (auto &c : children){
sum += evaluateMMBranch(c, sum);
evaluateMMBranch(c, max);
}
//cout << "max: " << max << "\n";
return sum;
return max;
}

View file

@ -12,9 +12,10 @@ public:
Engine();
Board* getBoard() { return b; }
void startGame();
void easyAI();
void userGame();
void AIGame();
void AI(int depth);
void createMMTree(MNode* node, int depth);
void createMMTree(MNode* node, int depth, int alt);
moves evaluateMMTree(MNode* node);
int evaluateMMBranch(MNode* node, int sum);
};

View file

@ -33,7 +33,7 @@ bool MNode::hasChildren(){
void printTree(int depth, MNode* n){
vector<MNode*> children;
cout << "depth " << depth << " : " << n->getMMVal() << " | ";
cout << "depth " << depth << " : " << n->getMMVal() << "\n";
children = n->getChildren();
//print out root

View file

@ -11,6 +11,7 @@ class MNode {
Board state;
moves mvs;
int minimax_val;
string type; //min or max
public:
MNode();
@ -24,6 +25,8 @@ public:
void setState(Board s) { state = s; }
moves getMove() const { return mvs; }
void setMove(moves m) { mvs = m; }
string getType() { return type; }
void setType(string t) { type = t; }
bool hasChildren();
};

View file

@ -63,7 +63,3 @@ void Piece::moveRight(){
else
cout << "Error: trying to move an empty piece left.";
}
void Piece::isTaken(){
cout << getX() << " " << getY() << "\n\n";
}

View file

@ -20,5 +20,4 @@ public:
void setY(int c){ y = c; }
char getType(){ return type; }
void makeEmpty(){ type = '_'; }
void isTaken();
};
};