2015-10-25 16:43:27 -05:00
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#include <iostream>
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#include <vector>
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#include <stdlib.h>
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#include <stdio.h>
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#include "Engine.h"
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Engine::Engine(){
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2015-10-25 16:53:32 -05:00
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Board* brd = new Board();
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b = brd;
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2015-10-25 16:43:27 -05:00
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}
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void Engine::startGame(){
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cout<<"WELCOME\n";
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cout<<"1. Play against AI?\n";
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cout<<"2. Play against a human?\n";
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//cout<<"CHANGE THIS TO PARSE THINGS\n";
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cout<<"Enter choice: \n";
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2015-10-26 15:22:59 -05:00
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int choice = -1;
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2015-10-25 16:43:27 -05:00
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cin >> choice;
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cout << "OK" << endl;
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string move;
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bool gameOver = false;
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vector<Board> record;
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2015-10-25 16:53:32 -05:00
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b->snapshot(record, *b);
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2015-10-25 16:43:27 -05:00
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while (gameOver != true)
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{
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2015-10-25 16:53:32 -05:00
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gameOver = b->isGameOver();
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2015-10-25 16:43:27 -05:00
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2015-10-25 16:53:32 -05:00
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while(b->getTurn() == 'O' )
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2015-10-25 16:43:27 -05:00
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{
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2015-10-25 16:53:32 -05:00
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b->displayBoard();
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2015-10-25 16:43:27 -05:00
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cout<<"\nEnter command: ";
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cin>>move;
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2015-10-25 16:53:32 -05:00
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b->interpret(move, *b);
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2015-10-25 16:43:27 -05:00
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}
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2015-10-26 15:22:59 -05:00
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while(b->getTurn() == 'X' )
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2015-10-25 16:43:27 -05:00
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{
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2015-10-26 15:22:59 -05:00
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AI();
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2015-10-25 16:43:27 -05:00
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}
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2015-10-25 16:53:32 -05:00
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gameOver = b->isGameOver();
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2015-10-25 16:43:27 -05:00
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2015-10-25 16:53:32 -05:00
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b->snapshot(record, *b);
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2015-10-25 16:43:27 -05:00
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}
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//for debugging purposes
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cout<<"Record:"<<endl;
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cout<<record.size();
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for (int i = 0; i < record.size(); ++i)
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{
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record[i].displayBoard();
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}
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}
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2015-10-25 16:53:32 -05:00
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void Engine::easyAI()
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2015-10-25 16:43:27 -05:00
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{
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//1) see all possible movements
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2015-10-25 16:53:32 -05:00
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vector<moves> listOfMoves = b->viewPossibleMoves();
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2015-10-25 16:43:27 -05:00
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//obvious moves
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if (false){
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2015-10-26 15:22:59 -05:00
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b->changeTurns();
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2015-10-25 16:43:27 -05:00
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}
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//random
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else {
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srand(time(NULL));
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int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element
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//3) execute movement
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int temp = randomChoice;
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2015-10-26 15:22:59 -05:00
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b->move(listOfMoves[randomChoice]);
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2015-10-25 16:43:27 -05:00
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}
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}
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2015-10-25 16:53:32 -05:00
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void Engine::AI(){
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2015-10-26 17:08:48 -05:00
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cout << "----------------------BEGIN AI FUNCTION----------------------\n";
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2015-10-26 15:22:59 -05:00
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vector<moves> listOfMoves = b->viewPossibleMoves();
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2015-10-26 17:08:48 -05:00
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Board* temp = b;
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if (temp->getTurn() != 'X'){
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temp->changeTurns();
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}
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//temp->changeTurns();
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//cout << "after: " << temp->getTurn() << "\n";
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//only doing 1 branch right now because testing
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/*for (int i = 0; i < listOfMoves.size(); ++i){
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minMax(temp, listOfMoves[i]);
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}*/
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minMax(temp, listOfMoves[0]);
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b->move(listOfMoves[0]);
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cout << "----------------------END AI FUNCTION----------------------\n";
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2015-10-25 16:43:27 -05:00
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}
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2015-10-26 17:08:48 -05:00
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void Engine::minMax(Board* temp, moves m){
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if (temp->isGameOver() == true){
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cout << "END OF PATH REACHED\n";
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return;
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}
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else {
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cout << "m.row: " << m.row << "\n";
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cout << "charToIntColumn(m.column): " << temp->charToIntColumn(m.column) << "\n";
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cout << "m.moveType: " << m.moveType << "\n";
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cout << "temp->isThisMovePossible(stuff): " << temp->isThisMovePossible(m.row, temp->charToIntColumn(m.column), m.moveType) << "\n\n\n";
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vector<moves> listOfMoves = temp->viewPossibleMoves();
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/*for (int i = 0; i < listOfMoves.size(); ++i){
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minMax(temp, listOfMoves[i]);
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}*/
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temp->displayBoard();
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}
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2015-10-25 16:43:27 -05:00
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}
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