2015-10-20 14:33:11 -05:00
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/* A simple server in the internet domain using TCP
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The port number is passed as an argument */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sstream>
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#include <unistd.h>
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#include <iostream>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <vector>
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#include "Board.h"
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2015-10-27 22:30:11 -05:00
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#include "Engine.h"
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2015-10-20 14:33:11 -05:00
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using namespace std;
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void error(const char *msg)
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{
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perror(msg);
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exit(1);
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}
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int main(int argc, char *argv[])
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{
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int sockfd, newsockfd, portno;
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socklen_t clilen;
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struct sockaddr_in serv_addr, cli_addr;
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int n;
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if (argc < 2) {
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fprintf(stderr,"ERROR, no port provided\n");
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exit(1);
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}
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd < 0)
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error("ERROR opening socket");
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bzero((char *) &serv_addr, sizeof(serv_addr));
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portno = atoi(argv[1]);
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_addr.s_addr = INADDR_ANY;
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serv_addr.sin_port = htons(portno);
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if (bind(sockfd, (struct sockaddr *) &serv_addr,
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sizeof(serv_addr)) < 0)
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error("ERROR on binding");
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listen(sockfd,5);
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clilen = sizeof(cli_addr);
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newsockfd = accept(sockfd,
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(struct sockaddr *) &cli_addr,
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&clilen);
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if (newsockfd < 0)
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error("ERROR on accept");
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//After all the server setup crap is done, we start the board
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// cout<<"WELCOME\n";
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// cout<<"1. Play against AI?\n";
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// cout<<"2. Play against a human?\n";
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// cout<<"Enter choice: \n";
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// cin >> choice;
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// cout << "OK" << endl;
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2015-10-27 22:30:11 -05:00
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Engine e;
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//Board* temp = e.getBoard();
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//Board b = *temp;
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2015-10-20 14:33:11 -05:00
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string move;
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//Brute force up in here!
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bool gameOver = false;
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vector<Board> record;
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2015-10-27 22:30:11 -05:00
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e.getBoard()->snapshot(record,(*e.getBoard()));
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2015-10-20 14:33:11 -05:00
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char buffer[256];
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char info[256];
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int choice;
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2015-10-21 00:30:59 -05:00
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int move_counter = 0;
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string final_move;
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2015-10-20 14:33:11 -05:00
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2015-10-27 22:30:11 -05:00
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write(newsockfd, "Select a choice:\n", 18);
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2015-10-20 14:33:11 -05:00
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//Waiting for client to select game type
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2015-10-21 00:30:59 -05:00
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n = read(newsockfd,info,255);
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istringstream convert(info);
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convert >> choice; //Sets choice equal to 1 or 2, based on clients input
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2015-10-27 22:30:11 -05:00
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//cout << choice << "\n\n";
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2015-10-21 00:30:59 -05:00
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bzero(info,256); //Resets info back to normal, "choice" now contains client's value
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2015-10-20 14:33:11 -05:00
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while(true) {
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while(gameOver != true)
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{
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2015-10-27 22:30:11 -05:00
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gameOver = e.getBoard()->isGameOver();
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2015-10-20 14:33:11 -05:00
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2015-10-27 22:30:11 -05:00
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while(e.getBoard()->getTurn() == 'O' )
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2015-10-20 14:33:11 -05:00
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{
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2015-10-27 22:30:11 -05:00
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e.getBoard()->displayBoard();//Display the board on the server
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string boardState = e.getBoard()->boardToString();
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2015-10-27 12:26:13 -05:00
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//final_move = b.boardToString();
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2015-10-21 00:30:59 -05:00
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write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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2015-10-20 14:33:11 -05:00
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cout<<"\nWaiting for client: ";
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n = read(newsockfd,buffer,255);
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2015-10-20 23:49:27 -05:00
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move = buffer;
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2015-10-27 22:30:11 -05:00
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cout << "\ntest" << move << "\n\n";
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e.getBoard()->interpret(move,(*e.getBoard()));
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gameOver = e.getBoard()->isGameOver();
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2015-10-21 00:30:59 -05:00
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if(gameOver == true) {
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2015-10-20 14:33:11 -05:00
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string endGame = "Game_Over";
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2015-10-28 15:03:49 -05:00
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//write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line)
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2015-10-20 14:33:11 -05:00
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break;
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}
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else {
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string continueGame = "Continue_Game";
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2015-10-28 15:03:49 -05:00
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//write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line)
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2015-10-27 22:30:11 -05:00
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e.getBoard()->changeTurns();
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2015-10-20 14:33:11 -05:00
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}
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}
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2015-10-27 22:30:11 -05:00
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vector<moves> possibleMoves = e.getBoard()->viewPossibleMoves();
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if(choice == 1) {
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cout << "test\n\n";
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e.easyAI();
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}
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2015-10-21 00:30:59 -05:00
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2015-10-20 14:33:11 -05:00
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}
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2015-10-27 12:26:13 -05:00
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/*
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2015-10-21 00:30:59 -05:00
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string final_move = b.boardToString();
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write(newsockfd, final_move.c_str(), final_move.length());//Display the board to the client (line by line)
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write(newsockfd, final_move.c_str(), final_move.length());
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cout << "\n\nGAME OVER!!!";
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usleep(1);
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2015-10-27 12:26:13 -05:00
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*/
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2015-10-20 14:33:11 -05:00
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close(newsockfd);
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close(sockfd);
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2015-10-27 12:26:13 -05:00
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2015-10-20 14:33:11 -05:00
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break;
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}
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return 0;
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}
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