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breakthroughpine64backup/Server.cpp

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/* A simple server in the internet domain using TCP
The port number is passed as an argument */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sstream>
#include <unistd.h>
#include <iostream>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <vector>
#include "Board.h"
#include "Engine.h"
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using namespace std;
void error(const char *msg)
{
perror(msg);
exit(1);
}
int main(int argc, char *argv[])
{
int sockfd, newsockfd, portno;
socklen_t clilen;
struct sockaddr_in serv_addr, cli_addr;
int n;
if (argc < 2) {
fprintf(stderr,"ERROR, no port provided\n");
exit(1);
}
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
bzero((char *) &serv_addr, sizeof(serv_addr));
portno = atoi(argv[1]);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portno);
if (bind(sockfd, (struct sockaddr *) &serv_addr,
sizeof(serv_addr)) < 0)
error("ERROR on binding");
listen(sockfd,5);
clilen = sizeof(cli_addr);
newsockfd = accept(sockfd,
(struct sockaddr *) &cli_addr,
&clilen);
if (newsockfd < 0)
error("ERROR on accept");
//After all the server setup crap is done, we start the board
// cout<<"WELCOME\n";
// cout<<"1. Play against AI?\n";
// cout<<"2. Play against a human?\n";
// cout<<"Enter choice: \n";
// cin >> choice;
// cout << "OK" << endl;
Engine e;
//Board* temp = e.getBoard();
//Board b = *temp;
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string move;
//Brute force up in here!
bool gameOver = false;
vector<Board> record;
e.getBoard()->snapshot(record,(*e.getBoard()));
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char buffer[256];
char info[256];
int choice;
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int move_counter = 0;
string final_move;
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write(newsockfd, "Select a choice:\n", 18);
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//Waiting for client to select game type
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n = read(newsockfd,info,255);
istringstream convert(info);
convert >> choice; //Sets choice equal to 1 or 2, based on clients input
//cout << choice << "\n\n";
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bzero(info,256); //Resets info back to normal, "choice" now contains client's value
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while(true) {
while(gameOver != true)
{
gameOver = e.getBoard()->isGameOver();
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while(e.getBoard()->getTurn() == 'O' )
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{
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
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//final_move = b.boardToString();
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write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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cout<<"\nWaiting for client: ";
n = read(newsockfd,buffer,255);
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move = buffer;
cout << "\ntest" << move << "\n\n";
e.getBoard()->interpret(move,(*e.getBoard()));
gameOver = e.getBoard()->isGameOver();
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if(gameOver == true) {
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string endGame = "Game_Over";
//write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line)
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break;
}
else {
string continueGame = "Continue_Game";
//write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line)
e.getBoard()->changeTurns();
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}
}
vector<moves> possibleMoves = e.getBoard()->viewPossibleMoves();
if(choice == 1) {
cout << "test\n\n";
e.easyAI();
}
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}
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/*
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string final_move = b.boardToString();
write(newsockfd, final_move.c_str(), final_move.length());//Display the board to the client (line by line)
write(newsockfd, final_move.c_str(), final_move.length());
cout << "\n\nGAME OVER!!!";
usleep(1);
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*/
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close(newsockfd);
close(sockfd);
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break;
}
return 0;
}