using UnityEngine;
namespace GitMerge
{
public static class ObjectExtensions
{
///
/// Get a fine, readable type string. Doesn't really need to be a Component extension method.
/// Example: UnityEngine.BoxCollider => BoxCollider
///
/// The object whose type we want to display
/// The well readable type string
public static string GetPlainType(this object o)
{
var s = o.GetType().ToString();
var i = s.LastIndexOf('.');
if(i >= 0)
{
s = s.Substring(i + 1);
}
return s;
}
}
}